Imaginary Harmony

Yukong

Head of the Sky-Faring Commission

TierC
RolesSupport · Amplifier
Release1.1

Yukong is a 4★ Imaginary Harmony buffer. Her Skill gives all allies +80% ATK through Roaring Bowstrings, her Ultimate adds 28% CRIT Rate and 65% CRIT DMG on top, and her A4 boosts every ally's Imaginary DMG. Her buffs are strong but only last for the next two ally turns, so she needs careful SPD tuning to act right before your damage dealer — one of the hardest supports in the game to play well.

Yukong

Buffer

Light Cones

Memories of the Past BiS
4★
Best overall (4★): Break Effect and 4 extra Energy each time she attacks, which fixes her Energy issues.
Break Effect +28%, and attacking regenerates 4 extra Energy once per turn.
But the Battle Isn't Over
5★
Bronya's signature: Energy Regeneration, Skill Points, and a DMG bonus for the next ally to act after her Skill.
Energy Regeneration Rate +10%; the Ultimate on an ally recovers 1 Skill Point every 2 uses, and the Skill gives the next ally to act +30% DMG.
Dance! Dance! Dance!
4★
4★ option: her Ultimate advances all allies by 16%.
Using the Ultimate advances all allies' actions by 16%.
Planetary Rendezvous
4★
4★ for mono-Imaginary teams: +12% DMG for allies of her Type.
After entering battle, allies of the same Type as the wearer deal 12% more DMG.
Carve the Moon, Weave the Clouds
4★
4★ option: a random team-wide buff (ATK, CRIT DMG or Energy Regeneration) each turn.
At the start of battle and of each of the wearer's turns, all allies get a random buff: ATK +10%, CRIT DMG +12% or Energy Regeneration Rate +6%.
Meshing Cogs
3★ Energy option: extra Energy every time she attacks or is hit.
Regenerates 4 extra Energy after attacking or being hit, once per turn.

Relics

Messenger Traversing Hackerspace ×2
Sacerdos' Relived Ordeal ×2
Prydwen's pick: 12% SPD to tune her turn right before your damage dealer.
Set effects
2pIncreases SPD by 6%.
2pIncreases SPD by 6%.
Wastelander of Banditry Desert ×2
Musketeer of Wild Wheat ×2
Game8's pick: Imaginary DMG and ATK for her own Ultimate damage.
Set effects
2pIncreases Imaginary DMG by 10%.
2pIncreases ATK by 12%.

Planar ornaments

Broken Keel ×2
Best support choice: +10% CRIT DMG for all allies once she reaches 30% Effect RES.
Set effects
2pIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Fleet of the Ageless ×2
+8% ATK for all allies at 120 SPD.
Set effects
2pIncreases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Penacony, Land of the Dreams ×2
Energy Regeneration and +10% DMG for other Imaginary allies.
Set effects
2pIncreases wearer's Energy Regeneration Rate by 5%. Increases DMG by 10% for all other allies that are of the same Type as the wearer.

Main stats

Body
HP% / DEF% / CRIT Rate
Feet
SPD
Planar Sphere
HP% / DEF% / Imaginary DMG Boost
Link Rope
Energy Regeneration Rate

Substat priority

1SPD 2HP% 3DEF% 4Effect RES

Stat targets

  • SPD: tuned so she acts just before your damage dealer
  • Effect RES: 30%+ for Broken Keel
  • HP: 3,700–4,500+ · DEF: 700–1,300+
  • Energy Regeneration Rate: 19.44% (rope)

Talent priority

Skill
Ultimate
Talent
Basic ATK

Major Trace priority: Archerion (A2) > Majestas (A6) > Bowmaster (A4). Game8 recommends HP% or DEF% body and sphere for survival; Prydwen lists a CRIT Rate body and an Imaginary DMG sphere instead, which push her Ultimate damage.

Teams

Recommended teams

With Imbibitor Lunae

Her best use in 4.5: a slow Imbibitor Lunae lets her act right before him every time, and her ATK, CRIT and Imaginary DMG buffs all apply. Tingyun and Luocha keep the team Skill Point-friendly.

Imaginary

Game8's Imaginary team: Dr. Ratio benefits from her A4 and CRIT buffs, Silver Wolf implants Imaginary Weakness and piles on debuffs.

Seele hypercarry

Game8's standard team: Yukong and Tingyun stack ATK, CRIT and Energy on Seele, and Luocha heals without eating Skill Points.

Guide

How to play

How she works

  • Emboldening Salvo (Skill). Grants 2 stacks of Roaring Bowstrings: while they last, all allies gain +80% ATK. One stack is lost at the end of every ally turn, Yukong's included — except the turn in which she used her Skill.
  • Diving Kestrel (Ultimate, 130 Energy). If Roaring Bowstrings is active, all allies also gain +28% CRIT Rate and +65% CRIT DMG for as long as it lasts, then she deals 380% of her ATK to one enemy.
  • Seven Layers, One Arrow (Talent). Every other turn, her Basic ATK deals an extra 80% of her ATK and twice the Toughness damage.
  • Traces. A2 blocks 1 debuff every 2 turns, A4 raises all allies' Imaginary DMG by 12%, and A6 gives her 2 Energy every time an ally takes action while Roaring Bowstrings is active.

Rotation

  1. Use her Technique: she enters combat with 2 stacks of Roaring Bowstrings.
  2. Tune her SPD so she acts right before your damage dealer, then use her Skill: the buff lasts through the next two ally turns.
  3. Cast her Ultimate while Roaring Bowstrings is active, ideally just before your damage dealer's turn or Ultimate.
  4. Use her Basic ATK on the turns when her buff doesn't need refreshing, to generate Skill Points and Toughness damage.

Tips

  • Only turns consume stacks, so Ultimates and Follow-up ATKs don't: an ally can use their Ultimate at any time while the buff is up.
  • Pair her with damage dealers whose SPD is stable; SPD buffs, debuffs and action advances can break the turn order.
  • She shines with Imaginary damage dealers such as Dan Heng • Imbibitor Lunae, thanks to her A4.
  • Once her SPD is tuned, build HP, DEF and Effect RES so she survives.

Strengths

  • Strong ATK, CRIT Rate and CRIT DMG buffs for the whole team
  • Big Toughness damage from her enhanced Basic ATK
  • +12% Imaginary DMG for all allies
  • Very high skill ceiling

Weaknesses

  • Her buffs only cover the next two ally turns, so she needs precise SPD tuning
  • Very hard to play to her full potential
  • Relies on her A6 for Energy
  • Rarely a first or second choice of Harmony support in 4.5

Notable dupes · Eidolon

E1
Optional

All allies gain +10% SPD for 2 turns at the start of battle.

E2
Big upgrade

She regenerates 5 extra Energy for each ally at full Energy, which greatly improves her Energy economy.

E4
Solid upgrade

She deals 30% more DMG while Roaring Bowstrings is active.

E6
Big upgrade

Her Ultimate grants 1 stack of Roaring Bowstrings, so it works even when the buff has expired.

Community

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