Electro Catalyst

Mitya

Rules Set at Naught

TierSS
RolesMain DPS · Support · Enabler
Release7.2

An energy specialist of the Royal Energy Commission of Snezhnaya, Mitya is the new face of Stellar-Conduct. He turns Superconduct into Stellar-Conduct, and the Gradient Beacons that the reaction now creates make the Polestar Field follow the active character. Hold his Skill to play him on-field and spend those Beacons with a Stamina-free Charged Attack, or tap it to leave a Detection Core that detonates them and boosts the party's Elemental Mastery from off-field.

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Mitya

Weapons

Starsealed Edict BiS
5★ · CRIT DMG
Signature and best in slot: CRIT DMG secondary stat, +24% CRIT DMG, Elemental Mastery after his Skill and on every party reaction, and extra CRIT DMG on his Stellar-Conduct DMG in Radiance.
+24% CRIT DMG; Elemental Skills grant +48 EM for 20s, and each party reaction meanwhile adds +24 EM (max 3 stacks), which also gives +12% Stellar-Conduct CRIT DMG per stack in Radiance: Stellar-Conduct; works off-field.
Reliquary of Truth
5★ · CRIT DMG
CRIT DMG secondary stat, +8% CRIT Rate and +80 Elemental Mastery after his Skill. Its CRIT DMG buff only triggers on Lunar-Bloom DMG, so for him it is a stat stick.
+8% CRIT Rate; Skills grant +80 EM and Lunar-Bloom DMG grants +24% CRIT DMG, both boosted by 50% when active together.
Kagura's Verity
5★ · CRIT DMG
CRIT DMG stat stick whose stacks also boost Stellar-Conduct DMG, though his long Skill cooldown makes them hard to stack.
Each Skill stacks +12% Skill DMG and +12% Stellar-Conduct DMG (max 3); at 3 stacks, +12% Elemental DMG.
Winter's Heavy Heart
4★ · CRIT DMG
One of the two best 4-stars (with Dawning Frost): CRIT DMG secondary stat, plus Elemental Mastery, ATK and Stellar Glimmer DMG for each Cryo and Electro member.
+24 Elemental Mastery per Cryo and +4.8% ATK per Electro party member; under Radiance: Stellar Glimmer, +20 EM and +6% Stellar Glimmer DMG per Cryo/Electro member.
Dawning Frost
4★ · CRIT DMG
Featured 4-star on the 7.2 Phase I weapon banner: CRIT DMG secondary stat and Elemental Mastery from both his Charged Attacks and his Skill.
Charged Attack hits grant +72 Elemental Mastery and Skill hits +48 Elemental Mastery, for 10s each.
Etherlight Spindlelute
4★ · Energy Recharge
Free event catalyst at R5: Energy Recharge secondary stat and +100 Elemental Mastery after each Skill, which covers his C0 Energy needs.
+100 Elemental Mastery for 20s after using an Elemental Skill.

Artifacts

Disenchantment in Deep Shadow ×4
The Stellar-Conduct set: +40% Stellar-Conduct DMG and +16% CRIT Rate against affected enemies. Nearly tied with Gilded Dreams.
Set effects
2pATK +18%.
4pSuperconduct DMG +80% and Stellar-Conduct DMG +40%; attacks against enemies affected by either gain +16% CRIT Rate.
Gilded Dreams ×4
Lots of Elemental Mastery plus ATK from Electro teammates. Game8 ranks it first in his usual teams.
Set effects
2pElemental Mastery +80.
4pAfter a reaction, gain +14% ATK per party member of the same element and +50 Elemental Mastery per member of another element for 8s (once every 8s).
Gilded Dreams ×2
Wanderer's Troupe ×2
Two 80 Elemental Mastery bonuses: a good choice while you farm better substats.
Set effects
2pElemental Mastery +80.
2pElemental Mastery +80.

Main stats

Sands of Eon
Elemental Mastery
Goblet of Eonothem
Elemental Mastery
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3Elemental Mastery 4Energy Recharge

Stat targets

  • Elemental Mastery 400–500+ (500 maxes Stellar Jubilee's +14%)
  • CRIT Rate 60–70% (Explosive Reagent adds up to 20% in combat)
  • CRIT DMG 200%+
  • Energy Recharge 125–150% at C0, about 100% from C1

Talent priority

Normal Attack
Elemental Burst
Elemental Skill

Use an Elemental Mastery goblet, not Electro DMG: most of his damage is Stellar-Conduct, which scales with Elemental Mastery and does not benefit from Electro DMG Bonus. Normal Attack comes first because it holds Gradient Detonation.

Weapons

A Thousand Floating Dreams BiS
5★ · Elemental Mastery
Huge Elemental Mastery for his Core detonations and +40 Elemental Mastery for the party.
Teammates grant +32 Elemental Mastery (same element) or +10% Elemental DMG (other element) each; the party gains +40 Elemental Mastery.
Starsealed Edict
5★ · CRIT DMG
Still excellent off-field: its effects keep working while he is not on the field.
+24% CRIT DMG; Elemental Skills grant +48 EM for 20s, and each party reaction meanwhile adds +24 EM (max 3 stacks), which also gives +12% Stellar-Conduct CRIT DMG per stack in Radiance: Stellar-Conduct; works off-field.
Wandering Evenstar
4★ · Elemental Mastery
Elemental Mastery secondary stat, and turns his Elemental Mastery into ATK for him and the party.
Every 10s, grants ATK equal to 24% of Elemental Mastery, and 30% of that bonus to the party.
Sacrificial Fragments
4★ · Elemental Mastery
Best 4-star for raw Elemental Mastery off-field.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).
Etherlight Spindlelute
4★ · Energy Recharge
Free event option: Energy Recharge plus +100 Elemental Mastery after each Skill.
+100 Elemental Mastery for 20s after using an Elemental Skill.

Artifacts

Tenacity of the Millelith ×4
Best support set: +20% ATK for the whole party when his Skill hits.
Set effects
2pHP +20%.
4pWhen an Elemental Skill hits, all nearby party members gain +20% ATK and +30% Shield Strength for 3s, even while the wearer is off-field.
Heart of the Furnace ×4
+50% Stellar Glimmer DMG for the party, as long as no teammate already wears it.
Set effects
2pATK +18%.
4pAfter triggering or dealing Stellar Glimmer DMG, the wearer gains +12% ATK and all nearby party members deal +50% Stellar Glimmer DMG for 12s, even off-field (does not stack).
Gilded Dreams ×4
Selfish option that maximizes his own Core damage.
Set effects
2pElemental Mastery +80.
4pAfter a reaction, gain +14% ATK per party member of the same element and +50 Elemental Mastery per member of another element for 8s (once every 8s).

Main stats

Sands of Eon
Elemental Mastery / Energy Recharge
Goblet of Eonothem
Elemental Mastery
Circlet of Logos
CRIT Rate / CRIT DMG / Elemental Mastery

Substat priority

1CRIT Rate 2CRIT DMG 3Elemental Mastery 4Energy Recharge

Stat targets

  • Energy Recharge 125–150% at C0, about 100% from C1
  • Elemental Mastery 400–500 (500 maxes Stellar Jubilee's +14% for the party)
  • CRIT Rate / CRIT DMG with the remaining substats

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

Only tap his Skill in this role: the Steady State Core does the work by itself, consuming and detonating the Beacons your carry generates while sharing up to 120 Elemental Mastery with the party.

Teams

Recommended teams

Stellar-Conduct hypercarry

The reference team (Game8, ldshop; Xilonen can replace Valeriy): Odette provides the Cryo and boosts Stellar Glimmer DMG, Yae Miko adds off-field Electro and damage, and Valeriy shields the party while buffing Stellar-Conduct DMG.

Sandrone with Mitya

Mitya as an off-field support: his Steady State Core spends the Beacons from Sandrone's Stellar-Conduct and gives the party Elemental Mastery.

Budget Stellar-Conduct

All 4-stars and the free Traveler: the Cryo Traveler applies Cryo, Valeriy shields and buffs, and Sucrose shares Elemental Mastery.

Guide

How to play

How he works

  • Stellar Jubilee: Top-Secret Protocol turns every Superconduct in the party into Stellar-Conduct. With Mitya in the party, Stellar-Conduct no longer creates Starlight Prisms: it creates Gradient Beacons instead (one every 1.5s for 3s). Beacons follow the active character and turn a larger area around them into a Polestar Field, so the field moves with whoever is on-field. Inside a Polestar Field, Mitya enters Radiance: Stellar-Conduct, and each point of his Elemental Mastery raises the party's Base Stellar-Conduct DMG by 0.028% (up to +14%, reached at 500 EM).
  • Mitya can hold up to 4 Beacons. They last 6s, or 10s with Explosive Reagent: Safe Limits Exceeded, which also gives him +5% CRIT Rate for 15s each time a Beacon is created (up to +20%). Creating a Beacon refreshes all of them.
  • Principle: Variable Detection (Skill, 18s CD) deals AoE Electro DMG and creates a Detection Core for 25s. Tapping the Skill again within 6s switches the Core's state (once every 1.5s).
  • Tap: Steady State Core (off-field mode). The Core follows enemies and zaps them with Electro DMG. When Mitya already holds the maximum number of Beacons, it consumes each new one for Stellar-Conduct DMG, and when it expires (or a new Core appears) it detonates every Beacon he has. With Baseline Stress Test, each Beacon he holds also gives the whole party 30 Elemental Mastery (120 at 4 Beacons).
  • Hold: Overloaded Core (on-field mode). While it is out and Mitya has at least 1 Beacon, his Charged Attack becomes Gradient Detonation, which costs no Stamina: one AoE Electro hit, then every Beacon consumed while you keep holding deals AoE Electro DMG counted as Stellar-Conduct DMG. Baseline Stress Test also makes each Stellar-Conduct reaction give 1 Beacon every 1.5s for 6s.
  • Analysis: Gradient Theory (Burst, 60 Energy, 15s CD) deals AoE Electro DMG based on both ATK and Elemental Mastery and creates 3 Beacons.

Rotation (on-field)

  1. Mitya: hold E to create an Overloaded Core (it lasts 25s, so it can come first).
  2. Set up your supports: Yae Miko's Skill three times, Odette's Skill twice, then Valeriy (Skill, Charged Attack, Burst).
  3. Back on Mitya: hold Charged Attack for Gradient Detonation, Q for 3 more Beacons, then Gradient Detonation again.
  4. Swap out to refresh your supports and start again.

Rotation (off-field)

Tap E for a Steady State Core, Q if it is ready, then swap to your main DPS. The Core spends the Beacons on its own and shares its Elemental Mastery bonus with the party.

Gradient Detonation keeps him in place while you hold it: Valeriy's shield or good spacing helps a lot. Dash-cancelling the Charged Attack shortens its animation.

Strengths

  • Rated SS at launch: strong both as an on-field carry and as an off-field Stellar-Conduct amplifier
  • Enables Stellar-Conduct on his own, and his Beacons make the Polestar Field follow the active character
  • Gradient Detonation costs no Stamina and deals AoE DMG in front of him
  • Steady State Core gives the whole party up to 120 Elemental Mastery at C0

Weaknesses

  • Locked to Stellar-Conduct teams, with a Cryo partner (ideally the limited Odette)
  • Stands still while channelling Gradient Detonation: wants a shield or interruption resistance
  • Artifact choice is close: Disenchantment in Deep Shadow and Gilded Dreams trade blows (Game8 favours Gilded Dreams, ldshop and beebom Disenchantment)
  • Energy-hungry at C0 (125–150% Energy Recharge)

Notable dupes · Constellation

C1
Big upgrade

Up to 5 Beacons, 1 extra Beacon per Skill, +40% CRIT DMG for the active character while a Detection Core is out, and 10 Energy when a Beacon is created (once every 8s): a big comfort and damage gain.

C2
Big upgrade

-20% Cryo and Electro RES for enemies in the Polestar Field while a Core is out, plus 123 Elemental Mastery for the party (Steady State) or 234 for the active character (Overloaded). The best stopping point according to Game8.

C4
Optional

An extra Stellar-Conduct hit equal to 300% of his Elemental Mastery for every 5 Beacons consumed while his Detection Core is on the field.

C6
Solid upgrade

Stronger Cores (115% Steady State DMG, or a 34% chance to refund a Beacon when Overloaded) and a 20% Stellar-Conduct DMG elevation for the whole party. Great, but only after C2 and his weapon.

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