Electric
Stun
Trigger
Sniper of the Obol Squad
Trigger is an S-Rank Electric Stun Agent from the Obol Squad who stuns from off-field. Once her Purge is charged in Sniper Stance, her Harmonizing Shots follow up on your active Agent's attacks as Aftershocks, dealing Daze and raising the target's Stun DMG Multiplier by 35%, even outside Stun. She fits almost any Attack team: Game8 ranks her Tier 0 as a Stun Agent, Prydwen T1.
Off-field Stun & Support
W-Engines






Drive Discs
Set effects
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Impact 162–186+ (her most important stat)
- CRIT Rate 60–90% (90% maxes out her Additional Ability, realistic with Spectral Gaze)
- CRIT DMG 100–120%+ and ATK 1,700–2,200+ (optional)
- HP 10,000+, DEF 750+
Talent priority
Impact first, then CRIT Rate: unlike most Stun Agents, her substats directly increase her Daze through her Additional Ability.
Recommended teams
Aftershock: Soldier 0 - Anby & Orphie
Trigger's most used team in both current modes (about 5% of teams). Soldier 0 - Anby keeps the field while Trigger and Orphie & Magus deal Aftershocks that she amplifies. Bangboo: Mercury, whose Active Skill gains up to +90% DMG from Aftershocks with a Defense Force Agent in the squad.
Armorer: Claret & Rina
One of the highest-scoring teams in the current Deadly Assault. Claret shares Trigger's Electric attribute, which activates her Additional Ability; give Trigger Astral Voice here. Bangboo: Plugboo (three Electric Agents).
How to play
Charging Purge
- Hold Basic Attack to enter Sniper Stance (Silenced Shot): each continuous shot or charged counter that hits grants 25 Purge (100 max), so 4 shots fill the bar.
- In Sniper Stance she dodges an incoming attack automatically once every 8s, and moving aside at the right time also counts as a Perfect Dodge, followed by a charged counter.
- Release Basic Attack right after the 4th shot: she immediately fires her Finishing Move, which triggers the previous Agent's Quick Assist (once every 25s).
Off-field Aftershocks
- Harmonizing Shot: when another Agent hits with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist, Trigger fires two shots (3 Purge, once every 3s for the squad).
- Harmonizing Shot - Tartarus: triggered by the heavy hit of a teammate's EX Special Attack, Assist Follow-Up or Ultimate (5 Purge, twice per skill type every 20s).
- Coordinated Support: her EX Special Attack (4 shots, 8s) and Ultimate (6 shots, 12s) make Harmonizing Shots free and cooldown-free, up to 10 shots and 20s. Both also trigger the previous Agent's Quick Assist, so place your DPS right before her in the squad.
Tips
- Every Aftershock raises the target's Stun DMG Multiplier by 35% for 5s, stunned or not: a damage buff for the whole team.
- Additional Ability (an Attack Agent or another Electric Agent in the squad): each 1% CRIT Rate above 40% gives +1.5% Aftershock Daze, capped at +75% (90% CRIT Rate).
- Space out her EX Special and Ultimate: regular shots and Coordinated Support shots don't share a cooldown, so you squeeze in a few extra shots.
- Come back only to refill Purge, use her EX Special or Ultimate, or take a Defensive Assist: her Assist Follow-Up deals a lot of Daze.
Strengths
- Most of her Daze comes from off-field, so your DPS keeps the field.
- Universal Stun DMG Multiplier debuff (+35%, +55% at M1) that works even outside Stun.
- Very simple rotation, with auto-dodges and long range.
- Game8's Tier 0 Stun Agent, used in Aftershock, Electric and Armorer teams.
Weaknesses
- A lot of her support value is locked behind her signature W-Engine (25% DEF Shred) and M1, both expensive.
- Her Additional Ability needs an Attack Agent or another Electric Agent, which rules out most non-Electric Anomaly teams.
- She can't fill field time while your DPS waits for resources.
Notable dupes · Mindscape Cinema
Stun DMG Multiplier debuff raised by another 20% (55% total), Harmonizing Shot cooldown cut to 2s, +25% Purge gain and 125 max Purge. Prydwen calls it a big upgrade for the whole team.
Aftershocks and Finishing Moves grant Hunter's Gaze: up to +24% CRIT DMG for the squad.
Coordinated Support adds an extra hit (200% ATK, 120% Impact as Daze) to the next Harmonizing Shot.
Armor Break Rounds: her Sniper Stance hits deal an extra 1,200% ATK as Electric DMG, boosted by 50%.
Player builds for Trigger
No shared builds yet. Be the first!
No screenshot? Create a gorgeous build card with our tool.