S Electric Stun

Trigger

Sniper of the Obol Squad

TierS
RolesStunner · Support
Release1.6

Trigger is an S-Rank Electric Stun Agent from the Obol Squad who stuns from off-field. Once her Purge is charged in Sniper Stance, her Harmonizing Shots follow up on your active Agent's attacks as Aftershocks, dealing Daze and raising the target's Stun DMG Multiplier by 35%, even outside Stun. She fits almost any Attack team: Game8 ranks her Tier 0 as a Stun Agent, Prydwen T1.

Trigger

Off-field Stun & Support

W-Engines

Spectral Gaze BiS
S · CRIT Rate
Her signature, used by 93% of Prydwen's Trigger players: Electric Aftershocks reduce DEF by 25%, stack Impact, and the CRIT Rate main stat helps reach her Additional Ability cap.
Electric Aftershock hits reduce the target's DEF by 25% for 5s; off-field, they also stack Impact +4% (up to 3, +8% more at full stacks).
Blazing Laurel
S · Impact
Lighter's signature: her Aftershocks count as Basic Attacks, so she keeps Wilt up (squad Ice and Fire CRIT DMG) and gets Impact +25% after Assists. Her second best option in Fire and Ice teams such as Evelyn or Miyabi.
Quick or Perfect Assists grant Impact +25% for 8s; Basic Attacks apply Wilt (up to 20 stacks), each stack raising the squad's Ice and Fire CRIT DMG against the target by 1.5%.
Ice-Jade Teapot
S · Impact
Qingyi's signature: Harmonizing Shots are multi-hit Basic Attacks, so she reaches 15 stacks quickly for Impact and +20% squad DMG.
Basic Attack hits stack Impact +0.7% for 8s (up to 30); at 15+ stacks, the squad gains +20% DMG for 10s.
The Restrained
S · Impact
Standard S-Rank: stacking Basic Attack DMG and Daze that her frequent Aftershocks keep up. Solid if you lack limited options.
Hits stack Basic Attack DMG and Daze +6% for 8s, up to 5 times.
Precious Fossilized Core
A · Impact
A-Rank: up to +20% Daze against high-HP targets. Excellent in Deadly Assault, where bosses stay above 50% HP for a long time.
Daze +10% against targets above 50% HP, and +20% above 75% HP.
Steam Oven
A · Energy Regen
A-Rank alternative with more Impact if you manage her Energy well. Better in Shiyu Defense than in Deadly Assault.
Every 10 Energy accumulated grants Impact +2% (up to 8 stacks), kept for 8s after the Energy is spent.

Drive Discs

King of the Summit ×4
Shockstar Disco ×2
Best Stun set: her EX Special and Chain Attack give the squad up to +30% CRIT DMG once she has 50% CRIT Rate, which she always does. Only one copy works per team.
Set effects
2pIncreases Daze of attacks by 6%
4pWhen the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2pImpact +6%
Astral Voice ×4
King of the Summit ×2
Prydwen's pick for Armorer teams like Claret's, or when someone else already wears King of the Summit. Her EX Special and Finishing Move trigger Quick Assists to stack it.
Set effects
2pATK +10%
4pWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
2pIncreases Daze of attacks by 6%
Shadow Harmony ×4
Woodpecker Electro ×2
Game8's pick: more personal Aftershock damage plus ATK and CRIT Rate stacks, which also feed her Additional Ability.
Set effects
2pThe DMG of Aftershocks and Dash Attacks is increased by 15%.
4pUpon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.
2pCRIT Rate +8%
Proto Punk ×4
King of the Summit ×2
Niche: +15% squad DMG after Defensive or Evasive Assists, for players comfortable with Perfect Assists alongside an Astral Voice carrier.
Set effects
2pIncreases Shield effect by 15%.
4pWhen any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
2pIncreases Daze of attacks by 6%

Main stats

Disc 4
CRIT Rate
Disc 5
Electric DMG Bonus / ATK%
Disc 6
Impact

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4PEN 5ATK

Stat targets

  • Impact 162–186+ (her most important stat)
  • CRIT Rate 60–90% (90% maxes out her Additional Ability, realistic with Spectral Gaze)
  • CRIT DMG 100–120%+ and ATK 1,700–2,200+ (optional)
  • HP 10,000+, DEF 750+

Talent priority

Core Skill
Basic Attack
Special Attack
Chain Attack
Assist
Dodge

Impact first, then CRIT Rate: unlike most Stun Agents, her substats directly increase her Daze through her Additional Ability.

Teams

Recommended teams

Aftershock: Soldier 0 - Anby & Orphie

Trigger's most used team in both current modes (about 5% of teams). Soldier 0 - Anby keeps the field while Trigger and Orphie & Magus deal Aftershocks that she amplifies. Bangboo: Mercury, whose Active Skill gains up to +90% DMG from Aftershocks with a Defense Force Agent in the squad.

Armorer: Claret & Rina

One of the highest-scoring teams in the current Deadly Assault. Claret shares Trigger's Electric attribute, which activates her Additional Ability; give Trigger Astral Voice here. Bangboo: Plugboo (three Electric Agents).

Electric: Cissia & Seed

Her second most used team in Shiyu Defense. Seed buffs Cissia while Trigger stuns from off-field and debuffs. Bangboo: Mercury (Seed and Trigger are both Defense Force).

Guide

How to play

Charging Purge

  • Hold Basic Attack to enter Sniper Stance (Silenced Shot): each continuous shot or charged counter that hits grants 25 Purge (100 max), so 4 shots fill the bar.
  • In Sniper Stance she dodges an incoming attack automatically once every 8s, and moving aside at the right time also counts as a Perfect Dodge, followed by a charged counter.
  • Release Basic Attack right after the 4th shot: she immediately fires her Finishing Move, which triggers the previous Agent's Quick Assist (once every 25s).

Off-field Aftershocks

  • Harmonizing Shot: when another Agent hits with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist, Trigger fires two shots (3 Purge, once every 3s for the squad).
  • Harmonizing Shot - Tartarus: triggered by the heavy hit of a teammate's EX Special Attack, Assist Follow-Up or Ultimate (5 Purge, twice per skill type every 20s).
  • Coordinated Support: her EX Special Attack (4 shots, 8s) and Ultimate (6 shots, 12s) make Harmonizing Shots free and cooldown-free, up to 10 shots and 20s. Both also trigger the previous Agent's Quick Assist, so place your DPS right before her in the squad.

Tips

  • Every Aftershock raises the target's Stun DMG Multiplier by 35% for 5s, stunned or not: a damage buff for the whole team.
  • Additional Ability (an Attack Agent or another Electric Agent in the squad): each 1% CRIT Rate above 40% gives +1.5% Aftershock Daze, capped at +75% (90% CRIT Rate).
  • Space out her EX Special and Ultimate: regular shots and Coordinated Support shots don't share a cooldown, so you squeeze in a few extra shots.
  • Come back only to refill Purge, use her EX Special or Ultimate, or take a Defensive Assist: her Assist Follow-Up deals a lot of Daze.

Strengths

  • Most of her Daze comes from off-field, so your DPS keeps the field.
  • Universal Stun DMG Multiplier debuff (+35%, +55% at M1) that works even outside Stun.
  • Very simple rotation, with auto-dodges and long range.
  • Game8's Tier 0 Stun Agent, used in Aftershock, Electric and Armorer teams.

Weaknesses

  • A lot of her support value is locked behind her signature W-Engine (25% DEF Shred) and M1, both expensive.
  • Her Additional Ability needs an Attack Agent or another Electric Agent, which rules out most non-Electric Anomaly teams.
  • She can't fill field time while your DPS waits for resources.

Notable dupes · Mindscape Cinema

M1
Big upgrade

Stun DMG Multiplier debuff raised by another 20% (55% total), Harmonizing Shot cooldown cut to 2s, +25% Purge gain and 125 max Purge. Prydwen calls it a big upgrade for the whole team.

M2
Solid upgrade

Aftershocks and Finishing Moves grant Hunter's Gaze: up to +24% CRIT DMG for the squad.

M4
Optional

Coordinated Support adds an extra hit (200% ATK, 120% Impact as Daze) to the next Harmonizing Shot.

M6
Big upgrade

Armor Break Rounds: her Sniper Stance hits deal an extra 1,200% ATK as Electric DMG, boosted by 50%.

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