S Wind Stun

Roxy

Resident Manager of the Flint Workshop

TierS
RolesStunner · Support
Release3.2

Roxy is an S-Rank Wind Stun Agent from the Flint Workshop and Claret's assistant. Her EX Special Attack turns her into a tornado you steer around the arena: the Energy she spends becomes Wind Energy, which generates Eyes of the Storm that she then detonates into Windstorms. Whenever Windswept enemies get Contaminated, she gives the squad up to +40% CRIT DMG (or +20% Laceration DMG for Armorers) based on her CRIT Rate, which makes her Claret's natural partner. Game8 ranks her Tier 1+.

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Roxy

Stun & Buffer (Energy Regen / CRIT Rate)

W-Engines

Crimson Moon Casket BiS
S · Energy Regen
Best in slot: its Energy Regen main stat feeds her Core Passive, the 24% CRIT Rate gets her much closer to the 100% needed for her full squad buff, and Wind EX Special Attacks give her +16% Daze and the rest of the squad +20% DMG for 50s.
CRIT Rate +24% and 15% Wind RES ignore; EX Special Attacks that deal Wind DMG raise the wielder's Daze by 16% and the DMG of all other squad members by 20% for 50s.
Hellfire Gears
S · Impact
Standard S-Rank, second choice for Game8, Pocket Tactics and zzz-build: Impact main stat, off-field Energy Regen and Impact stacks after each EX Special Attack. It doesn't raise her initial Energy Regen, so her Core Passive gives less.
Off-field Energy Regen +0.6/s; each EX Special Attack grants Impact +10% for 10s, up to 2 stacks.
Steam Oven
A · Energy Regen
Accessible A-Rank option (Game8, Pocket Tactics, and buffbuff's F2P pick): its Energy Regen main stat still feeds her Core Passive, and it stacks Impact as she accumulates Energy.
Every 10 Energy accumulated grants Impact +2% (up to 8 stacks), kept for 8s after the Energy is spent.
Precious Fossilized Core
A · Impact
Fallback A-Rank Daze option (zzz-build): more Daze against healthy enemies, but no Energy Regen for her Core Passive.
Daze +10% against targets above 50% HP, and +20% above 75% HP.

Drive Discs

Swing Jazz ×4
Woodpecker Electro ×2
Recommended by Game8 and buffbuff. Swing Jazz's 2-piece adds Energy Regen for her Core Passive, its 4-piece gives the squad +15% DMG after her Chain Attack or Ultimate (only one copy works per team), and Woodpecker Electro adds 8% CRIT Rate.
Set effects
2pEnergy Regen +20%
4pLaunching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
2pCRIT Rate +8%
Swing Jazz ×4
Moonlight Lullaby ×2
zzz-build's pick: another +20% Energy Regen instead of CRIT Rate, to get closer to her Core Passive cap. Best once you reach 100% CRIT Rate without Woodpecker Electro.
Set effects
2pEnergy Regen +20%
4pLaunching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
2pEnergy Regen +20%
Astral Voice ×4
Swing Jazz ×2
Game8's second option, for teams that enter the field through Quick Assists often.
Set effects
2pATK +10%
4pWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
2pEnergy Regen +20%
King of the Summit ×4
Moonlight Lullaby ×2
Game8's third option and Pocket Tactics' main pick: her EX Special Attack and Chain Attack give the squad +30% CRIT DMG, since she's always above 50% CRIT Rate. Only one copy works per team.
Set effects
2pIncreases Daze of attacks by 6%
4pWhen the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2pEnergy Regen +20%

Main stats

Disc 4
CRIT Rate
Disc 5
Wind DMG Bonus / ATK% / PEN Ratio
Disc 6
Energy Regen

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4PEN 5ATK

Stat targets

  • CRIT Rate 100% (caps her squad CRIT DMG / Laceration DMG buff; 50% minimum for King of the Summit)
  • Initial Energy Regen as high as possible, up to 3.12 (Core Passive cap: +960 ATK, +76.8 Impact)
  • Then CRIT DMG and ATK for her own damage

Talent priority

Core Skill
Special Attack
Chain Attack
Assist
Basic Attack
Dodge

Unlike most Stun Agents, she doesn't build Impact: her Core Passive turns Energy Regen into Impact and ATK. Energy Regen is not a Drive Disc substat, so it has to come from her W-Engine, Disc 6 and 2-piece bonuses.

Teams

Recommended teams

Premium: Claret & Rina

Her best team according to every source (Game8, Pocket Tactics, zzz-build), and HoYoverse's first official recommendation. Claret is an Armorer, so Roxy's Additional Ability is active and she gives Claret up to +20% Laceration DMG on Electric and Wind DMG once Claret's hits Contaminate Windswept enemies. Bangboo: Ultra Jake (Game8).

Ice Attack: Sigrid & Astra Yao

An official HoYoverse recommendation, also listed by Pocket Tactics and zzz-build; Game8 suggests Sigrid as an alternative DPS and Astra Yao as an alternative Support. Sigrid's Ice hits Contaminate Windswept enemies, giving the squad up to +40% CRIT DMG on Ice and Wind DMG, and as an Attack Agent she activates Roxy's Additional Ability. HoYoverse's third official squad, Yixuan + Lucia, works on the same principle with Yixuan as a Rupture Agent.

Accessible: Pyrois & Nicole

Game8's F2P team (also buffbuff's): Pyrois is free and an Attack Agent, so Roxy's Additional Ability is active, and Nicole's DEF Shred works with anyone. Pocket Tactics pairs Pyrois with Sunna instead.

Guide

How to play

Resources

  • Energy → Wind Energy: every 25 Energy she spends gives 1 Wind Energy (3 max), and her Ultimate grants 1 Wind Energy.
  • Energy Regen → ATK and Impact: every 0.01 initial Energy Regen above 1.2 gives +5 ATK and +0.4 Impact, capped at +960 ATK and +76.8 Impact (3.12 Energy Regen). That's why she builds Energy Regen instead of Impact.

Core loop

  1. Hold EX Special Attack Don't Catch a Chill: she slides forward, then turns into a tornado (Whirlwind state) that you steer to pull enemies together. She is invulnerable during the skill, but it keeps draining Energy, and each tier of Energy spent gives 1 Wind Energy.
  2. When her Energy runs out or you release the button and the joystick, she automatically follows up with EX Special Attack Kindly Rest in Peace: a wind cannon that spends all her Wind Energy. Each point adds an extra hit and generates an Eye of the Storm (up to 9 on the field, for 30s).
  3. If 3 or more Eyes of the Storm are on the field, she then automatically chains into Special Attack Forgive Me for Not Seeing You Off: it detonates up to 3 Eyes at once, creating one Miniature Windstorm per Eye, or a single Giant Windstorm when three go off together. You don't cast it yourself: her manual Special Attack is a different skill (Much Obliged).
  4. Swap to your DPS, and come back to Roxy for EX Special Attacks, her Chain Attack (Gale-Burial Great Hammer) and her Ultimate (Requiem for the Night-Burial).

Contamination and squad buffs

  • Roxy builds Wind Anomaly (with her Additional Ability active, her EX Special Attack raises her Anomaly Buildup Rate by 30% for 50s) to make enemies Windswept. When a teammate hits a Windswept enemy with their attribute, the enemy becomes Contaminated.
  • Every Contamination, and every Cleanse (triggered when Forgive Me for Not Seeing You Off hits a Windswept enemy, restoring it to its state before Contamination), gives the whole squad a 50s buff for that attribute and for Wind: +0.4% CRIT DMG per 1% of Roxy's CRIT Rate (up to +40%) for non-Armorers, or +0.2% Laceration DMG (up to +20%) for Armorers. Both caps need 100% CRIT Rate.
  • Re-applying Windswept to an enemy that is already Windswept also grants the buff for the overwritten Contamination attribute.

Additional Ability

With an Attack, Rupture or Armorer Agent in the squad:

  • Roxy deals 8% more DMG.
  • The squad's hits raise the enemy's Stun DMG Multiplier by 30%, and Stun lasts 2s longer (doesn't stack with similar effects).
  • Windswept enemies take 8% more direct Wind DMG and direct DMG of the Contaminating attribute.
  • Roxy restores 40 Energy when she enters the battlefield, Windswept applied by any squad member lasts 20s longer, and her EX Special Attack raises her Anomaly Buildup Rate.

HoYoverse's official recommended squads are Claret + Rina, Sigrid + Astra Yao, and Yixuan + Lucia.

Game8 notes that she takes a fair amount of field time and juggles several resources (Energy, Wind Energy, Eyes of the Storm): time her EX Special Attack around your DPS's buffs.

Strengths

  • Squad-wide CRIT DMG buff (up to +40%) that works with any attribute able to Contaminate Windswept enemies, plus Wind.
  • One of the very few sources of Laceration DMG for Armorers: Claret's natural Stun partner.
  • Her Additional Ability makes Stun last 2s longer and raises the Stun DMG Multiplier by 30%: more time and more damage for your DPS.
  • Her steerable tornado pulls enemies together, handy against groups.
  • Her signature W-Engine adds +20% DMG for the rest of the squad.

Weaknesses

  • Takes a fair amount of field time for a Stun Agent.
  • Juggles several resources: Energy, Wind Energy and Eyes of the Storm.
  • Gear-hungry: she wants both 100% CRIT Rate and very high Energy Regen.
  • Her squad buffs depend on Windswept and Contamination, and her Additional Ability needs an Attack, Rupture or Armorer teammate.

Notable dupes · Mindscape Cinema

M1
Big upgrade

When EX Special Attack Kindly Rest in Peace hits, enemies' All-Attribute RES drops by 15% for 50s, which helps the whole squad, and she gains 40% CRIT DMG. Game8's top Mindscape for her.

M2
Solid upgrade

Don't Catch a Chill deals 5% more Daze. Each Eye of the Storm detonated gives 1 Windflow stack (max 3); if she switches out during Whirlwind, she consumes them all and each stack keeps Whirlwind going 0.2s longer (max 0.6s) without spending Energy. Enemies hit by Don't Catch a Chill also get +30% Stun DMG Multiplier until they recover from Stun.

M4
Optional

A Defensive Assist that parries an attack restores 1 Energy and her Dodge Counter restores 2 Energy (once per skill), and her Ultimate deals 20% more DMG and 10% more Daze.

M6
Solid upgrade

One of her two key Mindscapes with M2 according to zzz-build. Her attacks ignore 15% Wind RES. A Giant Windstorm also marks its main target, which spawns 2 more Giant Windstorms on it (one every 3s), and Giant Windstorms deal 250% of their original DMG with 20% more Daze.

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