S Ice Defense

Zhao

The Judge of "Value"

TierS
RolesSupport · Defense
Release2.5

Zhao is an Ice Defense Agent who works as a universal buffer for Attack and Anomaly teams. Her Ether Veil: Wellspring gives the whole squad +1,000 ATK, and while she stands in any Ether Veil her Additional Ability adds up to +40% DMG, scaling with her Max HP. She was handed out for free to every player in 2.5, and she's now Ye Shunguang's go-to partner in both Shiyu Defense and Deadly Assault.

Zhao

HP Support

W-Engines

Half-Sugar Bunny BiS
S · HP%
Her signature and by far the best choice: HP% main stat to reach 27,000 HP, Energy Regen to keep the Veil up, plus squad ATK +10%, Max HP +10% and CRIT DMG +30% whenever she activates an Ether Veil.
Energy Regen +0.46/s; squad ATK +10% and Max HP +10%, plus CRIT DMG +30% for 60s when the wielder activates or extends an Ether Veil.
Tusks of Fury
S · Impact
A distant second: +18% squad DMG and +12% Daze after Interrupts or Perfect Dodges, but no HP% main stat.
Shields +30%; squad Interrupts or Perfect Dodges give the squad +18% DMG and +12% Daze for 20s.
Original Transmorpher
A · HP%
Best A-Rank and the most used option: HP% main stat plus 8% Max HP, so the 27,000 HP target stays within reach.
Max HP +8%; being attacked raises Impact by 10% for 12s.
Bunny Band
A · DEF%
F2P fallback suggested by Game8: HP% main stat and Max HP +8%. Its ATK bonus needs a shield, which Zhao doesn't have.
Max HP +8%, and ATK +10% while shielded.

Drive Discs

Bunny in Wonderland ×4
Yunkui Tales ×2
Best in slot: up to +18% squad DMG from her EX Specials or any squad member's Defensive or Evasive Assists, and both 2-pc bonuses give HP +10%.
Set effects
2pHP +10%
4pWhen the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.
2pHP +10%
Bunny in Wonderland ×4
Swing Jazz ×2
Trade some HP for Energy Regen if you struggle to refresh the Veil every 40s. Moonlight Lullaby 2-pc gives the same bonus.
Set effects
2pHP +10%
4pWhen the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.
2pEnergy Regen +20%
Astral Voice ×4
Swing Jazz ×2
Alternative for Attack DPS: her many Quick Assists feed Astral stacks, but she can't keep 3 stacks on her own.
Set effects
2pATK +10%
4pWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
2pEnergy Regen +20%

Main stats

Disc 4
HP%
Disc 5
HP%
Disc 6
Energy Regen / HP%

Substat priority

1HP% 2HP 3CRIT Rate 4CRIT DMG

Stat targets

  • Initial Max HP 27,000 (caps her Additional Ability at +40% DMG)
  • Enough Energy Regen to re-activate Ether Veil: Wellspring every 40s
  • CRIT Rate around 35–40% comes on its own from her Core Passive (1.4% per 1,000 initial HP)
  • ATK 1,900+, DEF 800+ for comfort

Talent priority

Core Skill
Special Attack
Basic Attack
Chain Attack
Assist
Dodge

"Initial" HP is the value on her stat sheet outside combat: combat buffs don't count. Once you hit 27,000, extra HP only adds a little CRIT Rate and Final Verdict damage.

Teams

Recommended teams

Meta: Ye Shunguang & Sunna

The most used team in the current Shiyu Defense and Deadly Assault (Prydwen). Zhao's Veils feed Ye's Qingming Sword Force and Sunna stacks more buffs on top. Bangboo: Sprout, which gets stronger with Ye Shunguang in the squad.

Krampus: Ye Shunguang & Dialyn

Dialyn turns Ye's Chain Attacks into Ultimates and adds +40% DMG, while Zhao keeps the ATK and DMG buffs up. Bangboo: Sprout, or Birkblick with two Krampus Agents.

Anomaly: Alice & Vivian

Game8's Anomaly option: two Anomaly DPS for frequent Disorders, with Zhao's flat ATK and DMG bonus boosting every tick. Bangboo: Robin.

Guide

How to play

Frostbite Points and Ether Veil

The gauge under her portrait tracks Frostbite Points (max 100). She starts every fight full, then gains:

  • 6 whenever the active character hits an enemy (once every 3s);
  • 20 per EX Special Attack and 20 per Ultimate;
  • 5 per Chain Attack.

At 100 points, swapping her in during combat triggers her Entry Skill: Burst of Frost. It consumes the gauge to activate Ether Veil: Wellspring and immediately triggers a Quick Assist. The same happens if the gauge fills up during her EX Special, Ultimate, Chain Attack, Assist Follow-Up or charged Basic Attack.

Each activation gives the squad +1,000 ATK for 50s and +5% Max HP for 40s. Re-activating it ends the current Veil and starts a new one: its 40s duration never stacks.

Her Additional Ability

With another Attack, Anomaly or Support Agent in the team, the squad deals +10% DMG while Zhao is in any Ether Veil (it doesn't have to be hers). Above 15,000 initial Max HP, every 400 HP adds 1%, up to +40% at 27,000 initial HP. That's why she stacks HP% on every disc.

Final Verdict

After her Entry Skill, EX Special, Chain Attack, Ultimate or Assist Follow-Up, the next character comes in via Quick Assist while Zhao automatically charges Basic Attack: Final Verdict off-field. Each second of charge (up to 5s) adds a slice of her Max HP to the hit. It's free damage and Daze: you never need to charge it yourself.

In practice

  • Minimum field time: come in for an EX Special when you have the Energy, for an Ultimate (20 points) or when the gauge is full, then leave right away through the Quick Assist.
  • Refresh the Veil every 40s so her DMG bonus never drops; aim to have it up for every burst window.
  • Her Chain Attack is slow and hits weakly: it's often better to skip it (or pick another character in the Chain window). Her Ultimate is worth using for its 20 points.
  • Her Defensive Assist only costs 1 Assist Point, handy against aggressive bosses.

With Ye Shunguang, every Ether Veil Zhao activates gives Ye 3 Qingming Sword Force points: that's why they're paired so often.

Strengths

  • Universal buffs (+1,000 ATK and up to +40% DMG) that work with almost any Attack or Anomaly DPS.
  • Very low field time, and simple to play.
  • Handed out for free to every player in 2.5.
  • Part of the most used team in the current Shiyu Defense and Deadly Assault (with Ye Shunguang and Sunna).

Weaknesses

  • Needs 27,000 initial HP to max out her DMG bonus, which locks her discs into HP%.
  • A large part of her power sits in her signature W-Engine.
  • Her buffs are made for Attack and Anomaly teams rather than Rupture, and Defense Agents have few Drive Disc options.
  • Only best-in-slot for Ye Shunguang: elsewhere she's a strong generalist rather than an irreplaceable pick.

Notable dupes · Mindscape Cinema

M1
Big upgrade

Whenever she switches out, the whole squad ignores 15% of the target's All-Attribute RES for 50s. Game8's best stopping point for spenders.

M2
Solid upgrade

Recovering HP gives her ATK +20% and the rest of the squad ATK +15% for 50s.

M6
Solid upgrade

Core Passive CRIT Rate ×1.25, and Final Verdict hits 40% harder without consuming its charge time.

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