Hydro Bow

Tartaglia

Childe

TierC
RolesMain DPS
Release1.1

The 11th Fatui Harbinger switches from his bow to twin Hydro blades with his Skill, applying Hydro extremely fast and marking enemies with Riptide for extra AoE hits. That fast application makes him a great Vaporize driver, but his long melee cooldown and aging numbers have pushed him down the endgame rankings. He is one of the picks in the 7.1 anniversary limited selector.

Tartaglia

Melee Hydro DPS

Weapons

Polar Star BiS
5★ · CRIT Rate
Signature and best in slot: Normal Attacks, Skill and Burst all feed its stacks, and it synergises with Nymph's Dream.
+12% Skill and Burst DMG; Normal, Charged, Skill and Burst hits stack up to +48% ATK.
The First Great Magic
5★ · CRIT DMG
Premium alternative: big CRIT DMG stat and +16% ATK (he is the only Hydro in most teams).
+16% Charged Attack DMG; up to +48% ATK based on same-element party members.
Skyward Harp
5★ · CRIT Rate
Solid generalist 5-star: CRIT Rate and CRIT DMG with no conditions to meet.
+20% CRIT DMG; hits have a 60% chance to deal 125% ATK as Physical AoE DMG (once every 4s).
Thundering Pulse
5★ · CRIT DMG
CRIT DMG and Normal Attack DMG; its stacks are easy to keep in melee.
+20% ATK plus up to +40% Normal Attack DMG through Thunder Emblem stacks.
Jade Vista
4★ · CRIT Rate
7.0 Battle Pass bow: CRIT Rate plus ATK per teammate of another element; at R5 it competes with some 5-stars.
Each teammate grants +64 Elemental Mastery (same element) or +12% ATK (other element), max 3 stacks.
Chain Breaker
4★ · ATK%
Best free option: craftable in Natlan, ATK and EM in mixed-element teams.
+4.8% ATK per party member from Natlan or of another element; +24 Elemental Mastery with 3 or more.

Artifacts

Nymph's Dream ×4
Best in slot: his Normal, Skill and Burst hits stack all three bonuses easily.
Set effects
2pHydro DMG Bonus +15%.
4pEach attack type that hits grants a Mirrored Nymph stack for 8s; 1/2/3+ stacks give +7/16/25% ATK and +4/9/15% Hydro DMG Bonus.
Heart of Depth ×4
+30% Normal and Charged Attack DMG after his Skill; very close behind.
Set effects
2pHydro DMG Bonus +15%.
4pAfter using a Skill, Normal and Charged Attack DMG +30% for 15s.
Night of the Sky's Unveiling ×4
Only in Lunar-Charged teams (with a Moonsign unit such as Ineffa): CRIT Rate while on-field.
Set effects
2pElemental Mastery +80.
4pWhen the party triggers Lunar Reactions while the wearer is on-field, CRIT Rate +15/30% (Nascent/Ascendant Gleam) for 4s, and +10% party Lunar Reaction DMG per different Gleaming Moon effect.
Heart of Depth ×2
Gladiator's Finale ×2
Placeholder while farming.
Set effects
2pHydro DMG Bonus +15%.
2pATK +18%.

Main stats

Sands of Eon
ATK%
Goblet of Eonothem
Hydro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4Energy Recharge 5Elemental Mastery

Stat targets

  • CRIT Rate 70–80% / CRIT DMG 180%+
  • ATK 1,800–2,100 before buffs
  • Energy Recharge 110–130%
  • Some EM (80–150) helps in Vaporize teams

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

His Skill talent scales the melee Normal Attacks, so it comes first. His own Normal Attack talent only affects the bow and already benefits from his +1 passive.

Teams

Recommended teams

Modern Vaporize (Durin & Nicole)

The modern Vaporize core: Durin and Nicole bring off-field Pyro, ATK and shields; Mavuika adds her party DMG buff (Xilonen or Citlali also work).

International

The classic: Xiangling's Pyronado lets almost every Hydro hit Vaporize, Bennett buffs and Kazuha groups.

Lunar-Charged driver

His fast Hydro keeps Lunar-Charged going with Ineffa's Electro; pair it with Night of the Sky's Unveiling.

Guide

How to play

How he works

  • Riptide marks enemies for 18s (10s + 8s from Never Ending). It is applied by fully charged Aimed Shots, his ranged Burst, or melee CRIT hits (Sword of Torrents). Marked enemies take Riptide Slash hits (Skill DMG, once every 1.5s) from his melee attacks, and spread Riptide when they die.
  • Foul Legacy: Raging Tide (Skill) enters Melee Stance for up to 30s: all his Normal and Charged Attacks become Hydro that cannot be overridden. The longer he stays, the longer the cooldown (up to 36s, and 45s if you let it time out).
  • Havoc: Obliteration (Burst): in Ranged Stance it applies Riptide and refunds 20 Energy; in Melee Stance it deals big AoE Hydro DMG and detonates Riptide.
  • Master of Weaponry gives every party member +1 Normal Attack level.

Rotation (International / Vaporize)

  1. Tartaglia E to start the cooldown early, swap to set up Pyro (Xiangling Q, Bennett Q, Kazuha E/Q).
  2. Back to Tartaglia: melee Normal Attack strings (N2 or N3 cancels) for about 8–10s.
  3. Melee Q, then E to leave the stance before the cooldown gets too long.

Exit Melee Stance manually: waiting the full 30s gives the 45s maximum cooldown.

Strengths

  • Among the fastest Hydro application in the game: almost every hit can be Vaporized
  • Strong AoE thanks to Riptide effects
  • Gives the whole party +1 Normal Attack level
  • Signature Polar Star and Nymph's Dream fit him perfectly

Weaknesses

  • Long Melee Stance cooldown creates awkward rotations
  • Personal damage has fallen behind modern Hydro carries
  • Hydro that cannot be overridden: no Pyro infusion tricks
  • Wants two Pyro supports to Vaporize reliably

Notable dupes · Constellation

C1
Solid upgrade

−20% Skill cooldown: smoother rotations. He is already complete at C0.

C4
Optional

Extra Riptide Slash or Flash every 4s on marked enemies.

C6
Solid upgrade

Melee Burst resets his Skill cooldown, enabling much longer melee uptime.

Community

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