Imaginary
Harmony
Yukong
Head of the Sky-Faring Commission
Yukong is a 4★ Imaginary Harmony buffer. Her Skill gives all allies +80% ATK through Roaring Bowstrings, her Ultimate adds 28% CRIT Rate and 65% CRIT DMG on top, and her A4 boosts every ally's Imaginary DMG. Her buffs are strong but only last for the next two ally turns, so she needs careful SPD tuning to act right before your damage dealer — one of the hardest supports in the game to play well.
Buffer
Light Cones






Relics
Set effects
Set effects
Planar ornaments
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- SPD: tuned so she acts just before your damage dealer
- Effect RES: 30%+ for Broken Keel
- HP: 3,700–4,500+ · DEF: 700–1,300+
- Energy Regeneration Rate: 19.44% (rope)
Talent priority
Major Trace priority: Archerion (A2) > Majestas (A6) > Bowmaster (A4). Game8 recommends HP% or DEF% body and sphere for survival; Prydwen lists a CRIT Rate body and an Imaginary DMG sphere instead, which push her Ultimate damage.
Recommended teams
With Imbibitor Lunae
Her best use in 4.5: a slow Imbibitor Lunae lets her act right before him every time, and her ATK, CRIT and Imaginary DMG buffs all apply. Tingyun and Luocha keep the team Skill Point-friendly.
Imaginary
Game8's Imaginary team: Dr. Ratio benefits from her A4 and CRIT buffs, Silver Wolf implants Imaginary Weakness and piles on debuffs.
How to play
How she works
- Emboldening Salvo (Skill). Grants 2 stacks of Roaring Bowstrings: while they last, all allies gain +80% ATK. One stack is lost at the end of every ally turn, Yukong's included — except the turn in which she used her Skill.
- Diving Kestrel (Ultimate, 130 Energy). If Roaring Bowstrings is active, all allies also gain +28% CRIT Rate and +65% CRIT DMG for as long as it lasts, then she deals 380% of her ATK to one enemy.
- Seven Layers, One Arrow (Talent). Every other turn, her Basic ATK deals an extra 80% of her ATK and twice the Toughness damage.
- Traces. A2 blocks 1 debuff every 2 turns, A4 raises all allies' Imaginary DMG by 12%, and A6 gives her 2 Energy every time an ally takes action while Roaring Bowstrings is active.
Rotation
- Use her Technique: she enters combat with 2 stacks of Roaring Bowstrings.
- Tune her SPD so she acts right before your damage dealer, then use her Skill: the buff lasts through the next two ally turns.
- Cast her Ultimate while Roaring Bowstrings is active, ideally just before your damage dealer's turn or Ultimate.
- Use her Basic ATK on the turns when her buff doesn't need refreshing, to generate Skill Points and Toughness damage.
Tips
- Only turns consume stacks, so Ultimates and Follow-up ATKs don't: an ally can use their Ultimate at any time while the buff is up.
- Pair her with damage dealers whose SPD is stable; SPD buffs, debuffs and action advances can break the turn order.
- She shines with Imaginary damage dealers such as Dan Heng • Imbibitor Lunae, thanks to her A4.
- Once her SPD is tuned, build HP, DEF and Effect RES so she survives.
Strengths
- Strong ATK, CRIT Rate and CRIT DMG buffs for the whole team
- Big Toughness damage from her enhanced Basic ATK
- +12% Imaginary DMG for all allies
- Very high skill ceiling
Weaknesses
- Her buffs only cover the next two ally turns, so she needs precise SPD tuning
- Very hard to play to her full potential
- Relies on her A6 for Energy
- Rarely a first or second choice of Harmony support in 4.5
Notable dupes · Eidolon
All allies gain +10% SPD for 2 turns at the start of battle.
She regenerates 5 extra Energy for each ally at full Energy, which greatly improves her Energy economy.
She deals 30% more DMG while Roaring Bowstrings is active.
Her Ultimate grants 1 stack of Roaring Bowstrings, so it works even when the buff has expired.
Player builds for Yukong
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