Electro Bow

Sethos

Wisdom's Measure

TierB
RolesMain DPS
Release4.7

The young leader of the Temple of Silence, Sethos is a 4-star Electro bowman whose damage scales heavily with Elemental Mastery. He fires piercing Shadowpiercing Shots boosted by his passive, or turns his Normal Attacks into piercing Dusk Bolts with his Burst. He shines in Aggravate teams and remains a fun, budget-friendly Electro carry, though he sits in the lower half of the current rankings.

Sethos

Aggravate DPS (EM/CRIT)

Weapons

Hunter's Path BiS
5★ · CRIT Rate
Best in slot: CRIT Rate, Elemental DMG and a huge flat bonus to Charged Attacks (Dusk Bolts included) based on EM.
+12% Elemental DMG; Charged Attack hits add 160% of Elemental Mastery to Charged Attack DMG (12 hits or 10s).
Slingshot
· CRIT Rate
3-star powerhouse: CRIT Rate and +36% DMG on his close-range shots. Easily the best free option.
Normal and Charged Attack arrows hitting within 0.3s deal +36% DMG, otherwise -10% DMG.
The First Great Magic
5★ · CRIT DMG
CRIT DMG and Charged Attack DMG: about as strong as Slingshot, not worth pulling for him.
+16% Charged Attack DMG; up to +48% ATK based on same-element party members.
Aqua Simulacra
5★ · CRIT DMG
CRIT DMG stat stick with an unconditional DMG bonus.
+16% HP and +20% DMG while opponents are nearby, even off-field.
Cloudforged
4★ · Elemental Mastery
EM secondary stat and stacking EM when he spends Energy: a solid 4-star.
Each time Energy decreases, gains +40 Elemental Mastery for 18s (max 2 stacks).

Artifacts

Wanderer's Troupe ×4
Best in slot: 80 EM and +35% Charged Attack DMG, which covers his Dusk Bolts.
Set effects
2pElemental Mastery +80.
4pCatalyst and Bow users deal +35% Charged Attack DMG.
Gilded Dreams ×4
Lots of EM and some ATK in reaction teams: slightly behind Troupe.
Set effects
2pElemental Mastery +80.
4pAfter a reaction, gain +14% ATK per party member of the same element and +50 Elemental Mastery per member of another element for 8s (once every 8s).
Desert Pavilion Chronicle ×4
Faster Normal Attacks and +40% Normal, Charged and Plunging Attack DMG once a Charged Attack hits: roughly equal to Troupe in the Burst playstyle.
Set effects
2pAnemo DMG Bonus +15%.
4pCharged Attack hits grant +10% Normal Attack SPD and +40% Normal, Charged and Plunging Attack DMG for 15s.
Wanderer's Troupe ×2
Thundering Fury ×2
Easy-to-farm mix while you look for better pieces.
Set effects
2pElemental Mastery +80.
2pElectro DMG Bonus +15%.

Main stats

Sands of Eon
Elemental Mastery / Energy Recharge
Goblet of Eonothem
Electro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1Energy Recharge 2CRIT Rate 3CRIT DMG 4Elemental Mastery 5ATK%

Stat targets

  • Energy Recharge about 100% with Fischl as a battery, 150–170% as the only Electro unit (Burst playstyle)
  • Elemental Mastery 300+
  • CRIT Rate 60–70%
  • CRIT DMG 150%+

Talent priority

Normal Attack
Elemental Burst
Elemental Skill

Dusk Bolts use his Normal Attack talent but their EM bonus scales with his Burst level: raise both. In Hyperbloom teams, a full EM build also works, as his stray shots can detonate Dendro Cores.

Teams

Recommended teams

Aggravate

His best team: Nahida keeps Quicken up and buffs EM, Fischl batteries and adds Electro, Kazuha groups and shreds Electro RES.

Hyperbloom

Xingqiu and Nahida make Dendro Cores that his piercing shots turn into Hyperbloom.

Overloaded with Chevreuse

All-4-star option: Chevreuse shreds Electro RES and buffs ATK, Xiangling applies Pyro off-field.

Guide

How to play

How he works

  • Secret Rite: Twilight Shadowpiercer (Burst) puts him in Twilight Meditation for 8s: his Normal Attacks become piercing Dusk Bolts that deal Electro DMG boosted by his Elemental Mastery. They count as Charged Attack DMG. The state ends if he leaves the field.
  • Shadowpiercing Shot (fully charged Aimed Shot) pierces enemies. Black Kite's Enigma shortens its charge time using his Energy (down to 0.3s, consuming up to 20 Energy), and The Sand King's Boon adds 700% of his EM to up to 4 shots, then needs 15s to come back.
  • Ancient Rite: The Thundering Sands (Skill) deals AoE Electro DMG and refunds Energy when it triggers an Electro reaction (Quicken, Aggravate, Overloaded, Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Hyperbloom, Electro Swirl).

Rotation

Burst playstyle (recommended):

  1. Set up supports (Dendro, Fischl, Anemo).
  2. E, then Q and chain N2 + dash/jump (canceling before the third hit), then E again at the end of the Burst.

Shadowpiercing playstyle: only fire Shadowpiercing Shots while The Sand King's Boon is active (4 shots per 15s), since Energy spent on them delays his Burst.

Dusk Bolts hit many times: perfect to trigger Aggravate on every Quicken aura.

Strengths

  • Piercing attacks that hit lines of enemies
  • Frequent Electro hits, ideal for Aggravate
  • Cheap to build: works well with 3-star Slingshot and a 4-star set
  • His C6 fixes his Energy issues, and as a 4-star it is within reach

Weaknesses

  • Low damage compared to current carries
  • Energy-hungry: Shadowpiercing Shots and his Burst compete for the same Energy
  • His Burst state ends as soon as he swaps out
  • Shines mostly in Aggravate teams

Notable dupes · Constellation

C1
Optional

+15% CRIT Rate on Shadowpiercing Shots.

C2
Big upgrade

Up to +30% Electro DMG Bonus from easy conditions: his best early constellation.

C4
Solid upgrade

+80 EM for the whole party when his shots hit 2+ enemies.

C6
Big upgrade

Refunds the Energy spent on a Shadowpiercing Shot (once every 15s): fixes his Energy problems.

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