Wind
Attack
Severian
Public Security Commissioner
Severian is a Wind Attack Agent, New Eridu Public Security's Commissioner and head of the Metropolitan Order Division. He fights almost entirely with enhanced Basic Attacks: his combo automatically dodges incoming hits and turns them into counterattacks, building Flow that he spends on Azure Wind's Shadowhunt, a long invulnerable string of slashes. With any Stun or Support teammate, his CRIT Rate also turns into ATK, which makes him a simple and very safe on-field DPS.
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Wind DPS (CRIT / Basic Attack)
W-Engines







Drive Discs
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- CRIT Rate 75–80%+, and up to 100% if you can: his Additional Ability scales up to 100% CRIT Rate (+850 ATK)
- CRIT DMG 130–150% (his Core Passive adds another 60%)
- ATK 2,800–3,000
Talent priority
Sol Exuvia, Cordis Germina and The Brimstone are close: use the one you own. Heartstring Nocturne (CRIT Rate and +50% CRIT DMG) also works as a stat stick. With his signature W-Engine his CRIT Rate climbs fast, so favour CRIT DMG substats once you're near 100%.
Recommended teams
Premium: Norma & Astra Yao
His best team, and HoYoverse's first official recommendation. Norma builds Daze from off-field, gives him free Chain Attacks and, with an Attack teammate, boosts squad DMG and the Stun DMG Multiplier; Astra Yao adds ATK and CRIT DMG through Quick Assists. Both enable his Additional Ability, and he keeps the field to himself. Bangboo: Ultra Jake. Dialyn or Qingyi also work as Stunners.
Wind: Roxy & Sunna
The other official recommendation. Roxy is a Wind Agent, which unlocks the extra +30% DMG of his Core Passive; her EX tornado builds Daze and Windswept (give her short field windows), and her squad CRIT DMG buff covers Wind DMG whenever Windswept enemies get Contaminated. Sunna adds ATK buffs and healing.
How to play
Flow and Azure Wind's Shadowhunt
- Severian's damage revolves around Flow (150 max). At 100 Flow, hold Basic Attack to unleash Azure Wind's Shadowhunt: a backward dodge, then a long string of dashing slashes during which he is invulnerable, dealing massive Wind DMG. It's his main damage skill besides his Ultimate, and it counts as a Basic Attack.
- Flow comes from the 4th hit of Swift Edge (20), Raging Whirlwind (15, +20 on hit), Perfect Dodges with Windshift (15, once every 0.5s), the final hit of Shadowhunt (20) or dodging an attack during its backstep (15), his Chain Attack Coldblade Reap (35) and his Ultimate Annihilating Windstorm (100: a Shadowhunt right away).
Dodging is attacking
- His Basic Attack Swift Edge dodges attacks: if an enemy attack lands just as he starts one of the first three hits, he automatically launches Raging Whirlwind, a powerful forward dash; on the 4th hit, that hit takes Raging Whirlwind's multipliers and gives 15 more Flow.
- Shadowflash (2 max): 2 stacks when he enters the battlefield, 1 per EX Special Attack Swiftwind Rupture, and 1 more if you hold the EX until it has spent its maximum Energy. When he isn't invulnerable, a non-Control enemy attack he fails to dodge or parry consumes 1 Shadowflash: he dodges it automatically and launches Raging Whirlwind. Gaining Shadowflash at 2 stacks gives Windborne instead and turns your next Swift Edge into Raging Whirlwind.
- All of these count as Perfect Dodges, and each Perfect Dodge gives Windborne. While he's off-field with Windborne, press Assist to bring him back with the Entry Skill Clear Out, which counts as a Quick Assist.
- Nearly all his skills are invulnerable, and his Dash Attack, Dodge Counter and taunting Dodge Spontaneity don't reset his Basic Attack combo.
Core Passive and Additional Ability
- Core Passive: +60% CRIT DMG and +25% DMG, plus another +30% DMG if there's another Wind Agent in the squad (Roxy, Velina…).
- Additional Ability Optimal Setup (a Support or Stun Agent, or a member of his faction, in the squad): +8.5 ATK per 1% CRIT Rate, up to 100% CRIT Rate (+850 ATK). With the usual Stun + Support squad it's always active, which is why he pushes his CRIT Rate so high.
Rotation
- Keep attacking into enemy attacks: Swift Edge and Shadowflash dodge for you and turn them into Raging Whirlwind.
- Use Swiftwind Rupture whenever Energy allows (hold it for the second Shadowflash); it also triggers the 4-piece Dawn's Bloom bonus.
- At 100 Flow, hold Basic Attack for Azure Wind's Shadowhunt. Holding Basic Attack during Raging Whirlwind chains straight into it.
- Save Chain Attacks and his Ultimate for Stun windows: the Ultimate refills 100 Flow for an immediate Shadowhunt.
- When he's off-field, the Windborne from his Perfect Dodges lets him come back instantly with Clear Out.
HoYoverse's official recommended squads are Severian + Norma + Astra Yao and Severian + Roxy + Sunna.
He's a field-hungry DPS: pair him with teammates who work off-field, and keep him on-field during Stun windows.
Strengths
- Very safe and forgiving: his Basic Attack and Shadowflash dodge enemy attacks for him, and most of his key skills are invulnerable.
- Simple loop: attack, dodge, build Flow, spend it on Azure Wind's Shadowhunt.
- His Additional Ability is active with any Stun or Support teammate and turns CRIT Rate into up to +850 ATK.
- Fits standard Stun + Support squads, with extra DMG when another Wind Agent joins.
- His signature W-Engine gives 44% CRIT Rate on its own, which makes his gear much easier to build.
Weaknesses
- Takes a lot of field time: his teammates need to work from off-field.
- Shadowflash doesn't dodge Control Skill attacks and only holds 2 stacks, so you still have to dodge yourself.
- Wants a very high CRIT Rate (up to 100%) to max out his Additional Ability.
- Getting the most out of Stun windows (Chain Attacks, Ultimate, Shadowhunt) takes some practice.
Notable dupes · Mindscape Cinema
His Chain Attack gives 50 Flow instead of 35; once every 60s, switching in with Clear Out launches a Chain Attack instead; each Shadowhunt grants Windborne, and his attacks ignore 15% Wind RES. The best stopping point after M0.
+150 Flow when he enters the battlefield (a Shadowhunt right away), and Perfect Dodges or Shadowhunt raise his PEN Ratio by 20% for 25s.
+10% ATK for 30s when he enters combat or switches in, and +10% Decibel generation for 15s after Raging Whirlwind or Shadowhunt.
Max Flow 180 and 180 Flow on entering the battlefield; the final hit of Shadowhunt gets a fixed +350% DMG Multiplier and grants 5 Flow per second for 5s.
Player builds for Severian
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Sources & references
- https://zenless.hoyoverse.com/fr-fr/news/167157
- https://zenless.hoyoverse.com/fr-fr/news/166054
- https://zenless.hoyoverse.com/fr-fr/news/167269
- https://zenless.hoyoverse.com/fr-fr/news/167304
- https://www.hoyolab.com/article/47327352
- https://zenless-zone-zero.fandom.com/wiki/Severian_Lowell
- https://zenless-zone-zero.fandom.com/wiki/Core_Passive:_Endless_Breeze
- https://genshin-builds.com/fr/zenless/characters/severian
- https://zzz.akademiya.app/en/weapons/14163
- https://game8.co/games/Zenless-Zone-Zero/archives/597407
- https://game8.co/games/Zenless-Zone-Zero/archives/630787
- https://www.ldshop.gg/blog/zenless-zone-zero/severian-build.html
- https://buffbuff.com/blog/severian-build