S Physical Anomaly

Alice

New Member of Spook Shack

TierS
RolesMain DPS · Anomaly
Release2.1

Alice Thymefield is a Physical Anomaly Agent who builds Blade Etiquette to unleash a fully charged Starshine Waltz, a huge AoE slash that triggers a Polarity Assault. That extra Assault can set off a Disorder with any Attribute Anomaly, including her own Assault, and her Core Passive makes those Disorders hit much harder while Physical Anomalies are still ticking. She plays a lot like a Physical Miyabi and is at her best in Remielle's Anomaly teams.

Alice

Physical Anomaly DPS

W-Engines

Practiced Perfection BiS
S · ATK%
Best in slot by far: +60 Anomaly Mastery, which her Additional Ability turns into about 96 Anomaly Proficiency, plus ATK% main stat and up to +40% Physical DMG from Assaults.
Anomaly Mastery +60; inflicting Assault stacks Physical DMG +20% for 20s, up to 2 times (both granted on entering combat).
Sharpened Stinger
S · Anomaly Proficiency
Jane's signature: Anomaly Proficiency, Physical DMG and Anomaly Buildup Rate. Great for her on-field, Dodge-Counter-heavy playstyle. Prydwen's second choice.
Dash Attacks stack Physical DMG +12% for 10s (up to 3, all granted on entering combat or Perfect Dodge); at max stacks, Anomaly Buildup Rate +40%.
Fusion Compiler
S · PEN Ratio
Standard S-Rank with PEN Ratio and Anomaly Proficiency stacks. Weave in regular Special Attacks to keep the stacks up. Game8's second choice.
ATK +12%; Special and EX Special Attacks grant +25 Anomaly Proficiency for 8s, up to 3 stacks.
Weeping Gemini
A · ATK%
Best free A-Rank: ATK% main stat and Anomaly Proficiency stacks that her Polarity Assaults keep up easily.
Each Attribute Anomaly inflicted by the squad grants +30 Anomaly Proficiency (up to 4 stacks) until the target recovers from Stun or is defeated.
Electro-Lip Gloss
A · Anomaly Proficiency
Anomaly Proficiency main stat, ATK and DMG against Anomaly-afflicted enemies. About as good as Weeping Gemini.
While an enemy suffers an Attribute Anomaly, ATK +10% and +15% DMG against those targets.

Drive Discs

Fanged Metal ×4
Phaethon's Melody ×2
Best set for both sources: +10% Physical DMG and +35% DMG against enemies hit by an Assault. Phaethon's Melody's Anomaly Mastery feeds her Additional Ability.
Set effects
2pPhysical DMG +10%
4pWhenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.
2pAnomaly Mastery +8%.
Freedom Blues ×4
Phaethon's Melody ×2
Game8's alternative: her EX Specials lower the target's Physical Anomaly Buildup RES. Doesn't stack with another Physical Freedom Blues.
Set effects
2pAnomaly Proficiency +30
4pWhen an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
2pAnomaly Mastery +8%.
Hormone Punk ×4
Phaethon's Melody ×2
Prydwen's backup. She stays on field a lot, so the ATK buff is often down when it matters.
Set effects
2pATK +10%
4pUpon becoming the active character in combat, the equipper's ATK increases by 25% for 10s. This effect can trigger once every 20s.
2pAnomaly Mastery +8%.

Main stats

Disc 4
Anomaly Proficiency / ATK%
Disc 5
PEN Ratio / Physical DMG Bonus / ATK%
Disc 6
Anomaly Mastery

Substat priority

1Anomaly Proficiency 2ATK% 3PEN 4ATK

Stat targets

  • Anomaly Mastery 140 minimum: every point above it gives 1.6 Anomaly Proficiency (Additional Ability)
  • Anomaly Mastery 184+ on the stat screen (Practiced Perfection adds 60 more in combat)
  • Anomaly Proficiency 330–420+
  • ATK 2,600–2,900+
  • HP 9,500+, DEF 750+ for comfort

Talent priority

Core Skill
Basic Attack
Chain Attack
Special Attack
Dodge
Assist

Anomaly Mastery is worth more on Alice than on other Anomaly Agents, since it turns into Anomaly Proficiency past 140. That's why disc 6 is always Anomaly Mastery.

Teams

Recommended teams

Lumiflux: Remielle & Velina

Alice's most used team by far in both Shiyu Defense and Deadly Assault. Alice stays on field while Remielle turns her Anomalies into Voidflares; swap to Remielle when her burst is ready and to Velina to refresh her cyclones. Recommended Bangboo: Ariel, Remielle's own Bangboo.

Anomaly: Vivian & Yuzuha

Vivian's off-field Ether Anomalies set up constant Disorders, which feed Alice's Blade Etiquette, and Yuzuha shares Alice's faction and is the best Anomaly Support. Nangong Yu is a strong alternative to Vivian. Recommended Bangboo: Robin: with a Mockingbird Agent such as Vivian in the squad, it only fires Crown cards (heavy Ether Anomaly Buildup) while an Anomaly Agent is on field, which feeds Disorders.

F2P: Corin & Nicole

Game8's free-to-play team. Corin adds Physical damage for more frequent Assaults, and Nicole shreds DEF and activates Alice's Additional Ability as a Support. Recommended Bangboo: Luckyboo, which builds more Anomaly with two Physical Agents.

Guide

How to play

Blade Etiquette

  • Her gauge holds 300 Blade Etiquette (3 bars). Hold Basic Attack to charge Starshine Waltz: only the level-3 charge is worth it, because its finishing move triggers a Polarity Assault (100% of the original Assault DMG) that can Disorder with any Attribute Anomaly, even her own Assault.
  • Sources: hitting enemies, +10 per Assault she triggers, +10 when an EX Special triggers a Perfect Dodge, +30 whenever anyone triggers a Disorder (Additional Ability), +200 from her Ultimate, and a full gauge when she first enters battle.
  • Her Core Passive also adds a damage-over-time effect to every Physical Anomaly, raises her Physical Anomaly Buildup Rate by 25% after an Assault, and increases the Disorder DMG multiplier by 18% per second of Physical Anomaly remaining (up to 180%).

Basic Attack 5

The 5th Basic Attack hit is her best tool for Anomaly Buildup and Blade Etiquette. She can jump straight to it after an EX Special, a Quick Assist, a Dodge Counter, an Assist Follow-Up, her Chain Attack, or a Special Attack that triggers a Perfect Dodge. It becomes enhanced after she triggers an Assault.

Combos

  • Out of Stun (Prydwen): Quick Assist → Basic 5 → EX Special → Basic 5 → EX Special → Basic 5 → level-3 Starshine Waltz (swap out while it plays).
  • Stun burst: level-3 Starshine Waltz just before the Stun → Chain Attack → EX Special if she's under 100 Blade Etiquette → Ultimate → level-3 Starshine Waltz.
  • Use her Ultimate when she has 100 Blade Etiquette or less so none of its +200 is wasted.
  • Her EX Specials can trigger Perfect Dodges: time them against enemy attacks for extra Blade Etiquette. The forward version is faster; the backward version hits harder.

Like Miyabi's Shimotsuki, Starshine Waltz has a long animation: swap cancel out of it to let your teammates act.

Strengths

  • High, easy-to-access Physical Anomaly damage with lots of invulnerability frames.
  • Polarity Assault lets her trigger Disorders even with other Physical Agents.
  • Flexible teams: works with most Anomaly and Support Agents.
  • Shares most of her gear with Jane and Piper.

Weaknesses

  • Relies heavily on her signature W-Engine to outperform Jane and Piper.
  • Spends a lot of time on field, which limits how often she can swap out.
  • Her Blade Etiquette income depends on how many Disorders the team triggers.

Notable dupes · Mindscape Cinema

M1
Big upgrade

Polarity Assaults give 25 more Blade Etiquette, and her Assaults cut the target's DEF by 20% for 30s. Game8's recommended stopping point.

M2
Solid upgrade

Her Ultimate's finishing move triggers a Polarity Assault, squad Assault DMG +15%, Disorder DMG +15% against Physical Anomaly targets, and 1,000 Decibels on entering battle.

M6
Big upgrade

Victory State: after a level-3 Starshine Waltz or her Ultimate, up to 6 guaranteed-CRIT follow-up hits worth 3,300% of her Anomaly Proficiency each.

Community

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