Hydro Claymore

Aino

Clinky-Clank Gadgets-A-Gogo

TierS
RolesSupport · Enabler
Release6.0

Nod-Krai's young inventor is the go-to budget Hydro applier for Moonsign teams. Her Burst deploys the Cool Your Jets Ducky, which sprays water balls off-field on a short cooldown, and her mere presence raises the party's Moonsign level. At C6 she also buffs Lunar reactions, and as a 4-star she is easy to fully unlock.

Aino

Off-field Hydro enabler

Weapons

Favonius Greatsword BiS
4★ · Energy Recharge
Best general choice: covers her Energy needs and helps the whole team (pair it with a CRIT Rate circlet).
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Flame-Forged Insight
4★ · Elemental Mastery
Free event claymore: lots of EM and flat Energy from Lunar reactions, great in reaction teams.
Electro-Charged, Bloom, Crystallize or their Lunar versions restore 12 Energy and grant +60 Elemental Mastery for 15s (once every 15s).
Makhaira Aquamarine
4★ · Elemental Mastery
EM plus a small party ATK buff, if Energy is not an issue.
Every 10s, grants ATK equal to 24% of Elemental Mastery, and 30% of that bonus to the party.
Master Key
4★ · Energy Recharge
Craftable: Energy Recharge and up to +120 EM under Ascendant Gleam.
Triggering a reaction grants +60 Elemental Mastery for 12s (+120 with Moonsign: Ascendant Gleam), even off-field.
Forest Regalia
4★ · Energy Recharge
Energy Recharge and EM leaves in Dendro teams.
Dendro-related reactions create a Leaf granting +60 Elemental Mastery for 12s when picked up (once every 20s, even off-field).
Katsuragikiri Nagamasa
4★ · Energy Recharge
Refined, it makes her Energy comfortable.
+6% Elemental Skill DMG; Skill hits cost 3 Energy but restore 9 Energy over 6s (once every 10s).

Artifacts

Silken Moon's Serenade ×4
Best in slot: Energy Recharge, up to +120 party EM at Ascendant Gleam and extra Lunar Reaction DMG.
Set effects
2pEnergy Recharge +20%.
4pDealing Elemental DMG gives the party +60/120 Elemental Mastery (Nascent/Ascendant Gleam) for 8s, and +10% Lunar Reaction DMG per different Gleaming Moon effect.
Instructor ×4
When someone else holds Silken Moon's Serenade.
Set effects
2pElemental Mastery +80.
4pTriggering an Elemental Reaction gives all party members +120 Elemental Mastery for 8s.
Deepwood Memories ×4
Lunar-Bloom teams where nobody else can hold it.
Set effects
2pDendro DMG Bonus +15%.
4pSkill or Burst hits reduce the target's Dendro RES by 30% for 8s, even while the wearer is off-field.
Noblesse Oblige ×4
For teams that do not benefit from EM (Freeze, ATK carries).
Set effects
2pElemental Burst DMG +20%.
4pUsing a Burst grants all party members +20% ATK for 12s (does not stack).

Main stats

Sands of Eon
Energy Recharge / Elemental Mastery
Goblet of Eonothem
Elemental Mastery / Hydro DMG Bonus
Circlet of Logos
Elemental Mastery / CRIT Rate

Substat priority

1Energy Recharge 2CRIT Rate 3Elemental Mastery 4ATK%

Stat targets

  • Energy Recharge 190–250% at C0, 155–205% with Favonius Greatsword
  • C4 lowers this to about 125–165% with Favonius; Flame-Forged Insight brings it down to 100–140% at C0 and 100% at C4
  • Then as much Elemental Mastery as possible
  • CRIT Rate 40%+ only with Favonius

Talent priority

Elemental Burst
Elemental Skill
Normal Attack

Talent levels barely matter: her value is Hydro application, Moonsign and her constellation buffs. Level her Burst only when you have spare materials.

Teams

Recommended teams

Budget Flins Lunar-Charged

Aino's Ducky keeps Hydro on the field for thunderclouds while Fischl and Sucrose provide Hexerei EM.

Columbina Lunar-Bloom hypercarry

Aino adds Hydro and ensures Ascendant Gleam alongside Lauma.

Zibai Lunar-Crystallize

The best budget Hydro slot for Zibai when you don't have Columbina.

Guide

How to play

How she works

  • Moonsign Benediction: Force Limit Analysis: while Aino is in the party, the Moonsign level goes up by one. With another Moonsign character, that means Ascendant Gleam.
  • Musecatcher (Skill) throws a gadget that drags her forward and deals Hydro DMG; hold it to aim. It is mainly a gap-closer and a particle generator.
  • Precision Hydronic Cooler (Burst, 50 Energy, 13.5s cooldown) deploys the Cool Your Jets Ducky for 14s, which fires water balls at nearby enemies: steady off-field Hydro. Under Ascendant Gleam, Modular Efficiency Protocol makes it fire more often and in a larger AoE.
  • Structured Power Booster adds 50% of her EM to her Burst DMG.

Rotation

  1. E to close the gap and generate particles.
  2. Q to deploy the Ducky, then swap to the next support or your main DPS.

Her short Burst cooldown fits almost any rotation length. Build Energy Recharge first: without her Burst, she brings nothing.

Strengths

  • Consistent off-field Hydro application for Lunar-Charged, Lunar-Bloom and Lunar-Crystallize
  • Raises the party's Moonsign level: an easy key to Ascendant Gleam
  • Low Burst cost and short cooldown, with a very simple rotation
  • 4-star whose key constellations (C1, C4, C6) are within reach

Weaknesses

  • Very low personal damage
  • Slower Hydro application than top Hydro supports like Columbina
  • Her buffs are locked behind constellations
  • High Energy Recharge needs at C0

Notable dupes · Constellation

C1
Solid upgrade

+80 EM for Aino and the active character for 15s after her Skill or Burst.

C2
Optional

An extra water ball when the active character hits: a bit more damage and Hydro.

C4
Solid upgrade

10 Energy when her Skill hits (once every 10s): a big cut to her Energy Recharge needs.

C6
Big upgrade

+35% Lunar-Charged, Lunar-Bloom, Lunar-Crystallize, Electro-Charged and Bloom DMG at Ascendant Gleam for 15s after her Burst.

Community

Player builds for Aino

No shared builds yet. Be the first!

No screenshot? Create a gorgeous build card with our tool.