Electro Polearm

Raiden Shogun

Plane of Euthymia

TierA
RolesMain DPS · Sub DPS
Release2.1

The Electro Archon is a Burst-based on-field DPS whose damage grows with the Energy her teammates spend and with her own Energy Recharge, while she refunds Energy to the whole party. No longer the queen of the meta, she has found a second wind in Overloaded teams with the Hexerei supports Durin and Nicole, and works as a battery for Columbina and Ineffa in Lunar-Charged teams.

Raiden Shogun

Weapons

Engulfing Lightning BiS
5★ · Energy Recharge
Signature and best in slot: ER secondary stat and ER-to-ATK conversion make her Burst much easier to charge.
Converts Energy Recharge above 100% into ATK (up to +80%) and grants +30% ER after a Burst.
Staff of the Scarlet Sands
5★ · CRIT Rate
Can edge ahead in teams with Elemental Mastery buffs, but not by much.
Gains ATK equal to 52% of Elemental Mastery, plus 28% per stack (max 3) after Skill hits.
Primordial Jade Winged-Spear
5★ · CRIT Rate
Standard-banner 5-star on par with most limited polearms: do a few Normal Attacks before her Burst to stack it.
Hits stack up to +22.4% ATK; at 7 stacks, DMG dealt is increased by 12%.
Sacrificer's Staff
4★ · CRIT Rate
Best 4-star (weapon banner): very strong at R1, close to her signature at R5.
Skill hits grant +8% ATK and +6% Energy Recharge for 6s (max 3 stacks, even off-field).
"The Catch"
4★ · Energy Recharge
Best free option from Inazuma fishing: Burst DMG, Burst CRIT Rate and ER, practically made for her.
+16% Elemental Burst DMG and +6% Elemental Burst CRIT Rate.
Deathmatch
4★ · CRIT Rate
CRIT Rate and ATK: comparable to The Catch if you get enough ER elsewhere.
+16% ATK and DEF with 2+ opponents nearby, or +24% ATK against fewer.

Artifacts

Emblem of Severed Fate ×4
Made for her and best by a wide margin: 20% ER plus Burst DMG based on her ER.
Set effects
2pEnergy Recharge +20%.
4pElemental Burst DMG increased by 25% of Energy Recharge (up to +75%).
Gilded Dreams ×4
Worth it in Aggravate teams when her ER needs are low.
Set effects
2pElemental Mastery +80.
4pAfter a reaction, gain +14% ATK per party member of the same element and +50 Elemental Mastery per member of another element for 8s (once every 8s).
Emblem of Severed Fate ×2
Gladiator's Finale ×2
Placeholder while you farm the full Emblem set.
Set effects
2pEnergy Recharge +20%.
2pATK +18%.

Main stats

Sands of Eon
Energy Recharge / ATK%
Goblet of Eonothem
Electro DMG Bonus / ATK%
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1Energy Recharge 2CRIT Rate 3CRIT DMG 4ATK%

Stat targets

  • Energy Recharge 200–220% as the only Electro unit, 130–190% with another Electro teammate (up to 250–300% is still useful)
  • CRIT Rate 55–70% and CRIT DMG 120%+ once ER is covered
  • The ER-to-ATK conversion of Engulfing Lightning means extra ER is never wasted

Talent priority

Elemental Burst
Elemental Skill

Her Normal Attack talent is useless: Musou Isshin's multipliers live in her Burst talent. Level the Skill to about 9 for its Burst DMG bonus.

Weapons

Engulfing Lightning BiS
5★ · Energy Recharge
Still the best: more Energy refunded to Columbina and Ineffa.
Converts Energy Recharge above 100% into ATK (up to +80%) and grants +30% ER after a Burst.
Favonius Lance
4★ · Energy Recharge
Makes her the strongest Energy generator in the game, which is exactly what this team wants.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
"The Catch"
4★ · Energy Recharge
Free and full of ER: a safe choice.
+16% Elemental Burst DMG and +6% Elemental Burst CRIT Rate.
Prospector's Shovel
4★ · ATK%
Niche: boosts Electro-Charged and Lunar-Charged DMG (more at Ascendant Gleam) if you have no ER weapon.
+48% Electro-Charged DMG and +12% Lunar-Charged DMG (+24% with Moonsign: Ascendant Gleam).

Artifacts

Night of the Sky's Unveiling ×4
Competitive with or better than Emblem here: EM and the CRIT Rate she otherwise struggles to get.
Set effects
2pElemental Mastery +80.
4pWhen the party triggers Lunar Reactions while the wearer is on-field, CRIT Rate +15/30% (Nascent/Ascendant Gleam) for 4s, and +10% party Lunar Reaction DMG per different Gleaming Moon effect.
Silken Moon's Serenade ×4
Lets both Columbina and Ineffa hold Aubade of Morningstar and Moon, and grants the party EM.
Set effects
2pEnergy Recharge +20%.
4pDealing Elemental DMG gives the party +60/120 Elemental Mastery (Nascent/Ascendant Gleam) for 8s, and +10% Lunar Reaction DMG per different Gleaming Moon effect.
Emblem of Severed Fate ×4
Fine if you already have it from her Burst build.
Set effects
2pEnergy Recharge +20%.
4pElemental Burst DMG increased by 25% of Energy Recharge (up to +75%).

Main stats

Sands of Eon
Energy Recharge / Elemental Mastery
Goblet of Eonothem
Elemental Mastery / Electro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1Energy Recharge 2CRIT Rate 3CRIT DMG 4Elemental Mastery

Stat targets

  • Energy Recharge 150–200%: her real job is to refill Columbina's and Ineffa's Bursts
  • Some Elemental Mastery and CRIT: Lunar-Charged uses the stats of every character who applied the elements

Talent priority

Elemental Burst
Elemental Skill

Lunar-Charged replaces Electro-Charged when Columbina, Ineffa or Flins is in the party. It can CRIT, scales with Elemental Mastery and ignores DMG% bonuses, which is why this build drops Electro DMG for EM and CRIT.

Teams

Recommended teams

Hexerei Overloaded

Her best carry team in 7.1: Durin brings big off-field damage and an 18s Burst cycle, Nicole buffs ATK, Chevreuse shreds Pyro and Electro RES. Fischl or Yae Miko can replace Chevreuse.

Lunar-Charged battery

Raiden's Energy refund lets Columbina and Ineffa Burst every rotation with little ER; Sucrose shares EM (Xilonen also works).

Raiden National

The classic all-4-star support team: still comfortable in open-world and mid-level content, but outclassed at the top end.

Guide

How to play

How she works

  • Transcendence: Baleful Omen (Skill) deals Electro DMG and gives the party the Eye of Stormy Judgment for 25s: the active character's hits trigger Electro coordinated attacks (once every 0.9s), and every character's Burst DMG is increased based on that Burst's Energy cost.
  • Chakra Desiderata: each time a teammate uses their Burst, Raiden gains Resolve based on the Energy spent (up to 60 stacks). Her A1 passive adds 2 Resolve whenever a teammate picks up a particle or orb (once every 3s).
  • Secret Art: Musou Shinsetsu (Burst, 90 Energy, 18s cooldown) consumes all Resolve for a huge Musou no Hitotachi slash, then enters Musou Isshin for about 7s: her Normal, Charged and Plunging Attacks deal Electro DMG counted as Burst DMG and restore Energy to the whole party (up to 5 times).
  • Enlightened One (A4): every 1% Energy Recharge above 100% gives her 0.4% Electro DMG Bonus and boosts the Energy she restores. Energy Recharge is her best stat.

Rotation

  1. E first, so the whole team benefits from the Burst DMG bonus.
  2. Cast your supports' Skills and Bursts: every Burst feeds her Resolve.
  3. Swap to Raiden, Q, then a combo such as 3× (N3 + Charged Attack) + N1 + Charged Attack (or 4× N4 to shorten the rotation).
  4. Swap out: the Energy she refunded lets your supports Burst again right away.

In Lunar-Charged teams, her personal damage matters little: open with E, then Columbina, Ineffa and Sucrose, then Raiden's Burst. Feel free to cut her field time short to keep Sucrose's buff up.

Strengths

  • Refunds 20–25 Energy (up to about 30 with Engulfing Lightning) to the whole party every Burst
  • Very flexible main stats: ER or ATK% sands, Electro or ATK% goblet, as long as ER is covered
  • Two relevant roles in 7.1: Overloaded carry with Durin, and Lunar-Charged enabler for Columbina and Ineffa
  • Excellent free options: "The Catch" is competitive with most 5-star polearms

Weaknesses

  • Her 90-Energy Burst makes the first rotation hard to start in the toughest endgame content
  • Needs C2 (60% DEF ignore) to keep up with the current power curve as a carry
  • Her classic hypercarry and National teams have fallen far behind

Notable dupes · Constellation

C1
Optional

Faster Resolve gain: rarely more than a 2–5% team DPS gain.

C2
Big upgrade

Musou Isshin ignores 60% DEF, about +35% personal damage: nearly essential for her carry teams.

C3
Solid upgrade

+3 Burst levels, roughly +16% personal damage since almost all her damage is Burst DMG.

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