S Physical Defense

Caesar

Leader of the Sons of Calydon

TierA
RolesDefense · Support · Stunner
Release1.2

Caesar King is a Physical Defense Agent with the strongest shield in the game: Radiant Aegis protects the active Agent, raises their Anti-Interrupt level and gives them +1,000 ATK. Her Additional Ability makes enemies take 25% more DMG, and she deals more Daze than any other Support. Newer Stunners and Supports outclass her buffs, but she remains a very comfortable, versatile pick.

Caesar

Shield Support / hybrid Stunner

W-Engines

Tusks of Fury BiS
S · Impact
Signature and by far her best option: Impact main stat, Shields +30%, and +18% DMG and +12% Daze for the whole squad after any Interrupt or Perfect Dodge.
Shields +30%; squad Interrupts or Perfect Dodges give the squad +18% DMG and +12% Daze for 20s.
Reel Projector
A · Impact
Game8's second choice: an A-Rank Defense W-Engine with an Impact main stat, which raises both her base Impact (bigger shield) and her Daze.
Squad members at 50% HP or more take 7.5% less DMG and 10% less Miasma Contamination.
Original Transmorpher
A · HP%
Prydwen's second choice: lots of HP and a temporary Impact boost when hit. The in-combat Impact doesn't enlarge her shield, though.
Max HP +8%; being attacked raises Impact by 10% for 12s.
Spring Embrace
A · ATK%
Energy option: her Defensive Assist playstyle triggers its Energy Regen buff constantly and passes it to the next Agent.
Reduces DMG taken by 7.5%; being attacked raises Energy Generation Rate by 10% for 12s, a buff passed on to the next on-field agent.
Peacekeeper - Specialized
A · ATK%
Niche pick for Anomaly teams: more Anomaly Buildup on her EX and Assist Follow-Up, at the cost of Daze and shield size.
Energy Regen +0.4/s while shielded; EX Special Attack and Assist Follow-Up Anomaly Buildup +36%.

Drive Discs

Astral Voice ×4
Shockstar Disco ×2
Prydwen's first choice: her Quick Assists and assist entries feed the squad's Astral stacks. Use another set if a teammate already wears Astral Voice.
Set effects
2pATK +10%
4pWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
2pImpact +6%
Proto Punk ×4
Shockstar Disco ×2
Game8's pick: Shields +15% and +15% squad DMG whenever anyone lands a Defensive Assist, which suits her perfectly.
Set effects
2pIncreases Shield effect by 15%.
4pWhen any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
2pImpact +6%
Bunny in Wonderland ×4
Shockstar Disco ×2
Defense-only set from 2.7, and her in-game recommendation: up to +18% squad DMG from EX Specials and Defensive Assists. Icy Veins sees it as an alternative rather than a must-farm if you already have Proto Punk.
Set effects
2pHP +10%
4pWhen the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.
2pImpact +6%
Freedom Blues ×4
Shockstar Disco ×2
For Physical Anomaly teams: her frequent EX Specials cut Physical Anomaly Buildup RES by 20%.
Set effects
2pAnomaly Proficiency +30
4pWhen an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
2pImpact +6%

Main stats

Disc 4
CRIT Rate / Anomaly Proficiency
Disc 5
Physical DMG Bonus / ATK% / PEN Ratio
Disc 6
Impact

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4PEN 5Anomaly Proficiency

Stat targets

  • Impact 145–170+ (most important: the shield scales on base Impact)
  • HP 12,000+, DEF 1,000+
  • CRIT Rate 50–60%+ and CRIT DMG 100–120%+ (optional, CRIT teams)
  • Or Anomaly Proficiency 250–330+ (optional, Anomaly teams)
  • ATK 1,400–2,000+ (optional)

Talent priority

Core Skill
Assist
Special Attack
Basic Attack
Chain Attack
Dodge

Pick CRIT Rate on disc 4 and CRIT substats with Attack teams, Anomaly Proficiency with Anomaly teams. Stun W-Engines with an Impact main stat also raise her base Impact (only their main stat works, not their passive).

Teams

Recommended teams

Ye Shunguang & Zhao

Caesar's most used team in the current Shiyu Defense and Deadly Assault. Zhao's Defensive Assists activate Battle Spirit, and Ye Shunguang, who stays on-field, gets the full +1,000 ATK from the shield. Bangboo: Sprout (bonus with Ye Shunguang).

Soldier 0 - Anby & Trigger

Prydwen's highlighted synergy: Soldier 0 - Anby hogs the field, and Caesar adds Daze, the shield and the debuff in very little time. Trigger's Defensive Assists activate Battle Spirit. Bangboo: Plugboo (two Electric Agents).

F2P: Billy & Nicole

Game8's free team: Nicole's Defensive Assist activates Battle Spirit, and on-field Billy gets the shield's ATK and the extra Daze. Bangboo: Amillion (two Cunning Hares members).

Guide

How to play

Radiant Aegis (Core Passive)

  • Her EX Special Attack: Parry Counter, Chain Attack, Ultimate, or Overpowered Shield Bash cast through Retaliation grant the squad a Radiant Aegis shield worth 1,400% of her base Impact + 1,400, lasting 60s.
  • The shield sits on the active Agent: +1,000 ATK (lingers 5s after the shield breaks), higher Anti-Interrupt level, and no single hit can exceed its value.
  • It only buffs the on-field Agent: off-field damage and swap-cancelled skills don't get the ATK.

Battle Spirit (Additional Ability)

With a teammate who can use a Defensive Assist, or a Sons of Calydon member, her Perfect Blocks, Retaliations, Defensive Assists and Basic Attack: Dead End make enemies within 7m take 25% more DMG for 30s.

Core combo

  1. When an enemy attacks, swap to her with a Defensive Assist (applies the debuff).
  2. Assist Follow-Up: Aiding Blade (grants Retaliation).
  3. EX Special Attack: Overpowered Shield Bash for only 20 Energy (refreshes Radiant Aegis).
  4. Swap back to your DPS.

Without an enemy attack: Parry Counter → Overpowered Shield Bash → Dead End (Dead End costs an Assist Point but applies the debuff on its own).

Tips

  • Time her EX Specials or Special Attack into enemy attacks for a Perfect Block: it applies the debuff and makes the next Overpowered Shield Bash free.
  • Use her Ultimate when enemies aren't Stunned: it deals +100% Daze to shielded enemies.

Strengths

  • The strongest shield in the game, with extra Anti-Interrupt and a flat +1,000 ATK.
  • Easy-to-maintain 25% DMG taken debuff for the whole squad.
  • High Daze for a non-Stunner.
  • Very flexible: fits almost any team as a shielder, buffer and hybrid Stunner.

Weaknesses

  • Her shield's ATK buff only helps the on-field Agent, which hurts in teams built around off-field damage.
  • Her best combo relies on Defensive Assists and Perfect Blocks, so you need to learn enemy attack timings.
  • Few good W-Engines besides her signature.
  • Recent Stunners and Supports give bigger squad-wide buffs.

Notable dupes · Mindscape Cinema

M1
Solid upgrade

Free Radiant Aegis when she switches in (once every 300s), and enemies near the shield bearer lose 15% All-Attribute RES.

M2
Big upgrade

The shield's ATK buff rises to +1,500 and her Energy Generation to +10% while it's active. Game8's recommended stopping point.

M4
Optional

3 extra Assist Points after a Chain Attack or Ultimate, and Overpowered Shield Bash can cost 1 Assist Point instead of Energy.

M6
Solid upgrade

Guaranteed CRITs and big DMG bonuses on Overpowered Shield Bash and Aiding Blade: turns her into a real damage dealer.

Community

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