Anemo Claymore

Sayu

Mujina Ninja

TierC
RolesSupport · Healer
Release2.0

The sleepy Shuumatsuban ninja is an Anemo healer and Swirl support: her Burst heals the party and summons the Muji-Muji Daruma, while her Skill rolls her through enemies to Swirl elements. She lacks the power of top Anemo supports, but she is cheap, heals, carries Viridescent Venerer and is unbeatable for exploring.

Sayu

Weapons

Favonius Greatsword BiS
4★ · Energy Recharge
Makes her Burst consistent; needs some CRIT Rate.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Skyward Pride
5★ · Energy Recharge
High base ATK for healing, with some ER.
+8% DMG; after a Burst, Normal and Charged hits fire vacuum blades dealing 80% ATK (20s or 8 blades).
Katsuragikiri Nagamasa
4★ · Energy Recharge
Craftable in Inazuma: ER and Skill DMG.
+6% Elemental Skill DMG; Skill hits cost 3 Energy but restore 9 Energy over 6s (once every 10s).
Makhaira Aquamarine
4★ · Elemental Mastery
EM stat and a party ATK buff; best once C6 makes her healing scale with EM.
Every 10s, grants ATK equal to 24% of Elemental Mastery, and 30% of that bonus to the party.
Sacrificial Greatsword
4★ · Energy Recharge
ER and Skill resets.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).

Artifacts

Viridescent Venerer ×4
Her best set by a large margin: RES shred for the whole team.
Set effects
2pAnemo DMG Bonus +15%.
4pSwirl DMG +60% and Stellar Swirl DMG +20%; Swirl lowers the swirled element's RES by 40%, and Stellar Swirl also lowers Cryo RES by 40%, for 10s.
Noblesse Oblige ×4
Party ATK buff if another Anemo already holds VV.
Set effects
2pElemental Burst DMG +20%.
4pUsing a Burst grants all party members +20% ATK for 12s (does not stack).
Deepwood Memories ×4
In Bloom and Hyperbloom teams where nobody else carries it.
Set effects
2pDendro DMG Bonus +15%.
4pSkill or Burst hits reduce the target's Dendro RES by 30% for 8s, even while the wearer is off-field.

Main stats

Sands of Eon
Energy Recharge / ATK% / Elemental Mastery
Goblet of Eonothem
ATK% / Elemental Mastery
Circlet of Logos
Healing Bonus / ATK%

Substat priority

1Energy Recharge 2ATK% 3Elemental Mastery

Stat targets

  • Energy Recharge 200%+ to Burst every rotation off-field, 150–170% every other rotation (C4 and a second Anemo lower this)
  • Then ATK% for healing (EM too from C6)

Talent priority

Elemental Burst
Elemental Skill

Level her to 90: most of her damage comes from Swirls, which scale with character level. Her Normal Attack talent is not worth leveling.

Weapons

Makhaira Aquamarine BiS
4★ · Elemental Mastery
EM for Swirls plus a party ATK buff.
Every 10s, grants ATK equal to 24% of Elemental Mastery, and 30% of that bonus to the party.
Mailed Flower
4★ · Elemental Mastery
Past event claymore: EM and an ATK/EM buff when her Skill hits or she triggers a reaction.
Event claymore: Skill hits or reactions grant +12% ATK and +48 Elemental Mastery for 8s.
Serpent Spine
4★ · CRIT Rate
For more personal damage from her rolls and kicks.
Battle Pass: gains up to +30% DMG while on the field, but each hit taken removes a stack.
Sacrificial Greatsword
4★ · Energy Recharge
Extra Skill casts and ER.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).
Rainslasher
4★ · Elemental Mastery
Budget EM claymore.
+20% DMG against opponents affected by Hydro or Electro.

Artifacts

Viridescent Venerer ×4
Best: +60% Swirl DMG and RES shred.
Set effects
2pAnemo DMG Bonus +15%.
4pSwirl DMG +60% and Stellar Swirl DMG +20%; Swirl lowers the swirled element's RES by 40%, and Stellar Swirl also lowers Cryo RES by 40%, for 10s.
Viridescent Venerer ×2
Wanderer's Troupe ×2
Placeholder: Anemo DMG + 80 EM.
Set effects
2pAnemo DMG Bonus +15%.
2pElemental Mastery +80.

Main stats

Sands of Eon
Elemental Mastery / ATK%
Goblet of Eonothem
Elemental Mastery / Anemo DMG Bonus
Circlet of Logos
Elemental Mastery / CRIT Rate

Substat priority

1Elemental Mastery 2Energy Recharge 3ATK% 4CRIT Rate

Stat targets

  • Energy Recharge 160–180% to Burst every rotation on-field, 120–140% every other rotation
  • Elemental Mastery as high as possible for Swirl damage and A1 healing

Talent priority

Elemental Skill
Elemental Burst

Use hold E and steer the roll through groups: each element she absorbs adds extra damage and each Swirl heals the party through her A1.

Teams

Recommended teams

Mono Pyro

Sayu heals and shreds Pyro RES with VV, letting Kazuha focus on his DMG% buff.

Hyperbloom

Very comfortable: Sayu and Kokomi heal while Kuki triggers Hyperbloom from off-field.

Ganyu Freeze

Sayu swirls Cryo for VV shred and her healing enables Furina's Fanfare.

Guide

How to play

How she works

  • Yoohoo Art: Fuuin Dash (Skill): tap rolls a short distance and ends in a Fuufuu Whirlwind Kick; hold keeps her rolling for up to 10s with higher interruption resistance, absorbing Hydro, Pyro, Cryo or Electro for extra elemental damage. The longer she rolls, the longer the cooldown.
  • Yoohoo Art: Mujina Flurry (Burst, 80 Energy) deals Anemo DMG, heals the party based on her ATK and summons the Muji-Muji Daruma: it attacks enemies when your HP is above 70%, and heals the active character with the lowest HP otherwise.
  • Someone More Capable (A1): triggering a Swirl or Stellar Swirl while on-field heals the party for 300 HP + 1.2 HP per point of EM (once every 2s).
  • No Work Today! (A4): the Daruma's healing also splashes 20% to nearby characters, and its attacks hit a wider area.

Rotation

  • Off-field healer: Q (and a tap E for particles), then swap to your DPS.
  • On-field Swirl driver: Q, then hold E and roll through enemies to Swirl the elements your off-field teammates apply.

Before C1, the Daruma either heals or attacks, never both. At C6 its damage and healing scale with her EM.

Strengths

  • Healing and Viridescent Venerer shred in one 4-star slot
  • Very fast exploration with her rolling Skill
  • Her A1 and C4 also work with Stellar Swirl
  • Cheap to build and to constellate

Weaknesses

  • Weak endgame impact next to Sucrose, Kazuha or the newer Anemo supports
  • 80-Energy Burst: high Energy Recharge needs
  • Split ATK/EM scaling before C6, and the Daruma cannot heal and attack together before C1

Notable dupes · Constellation

C1
Big upgrade

The Daruma ignores HP thresholds and heals while attacking: her most important constellation.

C4
Optional

Restores 1.2 Energy on each on-field Swirl or Stellar Swirl (once every 2s): lowers ER needs.

C6
Big upgrade

The Daruma's damage and healing scale with her EM (up to 400% ATK and 6,000 HP): her second-best constellation.

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