Electro Polearm

Cyno

Judicator of Secrets

TierS
RolesMain DPS
Release3.1

The General Mahamatra is back at the top of the meta. His Stellar kit update lets him enter Radiance: Stellar-Conduct inside a Polestar Field, where his Duststalker Bolts become Starsame bolts that deal direct Stellar-Conduct DMG and can CRIT. With Odette enabling the reaction, he is one of the strongest on-field Electro carries of version 7.1, and Aggravate remains a solid fallback.

Cyno

Weapons

Staff of the Scarlet Sands BiS
5★ · CRIT Rate
Signature and best by a wide margin: turns his Elemental Mastery into ATK, so both scaling stats grow at once.
Gains ATK equal to 52% of Elemental Mastery, plus 28% per stack (max 3) after Skill hits.
Fractured Halo
5★ · CRIT DMG
Strong CRIT DMG option: +24% ATK after his Skill or Burst.
+24% ATK for 20s after a Skill or Burst; creating a shield then grants the party +40% Lunar-Charged DMG.
Primordial Jade Winged-Spear
5★ · CRIT Rate
CRIT Rate stat stick with ramping ATK; Staff of Homa performs about the same.
Hits stack up to +22.4% ATK; at 7 stacks, DMG dealt is increased by 12%.
Deathmatch
4★ · CRIT Rate
Best 4-star (Battle Pass), especially against a single target.
+16% ATK and DEF with 2+ opponents nearby, or +24% ATK against fewer.
Tamayuratei no Ohanashi
4★ · Energy Recharge
Free event polearm and the baseline for calculations: +20% ATK after his Skill and helpful ER.
Event polearm: +20% ATK and +10% Movement SPD for 10s after using a Skill.
White Tassel
· CRIT Rate
Always-available 3-star fallback with CRIT Rate.
+24% Normal Attack DMG.

Artifacts

Disenchantment in Deep Shadow ×4
His only real set here: 18% ATK, +40% Stellar-Conduct DMG and +16% CRIT Rate against affected enemies.
Set effects
2pATK +18%.
4pSuperconduct DMG +80% and Stellar-Conduct DMG +40%; attacks against enemies affected by either gain +16% CRIT Rate.
A Day Carved From Rising Winds ×4
Minor upgrade over 2-piece combinations while you farm.
Set effects
2pATK +18%.
4pNormal/Charged Attack, Skill or Burst hits grant +25% ATK for 6s, plus +20% CRIT Rate if the wearer has completed Witch's Homework.
Disenchantment in Deep Shadow ×2
Gladiator's Finale ×2
Placeholder: two 18% ATK bonuses.
Set effects
2pATK +18%.
2pATK +18%.

Main stats

Sands of Eon
Elemental Mastery / ATK%
Goblet of Eonothem
Elemental Mastery / ATK%
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1Energy Recharge 2CRIT Rate 3CRIT DMG 4Elemental Mastery 5ATK%

Stat targets

  • Energy Recharge 125–150% (less with Yae Miko and Favonius procs)
  • CRIT Rate 50–60% on the stat screen (Disenchantment adds 16% in combat), CRIT DMG 150%+
  • Elemental Mastery 300–500 with the signature, around 1,800+ ATK
  • Without the signature, swap to ATK% sands and goblet

Talent priority

Elemental Burst
Elemental Skill
Normal Attack

Most of his damage comes from his passives, but his Burst (Normal Attack multipliers and EM bonus) and his Skill (Mortuary Rite) still scale with talent levels.

Weapons

Staff of the Scarlet Sands BiS
5★ · CRIT Rate
Best in slot here too.
Gains ATK equal to 52% of Elemental Mastery, plus 28% per stack (max 3) after Skill hits.
Primordial Jade Winged-Spear
5★ · CRIT Rate
CRIT Rate and ATK stat stick.
Hits stack up to +22.4% ATK; at 7 stacks, DMG dealt is increased by 12%.
Staff of Homa
5★ · CRIT DMG
CRIT DMG and HP-based ATK.
+20% HP and ATK bonus equal to 0.8% of Max HP, plus 1% more below 50% HP.
Ballad of the Fjords
4★ · CRIT Rate
+120 EM with three different elements, easy in Aggravate teams.
+120 Elemental Mastery when the party has at least 3 different Elemental Types.
White Tassel
· CRIT Rate
Budget 3-star with CRIT Rate and Normal Attack DMG.
+24% Normal Attack DMG.

Artifacts

Gilded Dreams ×4
Best Aggravate set: EM plus ATK or EM depending on teammates.
Set effects
2pElemental Mastery +80.
4pAfter a reaction, gain +14% ATK per party member of the same element and +50 Elemental Mastery per member of another element for 8s (once every 8s).
Thundering Fury ×4
Electro DMG and +20% Aggravate bonus; comparable to Gilded Dreams.
Set effects
2pElectro DMG Bonus +15%.
4pOverloaded, Electro-Charged, Superconduct and Hyperbloom DMG +40%, Aggravate bonus +20%, Lunar-Charged and Stellar-Conduct DMG +20%; these reactions and Quicken cut the Skill CD by 1s (once every 0.8s).
Gilded Dreams ×2
Thundering Fury ×2
Budget mix while farming.
Set effects
2pElemental Mastery +80.
2pElectro DMG Bonus +15%.

Main stats

Sands of Eon
Elemental Mastery / ATK%
Goblet of Eonothem
Electro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3Energy Recharge 4Elemental Mastery 5ATK%

Stat targets

  • Energy Recharge 120–140%
  • CRIT 1:2 (60–70% / 150%+)
  • Elemental Mastery 300–500

Talent priority

Elemental Burst
Elemental Skill
Normal Attack

Here his Normal Attacks and Duststalker Bolts are regular Electro DMG, so an Electro DMG goblet is back to being the best choice.

Teams

Recommended teams

Stellar-Conduct premium

Odette enables Stellar-Conduct and applies Cryo, Yae Miko adds off-field damage (and 50% Stellar-Conduct DMG at C1), Alyosha heals and buffs. Nicole can replace Yae Miko for about 20% less damage.

Stellar-Conduct without Odette

Budget version: the Cryo Traveler also enables Stellar-Conduct (Illusory Frostmirror), while Qiqi adds Cryo and healing. Expect around 60% of the premium team's damage.

Aggravate

The classic Quicken team: Nahida keeps the Dendro aura, Fischl adds off-field Electro and Baizhu heals and shields.

Guide

How to play

How he works

  • Sacred Rite: Wolf's Swiftness (Burst, 80 Energy) turns him into the Pactsworn Pathclearer for 10s: his Normal, Charged and Plunging Attacks deal Electro DMG that cannot be overridden, and he gains Elemental Mastery and interruption resistance.
  • In that state, his Skill becomes Mortuary Rite (3s cooldown), which extends the Burst by 4s per cast, up to 18s.
  • Featherfall Judgment (A1): during the Burst, a large eye appears at intervals (Endseer stance). Casting Mortuary Rite then triggers Judication: +35% Skill DMG and 3 Duststalker Bolts.
  • Radiance: Stellar-Conduct: once a teammate such as Odette converts Superconduct into Stellar-Conduct, the reaction creates a Polestar Field. Inside it, Judication fires Duststalker Bolts - Starsame instead: 200% ATK plus 600% of his Elemental Mastery as direct Stellar-Conduct DMG. This is where most of his damage comes from. The field also stores Electro and Cryo hits and gives the party up to 40% Electro and Cryo DMG Bonus.
  • A Star With Which to Start the Journey: casting his Skill outside the Burst now grants 6s of Pactsworn Pathclearer, so he still has a short damage window when his Burst is down.

Rotation (Stellar-Conduct)

  1. Set up the team: Yae Miko's totems, Odette's Skill twice, then Alyosha or your sustain.
  2. Q, then E (Mortuary Rite).
  3. Normal Attack combos (N4 or N5, dash-cancel if needed) and cast Mortuary Rite as soon as the eye appears. Aim for three Endseers per Burst.
  4. Swap out when the state ends and refresh your supports.

Stellar-Conduct DMG ignores DEF and does not benefit from Electro DMG Bonus or Normal Attack DMG Bonus, but it can CRIT: that is why ATK%/EM goblets beat Electro DMG goblets in this build.

Strengths

  • Top-tier Stellar-Conduct damage at C0 with Odette
  • Up to 18s of uninterrupted on-field damage with strong interruption resistance
  • Still plays in Aggravate if you do not have Odette
  • His C1 is easy to get from the recurring free-constellation event To Temper Thyself and Journey Far, and it is a real upgrade

Weaknesses

  • Very reliant on Odette: without her, his Stellar teams lose about 40% damage
  • 80-Energy Burst: Energy Recharge needs are real
  • Long field time limits which supports can keep up
  • Endseer timing matters: missing the eye costs a lot of damage

Notable dupes · Constellation

C1
Big upgrade

+20% Normal Attack SPD, and in Radiance: Stellar-Conduct, Together We Rise gives +200 EM, passed on to the next character if he swaps out early.

C2
Big upgrade

Up to +50% Electro DMG, and up to +80% Stellar-Conduct DMG under Together We Rise: roughly +20% more personal damage on top of C1.

C4
Solid upgrade

Energy for the team, and 20 Energy for Cyno when a teammate under Together We Rise triggers an Electro reaction: much lower ER needs.

C6
Big upgrade

Extra Duststalker Bolts (Starsame in Radiance) on Normal Attacks: the biggest jump of all, roughly doubling his C5 damage.

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