Pyro Polearm

Arlecchino

Dire Balemoon

TierS
RolesMain DPS
Release4.6

The Knave, Fourth of the Fatui Harbingers, is an on-field Pyro carry built around the Bond of Life. She marks enemies with her Skill, absorbs the marks to gain a huge Bond of Life, then spends it with Pyro-infused Normal Attacks that grow stronger the larger the Bond. Newer carries have caught up with her, but she remains a strong, flexible main DPS in Vaporize, Overloaded and Melt teams.

Arlecchino

Pyro Normal Attack DPS

Weapons

Crimson Moon's Semblance BiS
5★ · CRIT Rate
Signature and best in slot: extra Bond of Life on Charged Attack and up to +36% DMG.
Charged Attack hits grant a Bond of Life (25% Max HP); while it lasts, +12% DMG, or +36% if it is at least 30% Max HP.
Staff of the Scarlet Sands
5★ · CRIT Rate
Best in Vaporize and Melt with an EM sands and goblet; a step behind in Overloaded.
Gains ATK equal to 52% of Elemental Mastery, plus 28% per stack (max 3) after Skill hits.
Primordial Jade Winged-Spear
5★ · CRIT Rate
Excellent CRIT Rate stat stick, especially in Overloaded.
Hits stack up to +22.4% ATK; at 7 stacks, DMG dealt is increased by 12%.
Staff of Homa
5★ · CRIT DMG
Big CRIT DMG and ATK, reliable in every team.
+20% HP and ATK bonus equal to 0.8% of Max HP, plus 1% more below 50% HP.
Deathmatch
4★ · CRIT Rate
Best 4-star (Battle Pass), strongest against a single target.
+16% ATK and DEF with 2+ opponents nearby, or +24% ATK against fewer.
White Tassel
· CRIT Rate
3-star F2P option: +24% Normal Attack DMG, surprisingly close to the 4-stars at R5. Ballad of the Fjords R5 is a good 4-star alternative in 3-element teams.
+24% Normal Attack DMG.

Artifacts

Fragment of Harmonic Whimsy ×4
Tailor-made: her Bond of Life changes constantly, so the three 18% DMG stacks are always up.
Set effects
2pATK +18%.
4pWhen a Bond of Life increases or decreases, DMG +18% for 6s (max 3 stacks).
Gladiator's Finale ×4
18% ATK and 35% Normal Attack DMG: can match Fragment with better substats.
Set effects
2pATK +18%.
4pSword, Claymore and Polearm users deal +35% Normal Attack DMG.
Fragment of Harmonic Whimsy ×2
Gladiator's Finale ×2
Placeholder: 36% ATK while farming.
Set effects
2pATK +18%.
2pATK +18%.

Main stats

Sands of Eon
ATK% / Elemental Mastery
Goblet of Eonothem
Pyro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4Elemental Mastery 5Energy Recharge

Stat targets

  • ATK 2,000+ (3,000 ATK also maxes her 20% RES passive)
  • CRIT Rate 65–75%
  • CRIT DMG 160%+
  • Energy Recharge 100%: she barely uses her Burst
  • Elemental Mastery 100–200 in Vaporize and Melt

Talent priority

Normal Attack
Elemental Skill
Elemental Burst

Normal Attack is almost all of her damage: max it first. An EM sands can beat ATK% in Vaporize and Melt teams when she gets few EM buffs; in Overloaded, stay on ATK%.

Teams

Recommended teams

Mona Vaporize

Her best-performing team: Mona buffs damage and applies Hydro between her strings, Sucrose shares EM and Bennett adds ATK.

Hexerei Overloaded

The easiest team to play: Chevreuse shreds Pyro RES, Fischl applies Electro and Nicole shields and buffs ATK.

Citlali Melt

Citlali provides off-field Cryo and shreds Pyro RES; requires careful timing to melt the right hits.

Guide

How to play

How she works

  • All Is Ash (Skill) applies a Blood-Debt Directive to enemies. After 5s it upgrades into a Blood-Debt Due, worth a Bond of Life of 130% of her Max HP when absorbed (the gain is capped at 145% per Skill cast).
  • A Charged Attack (or her Burst) absorbs the marks. With a Bond of Life of at least 30% of her Max HP, she enters Masque of the Red Death: her attacks become Pyro, and each Normal Attack hit consumes 7.5% of the Bond for extra damage scaling with ATK and Bond size. Each consumption also cuts her Skill cooldown by 0.8s.
  • The Balemoon Alone May Know: +40% Pyro DMG Bonus in combat, but she can only be healed by her own Burst. Her second passive gives her up to 20% RES from ATK above 1,000.
  • Balemoon Rising (Burst) resets her Skill and heals her, but the healing eats up her Bond of Life: keep it as an emergency button.

Rotation

  1. E to mark enemies, then use your supports' abilities while the mark upgrades (5s).
  2. Swap back and open with a Charged Attack to absorb the Blood-Debt Due.
  3. Chain N3 + dash (or N5 + dash) until her Skill comes back, then repeat.

Any Bond of Life left at the end of her window carries over to the next rotation. Vaporize and Melt teams need tighter combos (N2 + walk cancels, swapping to your Hydro or Cryo unit) to react on the right hits.

Strengths

  • Great single-target and AoE damage from Pyro-infused Normal Attacks
  • Several teams of similar strength: Vaporize, Overloaded and Melt
  • Doesn't need a healer: her Burst is her own sustain, and her passive gives her RES
  • High skill ceiling with combos and flexible rotations

Weaknesses

  • Her damage no longer matches the newest carries
  • Cannot benefit from teammates' healing
  • Vaporize and Melt teams are demanding to play well
  • C1 and C2 are big upgrades on a limited 5-star

Notable dupes · Constellation

C1
Big upgrade

Masque of the Red Death is much stronger and she gains interruption resistance: the best first constellation.

C2
Big upgrade

Marks are instantly Blood-Debt Due, plus a 900% ATK Pyro blast and 20% RES: more damage and much more flexible rotations.

C6
Solid upgrade

+10% CRIT Rate and +70% CRIT DMG after her Skill, and a Burst that scales with her Bond of Life: a huge jump, but very expensive.

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