Hydro
Catalyst
Columbina
Welkin Moon's Homecoming
Columbina is the ultimate Lunar enabler. She raises the party's Moonsign by one level, turns Electro-Charged, Bloom and Hydro Crystallize into their Lunar versions, and adds Base DMG to every Lunar reaction based on her Max HP. Her Gravity Ripple applies Hydro from off-field and discharges powerful Gravity Interference hits, while her Burst makes the whole party's Lunar reactions hit harder.
Off-field Lunar enabler
Weapons





Artifacts
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Max HP 30,000–35,000 (her passive caps at 35,000)
- Energy Recharge about 160% with an ER weapon, 180% otherwise; 235–300% as the only Hydro unit if she Bursts every rotation (Nocturne's Curtain Call or Prototype Amber lower this by about 50 points)
- CRIT Rate 60–80%, CRIT DMG 160–200%+
Talent priority
Energy is her bottleneck: bursting every other rotation halves her ER needs if your team struggles.
Recommended teams
Lunar-Charged
Flins carries, Ineffa buffs Lunar-Charged and shields, Sucrose shares Elemental Mastery.
Lunar-Bloom
Nefer on-field with Lauma's Dendro and RES shred; Columbina provides Hydro and extra Dew, and Sucrose shares Elemental Mastery. Kuki Shinobu, Nahida or Zhongli can take the last slot.
How to play
How she works
- Moonsign Benediction converts Electro-Charged, Bloom and Hydro Crystallize into Lunar-Charged, Lunar-Bloom and Lunar-Crystallize, raises the party's Moonsign by 1 level, and adds 0.2% Lunar Base DMG per 1,000 Max HP (up to +7% at 35,000 HP).
- Eternal Tides (Skill, 25s duration, 17s cooldown) summons a Gravity Ripple that follows the active character and deals Hydro DMG. Whenever the party triggers or deals Lunar Reaction DMG, she builds Gravity; at 60 Gravity she unleashes Gravity Interference, whose type depends on the Lunar reaction that filled the gauge most.
- Moonlit Melancholy (Burst, 60 Energy) creates a Lunar Domain for 20s: while the active character stands in it, the party's Lunar Reaction DMG is increased (up to 40% at talent level 10). Her A4 also adds extra lightning strikes, Moonridge Dew or Moondrift attacks depending on the reaction.
- Lunacy's Lure gives her up to +15% CRIT Rate from Gravity Interference.
Rotation (off-field)
- Q then E (or E then Q) at the start of the rotation.
- Swap to your Lunar damage dealer and play them normally.
- Recast her Skill when it comes back; the Burst every rotation if your Energy allows.
In Lunar-Bloom teams she can also be played on-field: her Charged Attack consumes Verdant Dew to deal Lunar-Bloom DMG.
Strengths
- Enables all three Lunar reactions and raises Moonsign by herself
- Strong off-field Hydro application and personal damage
- Party-wide Lunar Reaction DMG buff from her Burst
- Simple HP-based scaling, with a revive passive for exploring Nod-Krai
Weaknesses
- Reaches her full potential only in Lunar teams
- Juggles HP, Energy Recharge and CRIT, which makes her artifacts demanding
- Very high Energy needs as the only Hydro unit
Notable dupes · Constellation
Instant Gravity Interference on Skill, plus Energy, interruption resistance or a shield depending on the reaction.
34% faster Gravity, +40% Max HP and a stat buff for the active character: the best stopping point.
+80% CRIT DMG for the elements involved in each Lunar reaction, for the whole party.
Player builds for Columbina
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Sources & references
- https://www.prydwen.gg/genshin-impact/tier-list
- https://www.prydwen.gg/genshin-impact/characters/columbina
- https://game8.co/games/Genshin-Impact/archives/297465
- https://game8.co/games/Genshin-Impact/archives/382106
- https://keqingmains.com/q/columbina-quickguide/
- https://gi.yatta.moe/api/v2/en/avatar/10000125
- https://gi.yatta.moe/api/v2/fr/avatar/10000125