Pyro
Polearm
Arlecchino
Dire Balemoon
The Knave, Fourth of the Fatui Harbingers, is an on-field Pyro carry built around the Bond of Life. She marks enemies with her Skill, absorbs the marks to gain a huge Bond of Life, then spends it with Pyro-infused Normal Attacks that grow stronger the larger the Bond. Newer carries have caught up with her, but she remains a strong, flexible main DPS in Vaporize, Overloaded and Melt teams.
Pyro Normal Attack DPS
Weapons






Artifacts
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- ATK 2,000+ (3,000 ATK also maxes her 20% RES passive)
- CRIT Rate 65–75%
- CRIT DMG 160%+
- Energy Recharge 100%: she barely uses her Burst
- Elemental Mastery 100–200 in Vaporize and Melt
Talent priority
Normal Attack is almost all of her damage: max it first. An EM sands can beat ATK% in Vaporize and Melt teams when she gets few EM buffs; in Overloaded, stay on ATK%.
Recommended teams
Mona Vaporize
Her best-performing team: Mona buffs damage and applies Hydro between her strings, Sucrose shares EM and Bennett adds ATK.
Hexerei Overloaded
The easiest team to play: Chevreuse shreds Pyro RES, Fischl applies Electro and Nicole shields and buffs ATK.
How to play
How she works
- All Is Ash (Skill) applies a Blood-Debt Directive to enemies. After 5s it upgrades into a Blood-Debt Due, worth a Bond of Life of 130% of her Max HP when absorbed (the gain is capped at 145% per Skill cast).
- A Charged Attack (or her Burst) absorbs the marks. With a Bond of Life of at least 30% of her Max HP, she enters Masque of the Red Death: her attacks become Pyro, and each Normal Attack hit consumes 7.5% of the Bond for extra damage scaling with ATK and Bond size. Each consumption also cuts her Skill cooldown by 0.8s.
- The Balemoon Alone May Know: +40% Pyro DMG Bonus in combat, but she can only be healed by her own Burst. Her second passive gives her up to 20% RES from ATK above 1,000.
- Balemoon Rising (Burst) resets her Skill and heals her, but the healing eats up her Bond of Life: keep it as an emergency button.
Rotation
- E to mark enemies, then use your supports' abilities while the mark upgrades (5s).
- Swap back and open with a Charged Attack to absorb the Blood-Debt Due.
- Chain N3 + dash (or N5 + dash) until her Skill comes back, then repeat.
Any Bond of Life left at the end of her window carries over to the next rotation. Vaporize and Melt teams need tighter combos (N2 + walk cancels, swapping to your Hydro or Cryo unit) to react on the right hits.
Strengths
- Great single-target and AoE damage from Pyro-infused Normal Attacks
- Several teams of similar strength: Vaporize, Overloaded and Melt
- Doesn't need a healer: her Burst is her own sustain, and her passive gives her RES
- High skill ceiling with combos and flexible rotations
Weaknesses
- Her damage no longer matches the newest carries
- Cannot benefit from teammates' healing
- Vaporize and Melt teams are demanding to play well
- C1 and C2 are big upgrades on a limited 5-star
Notable dupes · Constellation
Masque of the Red Death is much stronger and she gains interruption resistance: the best first constellation.
Marks are instantly Blood-Debt Due, plus a 900% ATK Pyro blast and 20% RES: more damage and much more flexible rotations.
+10% CRIT Rate and +70% CRIT DMG after her Skill, and a Burst that scales with her Bond of Life: a huge jump, but very expensive.
Player builds for Arlecchino
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Sources & references
- https://www.prydwen.gg/genshin-impact/tier-list
- https://www.prydwen.gg/genshin-impact/characters/arlecchino
- https://game8.co/games/Genshin-Impact/archives/297465
- https://game8.co/games/Genshin-Impact/archives/382103
- https://gi.yatta.moe/api/v2/en/avatar/10000096
- https://gi.yatta.moe/api/v2/fr/avatar/10000096