Hydro Bow

Sigewinne

Wondrous Dragonheir

TierB
RolesHealer · Support
Release4.7

The Fortress of Meropide's head nurse is a Max HP-scaling Hydro healer. Her bouncing Bolstering Bubblebalm heals the whole party several times per cast, and her passive adds flat damage to off-field teammates' Elemental Skills. She is a natural partner for Furina, who loves constant HP changes, but more specialized supports now outclass her in most endgame teams.

Sigewinne

HP healer & support

Weapons

Silvershower Heartstrings BiS
5★ · HP%
Signature and best in slot: tons of HP% and Burst CRIT Rate.
Skills, Bond of Life gains and healing stack up to +40% Max HP; at 3 stacks, +28% Burst CRIT Rate.
Elegy for the End
5★ · Energy Recharge
Party EM and ATK buff, strong if she uses her Burst.
+60 Elemental Mastery; Skill and Burst hits build Sigils that grant the party +100 Elemental Mastery and +20% ATK for 12s.
Aqua Simulacra
5★ · CRIT DMG
HP and DMG for her own damage.
+16% HP and +20% DMG while opponents are nearby, even off-field.
Favonius Warbow
4★ · Energy Recharge
Less healing, but lowers the team's Energy needs.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Sacrificial Bow
4★ · Energy Recharge
A second Skill for more healing, at the cost of field time.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).
Recurve Bow
· HP%
3-star HP% bow: the best free option for her HP-based kit.
Defeating an opponent restores 8% HP.

Artifacts

Song of Days Past ×4
Turns her healing into extra damage for the active character.
Set effects
2pHealing Bonus +15%.
4pHealing is recorded for 6s, then the active character's next 5 hits deal extra DMG equal to 8% of the recorded healing (up to 15,000).
Ocean-Hued Clam ×4
Converts her big healing into unconditional damage; on par or better in multi-target fights.
Set effects
2pHealing Bonus +15%.
4pHealing creates a Sea-Dyed Foam that stores healing for 3s, then bursts for 90% of it as DMG (up to 30,000 healing stored).
Tenacity of the Millelith ×4
Party ATK buff with easy uptime thanks to her bouncing bubble.
Set effects
2pHP +20%.
4pWhen an Elemental Skill hits, all nearby party members gain +20% ATK and +30% Shield Strength for 3s, even while the wearer is off-field.
Emblem of Severed Fate ×4
For a Burst-focused build that wants personal damage.
Set effects
2pEnergy Recharge +20%.
4pElemental Burst DMG increased by 25% of Energy Recharge (up to +75%).

Main stats

Sands of Eon
HP% / Energy Recharge
Goblet of Eonothem
HP% / Hydro DMG Bonus
Circlet of Logos
HP% / Healing Bonus / CRIT Rate

Substat priority

1Energy Recharge 2HP% 3CRIT Rate 4CRIT DMG

Stat targets

  • HP 65,000 to cap her A1 buff (50,000 caps C6)
  • Energy Recharge 130–150%, more if she Bursts every rotation
  • CRIT only if you use her Burst for damage

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

Level her to 90 first: everything she does scales on Max HP.

Teams

Recommended teams

Double Geo with Furina

Her healing fuels Furina, and her A1 boosts Chiori's and Furina's off-field Skill hits.

Furina Vaporize

Sigewinne replaces Bennett as healer: Furina's buff stays high and Kazuha swirls Hydro and Pyro.

Nilou Bloom

A Hydro/Dendro-only team: Sigewinne heals through Bloom self-damage and counts as a Hydro unit for Nilou.

Guide

How to play

How she works

  • Rebound Hydrotherapy (Skill) blows a Bolstering Bubblebalm that bounces 5 times between enemies, dealing Hydro DMG and healing every other party member on each bounce, then heals her at the end. Holding the Skill grows a bigger, stronger bubble.
  • It also drops 2 Sourcewater Droplets: each one she collects gives her a Bond of Life worth 10% of her Max HP, which restores Energy when it is cleared.
  • Requires Appropriate Rest (A1): for 18s after her Skill, off-field teammates' Elemental Skill hits consume Convalescence stacks to deal extra damage: +80 per 1,000 Max HP above 30,000, capped at 2,800 (65,000 HP).
  • Super Saturated Syringing (Burst) is a channeled Hydro beam that scales on her HP; it is optional in a pure healer role.

Rotation

  1. E (tap, or a short hold if you have time), then swap out.
  2. Let the bubble bounce while your off-field units fire their Skills to use her Convalescence stacks.
  3. Q only if she has spare field time: jump-cancel it to save time.

Her healing makes Furina's Fanfare stack very quickly, which is her main draw in modern teams.

Strengths

  • Strong, frequent party-wide healing from a single tap
  • Flat damage bonus for off-field Elemental Skills
  • Great partner for Furina's Fanfare
  • Everything scales on HP: simple to build

Weaknesses

  • Needs about 65,000 HP to max out her buff
  • Her buff only helps off-field Elemental Skill DMG
  • Her bubble does not heal herself until it ends
  • Outclassed by more specialized supports in the 7.1 meta

Notable dupes · Constellation

C1
Big upgrade

3 extra bounces and more Convalescence stacks with a stronger bonus (up to 3,500): one of her best constellations.

C2
Big upgrade

35% Hydro RES shred and a small shield while casting: a good stopping point.

C6
Solid upgrade

Up to 20% CRIT Rate and 110% CRIT DMG on her Burst from Max HP: a big personal damage spike.

Community

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