Hydro
Claymore
Aino
Clinky-Clank Gadgets-A-Gogo
Nod-Krai's young inventor is the go-to budget Hydro applier for Moonsign teams. Her Burst deploys the Cool Your Jets Ducky, which sprays water balls off-field on a short cooldown, and her mere presence raises the party's Moonsign level. At C6 she also buffs Lunar reactions, and as a 4-star she is easy to fully unlock.
Off-field Hydro enabler
Weapons






Artifacts
Set effects
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Energy Recharge 190–250% at C0, 155–205% with Favonius Greatsword
- C4 lowers this to about 125–165% with Favonius; Flame-Forged Insight brings it down to 100–140% at C0 and 100% at C4
- Then as much Elemental Mastery as possible
- CRIT Rate 40%+ only with Favonius
Talent priority
Talent levels barely matter: her value is Hydro application, Moonsign and her constellation buffs. Level her Burst only when you have spare materials.
Recommended teams
Budget Flins Lunar-Charged
Aino's Ducky keeps Hydro on the field for thunderclouds while Fischl and Sucrose provide Hexerei EM.
Columbina Lunar-Bloom hypercarry
Aino adds Hydro and ensures Ascendant Gleam alongside Lauma.
How to play
How she works
- Moonsign Benediction: Force Limit Analysis: while Aino is in the party, the Moonsign level goes up by one. With another Moonsign character, that means Ascendant Gleam.
- Musecatcher (Skill) throws a gadget that drags her forward and deals Hydro DMG; hold it to aim. It is mainly a gap-closer and a particle generator.
- Precision Hydronic Cooler (Burst, 50 Energy, 13.5s cooldown) deploys the Cool Your Jets Ducky for 14s, which fires water balls at nearby enemies: steady off-field Hydro. Under Ascendant Gleam, Modular Efficiency Protocol makes it fire more often and in a larger AoE.
- Structured Power Booster adds 50% of her EM to her Burst DMG.
Rotation
- E to close the gap and generate particles.
- Q to deploy the Ducky, then swap to the next support or your main DPS.
Her short Burst cooldown fits almost any rotation length. Build Energy Recharge first: without her Burst, she brings nothing.
Strengths
- Consistent off-field Hydro application for Lunar-Charged, Lunar-Bloom and Lunar-Crystallize
- Raises the party's Moonsign level: an easy key to Ascendant Gleam
- Low Burst cost and short cooldown, with a very simple rotation
- 4-star whose key constellations (C1, C4, C6) are within reach
Weaknesses
- Very low personal damage
- Slower Hydro application than top Hydro supports like Columbina
- Her buffs are locked behind constellations
- High Energy Recharge needs at C0
Notable dupes · Constellation
+80 EM for Aino and the active character for 15s after her Skill or Burst.
An extra water ball when the active character hits: a bit more damage and Hydro.
10 Energy when her Skill hits (once every 10s): a big cut to her Energy Recharge needs.
+35% Lunar-Charged, Lunar-Bloom, Lunar-Crystallize, Electro-Charged and Bloom DMG at Ascendant Gleam for 15s after her Burst.
Player builds for Aino
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Sources & references
- https://keqingmains.com/q/aino-quickguide/
- https://game8.co/games/Genshin-Impact/archives/537903
- https://www.prydwen.gg/genshin-impact/tier-list
- https://www.prydwen.gg/genshin-impact/characters/flins
- https://game8.co/games/Genshin-Impact/archives/297465
- https://gi.yatta.moe/api/v2/en/avatar/10000121
- https://gi.yatta.moe/api/v2/fr/avatar/10000121