Electro Bow

Fischl

Prinzessin der Verurteilung!

TierS
RolesSub DPS · Support
Release1.0

The self-proclaimed Prinzessin of Immernachtreich is still one of the best off-field Electro units in the game. Her raven Oz can stay on the field almost permanently, applying Electro and adding extra hits whenever the active character triggers an Electro reaction. Since Luna III she is also a Hexerei character: with a second Hexerei teammate, Oz grants the active character ATK after Overloaded and Elemental Mastery after Electro-Charged or Lunar-Charged, which makes her a top pick in Overload and Lunar-Charged teams.

Fischl

Weapons

Polar Star BiS
5★ · CRIT Rate
Best in slot: CRIT Rate, +12% Skill and Burst DMG and up to +48% ATK.
+12% Skill and Burst DMG; Normal, Charged, Skill and Burst hits stack up to +48% ATK.
Aqua Simulacra
5★ · CRIT DMG
Unconditional +20% DMG that works off-field, plus a big CRIT DMG stat.
+16% HP and +20% DMG while opponents are nearby, even off-field.
The Stringless
4★ · Elemental Mastery
Best 4-star and the most common pick: EM plus +24% Skill and Burst DMG, great in reaction teams.
+24% Elemental Skill and Elemental Burst DMG.
Rainbow Serpent's Rain Bow
4★ · Energy Recharge
Free bow from the Luna III (6.2) flagship event, if you got it: Oz's shots count as off-field hits and keep its +28% ATK active, and its ER stat covers her Energy.
+28% ATK for 8s when the wielder's attacks hit while off-field.
Alley Hunter
4★ · ATK%
Stacks up to +20% DMG while Fischl sits off-field.
Off-field, DMG increases by 2% per second up to +20%; the bonus decays after 4s on the field.
Prototype Crescent
4★ · ATK%
Craftable: trigger the +36% ATK with a weak-spot Aimed Shot, then summon Oz to snapshot it.
Charged Attack hits on weak spots grant +36% ATK and +10% Movement SPD for 10s.

Artifacts

Golden Troupe ×4
Best for personal damage: up to +70% Skill DMG while she is off-field.
Set effects
2pElemental Skill DMG +20%.
4pElemental Skill DMG +25%, and another +25% while off-field (lost 2s after taking the field).
Tenacity of the Millelith ×4
Team option used in Overload teams (e.g. with Arlecchino): Oz's hits keep +20% ATK on the active character.
Set effects
2pHP +20%.
4pWhen an Elemental Skill hits, all nearby party members gain +20% ATK and +30% Shield Strength for 3s, even while the wearer is off-field.
Gilded Dreams ×4
Solid in Aggravate and Hyperbloom teams.
Set effects
2pElemental Mastery +80.
4pAfter a reaction, gain +14% ATK per party member of the same element and +50 Elemental Mastery per member of another element for 8s (once every 8s).
Golden Troupe ×2
Thundering Fury ×2
Placeholder with +20% Skill DMG and +15% Electro DMG.
Set effects
2pElemental Skill DMG +20%.
2pElectro DMG Bonus +15%.

Main stats

Sands of Eon
ATK% / Elemental Mastery
Goblet of Eonothem
Electro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4Elemental Mastery 5Energy Recharge

Stat targets

  • ATK 2,000+
  • CRIT Rate 60%+, CRIT DMG 120%+
  • Energy Recharge 100–130% (alternating Skill and Burst needs very little)
  • Elemental Mastery sands in Aggravate teams

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

Her Normal Attack is irrelevant off-field. Level Nightrider first: Oz is where almost all her damage comes from.

Weapons

The Stringless BiS
4★ · Elemental Mastery
Used in Prydwen's Flins teams: EM helps her contribution to Lunar-Charged, and Oz still hits hard.
+24% Elemental Skill and Elemental Burst DMG.
Elegy for the End
5★ · Energy Recharge
Trades personal damage for team-wide EM and ATK.
+60 Elemental Mastery; Skill and Burst hits build Sigils that grant the party +100 Elemental Mastery and +20% ATK for 12s.
Snare Hook
4★ · Energy Recharge
Reactions give +60 EM, doubled under Moonsign: Ascendant Gleam, even off-field.
Triggering a reaction grants +60 Elemental Mastery for 12s (+120 with Moonsign: Ascendant Gleam), even off-field.
Favonius Warbow
4★ · Energy Recharge
Particles for Energy-hungry Lunar-Charged partners.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).

Artifacts

Silken Moon's Serenade ×4
Party-wide EM (+120 at Ascendant Gleam) and Lunar Reaction DMG, triggered by Oz's constant hits.
Set effects
2pEnergy Recharge +20%.
4pDealing Elemental DMG gives the party +60/120 Elemental Mastery (Nascent/Ascendant Gleam) for 8s, and +10% Lunar Reaction DMG per different Gleaming Moon effect.
Tenacity of the Millelith ×4
Budget option when someone else already holds Silken Moon's Serenade.
Set effects
2pHP +20%.
4pWhen an Elemental Skill hits, all nearby party members gain +20% ATK and +30% Shield Strength for 3s, even while the wearer is off-field.
Golden Troupe ×4
Pure personal damage if the team already has its buffs covered.
Set effects
2pElemental Skill DMG +20%.
4pElemental Skill DMG +25%, and another +25% while off-field (lost 2s after taking the field).

Main stats

Sands of Eon
Elemental Mastery / ATK%
Goblet of Eonothem
Electro DMG Bonus / Elemental Mastery
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3Elemental Mastery 4ATK% 5Energy Recharge

Stat targets

  • Energy Recharge 100–120%
  • Elemental Mastery 200+
  • Balanced CRIT for Oz's damage

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

Pair her with Sucrose in Lunar-Charged teams: both are Hexerei, so Oz grants +90 EM (+180 at C6) to the active character after every Lunar-Charged.

Teams

Recommended teams

Flins Lunar-Charged (Hexerei)

Cheaper take on Flins' premium team: Fischl replaces Ineffa and, with Sucrose, turns every Lunar-Charged into extra EM for Flins.

Arlecchino Overload

Fischl and Nicole form a Hexerei duo: Overloaded gives Arlecchino +22.5% ATK, and Chevreuse shreds Pyro and Electro RES.

Kloverload

Three Hexerei units: Klee gets her enhanced Normal Attacks, and Fischl and Durin add off-field damage and buffs.

Guide

How to play

How she works

  • Nightrider (Skill) summons Oz for 10s (12s at C6). Oz fires continuous Electro shots from off-field, and pressing the Skill again recalls him to Fischl's side.
  • Midnight Phantasmagoria (Burst, 60 Energy) turns Fischl into Oz for a few seconds, then leaves Oz on the field or resets his duration if he is already out. Alternating Skill and Burst gives Oz near-100% uptime.
  • Undone Be Thy Sinful Hex (A4): while Oz is out, every Electro-related reaction triggered by the active character calls down a Thundering Retribution worth 80% of Fischl's ATK. It is a big part of her damage in Aggravate, Overload and Lunar-Charged teams.
  • Hexerei: Secret Rite (after her Witch's Homework, with a second Hexerei character such as Sucrose, Durin, Nicole, Klee or Mona): while Oz is on the field, Overloaded grants Fischl and the active character +22.5% ATK, and Electro-Charged or Lunar-Charged grants them +90 Elemental Mastery, for 10s. At C6, Oz's coordinated attacks double both buffs.

Rotation

  1. Start the rotation with E (or Q if Oz is still out from the previous rotation) so Oz is up during your carry's whole field time.
  2. Swap out immediately: Fischl does not need field time, and her Burst animation can be cancelled by swapping.
  3. Next rotation, use the other ability. E → Q → E → Q keeps Oz permanently on the field.

Oz snapshots Fischl's stats when summoned: trigger your buffs (Bennett's field, weapon passives such as Prototype Crescent's) before casting him when possible.

Strengths

  • Near-permanent off-field Electro application with very little field time
  • Huge particle generation that feeds the whole team's Energy
  • Hexerei: Secret Rite adds team-wide ATK or Elemental Mastery in Overload and Lunar-Charged teams
  • A 4-star whose C6 most long-time players already own, and cheap to build

Weaknesses

  • Her Hexerei buffs need a second Hexerei character and her Witch's Homework completed
  • Oz snapshots stats on summon, so late buffs are wasted
  • Outclassed by Ineffa as the second Electro unit in premium Lunar-Charged teams

Notable dupes · Constellation

C6
Big upgrade

Her best constellation: +2s of Oz, coordinated attacks with the active character, and doubled Hexerei ATK/EM buffs.

C3
Solid upgrade

+3 levels to Nightrider: a solid boost to Oz's damage.

C1
Optional

Only matters if you play her on-field.

Community

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