S Electric Armorer

Claret

Owner of the Flint Workshop

TierSS
RolesMain DPS
Release3.2

Claret is the first Armorer Agent: an Electric main DPS whose damage scales on DEF, who runs on Sharpness instead of Energy and whose critical hits use Laceration instead of CRIT DMG. She stacks Gash on enemies while in her Crimson Inscription state, then cashes it in as AoE Maim bursts, with up to six Maims in a single Stun window.

Claret

Main DPS (Armorer)

W-Engines

Crimson Thirst BiS
S · DEF%
Best in slot by a wide margin: DEF% main stat, an unconditional 25% CRIT Rate, plus Electric DMG and Electric Sharp DMG bonuses that are easy to keep up.
CRIT Rate +25% and Electric DMG +15%; EX Special Attacks and Maim raise Electric Sharp DMG by 10% for 40s.
Bloodmarrow Coffer
A · CRIT Rate
New Eridu City Fund reward (paid Growth or Premium Plan, Lv. 30). Its CRIT Rate main stat helps you get close to 200%, and its bonus is always active on Claret. The best alternative at max Phase.
Each 1% of CRIT Rate above 100% adds 0.48% DMG dealt, up to +24%.
Catty Luck
A · DEF%
Craftable F2P pick that stacks DEF%. Close to a maxed Bloodmarrow Coffer, but you'll have to find more CRIT Rate on your discs.
DEF +8%, plus another 8% for 40s after an EX Special Attack.
[Lunar] Semiluna
· DEF%
B-Rank stopgap with a DEF% main stat and a Basic Attack DMG boost after EX Special Attacks.
EX Special Attacks raise Basic Attack DMG by 18% for 10s.

Drive Discs

Thorned Rose ×4
Puffer Electro ×2
Recommended. Thorned Rose is made for Armorers: keep initial DEF at 1,800+ for the full CRIT Rate bonus. Puffer Electro's PEN Ratio is best in Rina teams.
Set effects
2pDEF +16%
4pThe equipper's DMG increases by 15%. When the equipper's initial DEF is at least 1,000/1,800, CRIT Rate increases by 8/16%.
2pPEN Ratio +8%
Thorned Rose ×4
Woodpecker Electro ×2
Extra CRIT Rate. The better pairing when you lack CRIT Rate, or in teams with DEF Shred (Nicole, Trigger) where PEN Ratio loses value.
Set effects
2pDEF +16%
4pThe equipper's DMG increases by 15%. When the equipper's initial DEF is at least 1,000/1,800, CRIT Rate increases by 8/16%.
2pCRIT Rate +8%
Thorned Rose ×4
Soul Rock ×2
+16% DEF. Handy for reaching the 1,800 initial DEF threshold, especially with Catty Luck.
Set effects
2pDEF +16%
4pThe equipper's DMG increases by 15%. When the equipper's initial DEF is at least 1,000/1,800, CRIT Rate increases by 8/16%.
2pDEF +16%
Thorned Rose ×4
Thunder Metal ×2
Flat Electric DMG bonus. A solid fallback, but DMG% bonuses saturate quickly on Armorer teams.
Set effects
2pDEF +16%
4pThe equipper's DMG increases by 15%. When the equipper's initial DEF is at least 1,000/1,800, CRIT Rate increases by 8/16%.
2pElectric DMG +10%

Main stats

Disc 4
CRIT Rate
Disc 5
PEN Ratio / Electric DMG Bonus
Disc 6
DEF%

Substat priority

1CRIT Rate 2DEF% 3CRIT DMG 4PEN 5DEF

Stat targets

  • Initial DEF 1,800+ (Thorned Rose 4-pc threshold)
  • DEF 2,300–2,600+ on the stat screen
  • CRIT Rate around 130% on the stat screen with her signature, aiming for close to 200% in combat
  • HP 9,500+

Talent priority

Core Skill
Special Attack
Chain Attack
Basic Attack
Assist
Dodge

CRIT DMG substats aren't wasted: each 1% converts into 0.35% CRIT Rate. ATK and Energy Regen are dead stats for Armorers.

Teams

Recommended teams

Premium: Norma & Rina

Her best team. Norma's buffs (and signature) suit Armorers, and her Chain Attack conversions help with Crimson Inscription and Decibels. Rina is the only Support who buffs DEF, and her PEN Ratio stays valuable when DMG% bonuses saturate.

Standard banner: Koleda & Rina

The most used Claret team in Deadly Assault right now, built around two standard S-Ranks. Lycaon is an equally good Stunner here: he shares Rina's faction, so his Additional Ability is active.

Budget: Trigger & Nicole

Nicole's DEF Shred and The Vault aren't tied to ATK, so they work fine with Armorers. Trigger is best with her signature for extra DEF Shred. For a fully free version, swap Trigger for Anby.

Guide

How to play

The Armorer basics

  • DEF is her attack stat. Every skill deals Sharp DMG based on DEF; ATK does nothing for her.
  • Sharpness replaces Energy. She enters the field with 60 Sharpness, but it regenerates slowly and Energy Regen doesn't affect it.
  • CRIT works differently. Her crits apply the Laceration DMG bonus instead of CRIT DMG. Every 1% of initial CRIT DMG becomes 0.35% CRIT Rate, and CRIT Rate above 100% gives a second Laceration roll. Aim for close to 200% CRIT Rate in combat.

Core loop

  1. Use EX Special Attack: Bloodbloom Oath - Secret Forging Techniques (60 Sharpness) to enter Crimson Inscription for 16s. The timer pauses while she is off-field and during her Chain Attack, Ultimate and Counter Assist.
  2. Build Gash (up to 3 stacks) with the enhanced Basic Attack: Bloodbloom Oath - Starforging. Its 2nd hit and final smash can trigger a Perfect Dodge, which lets you loop straight back into the 3rd hit.
  3. If you're about to overcap, tap Special (Cleaving Gold and Iron) to spend one Gash on a Maim. Otherwise, save all 3 stacks for the Stun.
  4. Swap out regularly so your Stunner and Support can refresh their buffs. This also pauses the Crimson Inscription timer.

Stun combo (with Ultimate ready)

  1. Hold Special (Blood Burial Assault) for 3 Maims.
  2. Swap out and bring Claret back with her Chain Attack, then cancel into the Basic 3 shortcut to rebuild Gash.
  3. Chain Attack again (each one extends Crimson Inscription by 2s), then Basic 3.
  4. Ultimate: builds a full Gash stack and restores 10 Sharpness.
  5. Hold Special again for 3 more Maims.

This full combo fits even into a 12-second Stun. Norma's Chain Attack conversions slot in nicely at the end.

Her Counter Assist interrupts certain enemies' Control Skills. The follow-up hits hard and adds a Gash stack, so it's worth using whenever it's offered.

Strengths

  • Huge burst: up to six Maims in a single Stun window.
  • Doesn't depend on one specific Stunner: Norma, Koleda, Lycaon or Trigger all do the job.
  • Easy to pick up, with plenty of room to optimize for experienced players.
  • Her Counter Assist shuts down enemy Control Skills.
  • The Armorer specialty has room to grow as more Armorers are released.

Weaknesses

  • Keeping Crimson Inscription up takes careful routing and well-timed swaps.
  • As the first Armorer, she has few dedicated partners and relies heavily on her signature W-Engine.
  • Needs brand-new gear (DEF, CRIT Rate, Thorned Rose): your ATK/CRIT DMG discs won't carry over.

Notable dupes · Mindscape Cinema

M1
Big upgrade

Laceration raises her Gash Buildup Rate by 20%, and her Maims deal 130% of their original multiplier. Her biggest single upgrade.

M2
Solid upgrade

Crimson Inscription lasts 2s longer, and her attacks ignore 18% of Electric RES while it's active.

M6
Solid upgrade

The heavy hits of her Chain Attack and Ultimate trigger a free single-target Maim without consuming Gash.

Community

Player builds for Claret

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