Imaginary Abundance

Luocha

Coffin-Carrying Foreign Trader

TierS
RolesSustain
Release1.1

Luocha is an Imaginary Abundance healer whose Abyss Flower Zone heals every ally who attacks, and the rest of the team a little on top. His Skill triggers on its own when an ally drops to 50% HP, so he can spend almost every turn on Basic ATKs, making him one of the most Skill Point-positive sustains in the game. His raw healing makes him a great fit for HP-draining teams.

Luocha

Healer

Light Cones

Echoes of the Coffin BiS
5★
His signature: high base ATK and ATK% for healing, Energy on every attack, and +12 SPD for all allies after his Ultimate.
ATK +24%, attacks regenerate 3 Energy per enemy hit (up to 3), and the Ultimate gives all allies +12 SPD for 1 turn.
Night of Fright
5★
Huohuo's signature (Game8): Energy Regeneration, extra healing on every ally Ultimate, and an ATK buff for healed allies.
Energy Regeneration Rate +12%; any ally's Ultimate heals the lowest-HP ally for 10% of Max HP, and healed allies gain +2.4% ATK (up to 5 stacks).
Perfect Timing
4★
Strong 4★ for healing output; its Effect RES also helps against Crowd Control and toward Broken Keel.
Effect RES +16%, and Outgoing Healing rises by 33% of Effect RES (up to +15%).
Quid Pro Quo
4★
Utility 4★: regenerates Energy for an ally below 50% Energy at the start of each of his turns.
At the start of the wearer's turn, regenerates 8 Energy for a random ally below 50% Energy.
Shared Feeling
4★
4★ for teams where he can afford his Skill: Outgoing Healing and Energy for the whole team.
Outgoing Healing +10%, and using the Skill regenerates 2 Energy for all allies.
Multiplication
3★ option when survival is easy: faster Basic ATKs for more Skill Points.
After a Basic ATK, the wearer's next action is advanced by 12%.

Relics

Warrior Goddess of Sun and Thunder ×4
Best in slot for healers: SPD and +15% CRIT DMG for the whole team.
Set effects
2pIncreases SPD by 6%.
4pWhen the wearer or their memosprite provides healing to ally targets other than themselves, the wearer gains "Gentle Rain," which lasts for 2 turn(s) and can only trigger once per turn. While the wearer has "Gentle Rain," SPD increases by 6% and all allies' CRIT DMG increases by 15%. This effect cannot stack.
Messenger Traversing Hackerspace ×2
Musketeer of Wild Wheat ×2
Flexible mix: SPD and ATK%, which raises his healing.
Set effects
2pIncreases SPD by 6%.
2pIncreases ATK by 12%.
Musketeer of Wild Wheat ×4
Accessible alternative with good substats: ATK and SPD.
Set effects
2pIncreases ATK by 12%.
4pThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Passerby of Wandering Cloud ×4
For teams that spend lots of Skill Points early: 1 extra Skill Point at the start of battle.
Set effects
2pIncreases Outgoing Healing by 10%.
4pAt the start of the battle, immediately regenerates 1 Skill Point.

Planar ornaments

Broken Keel ×2
Team-wide +10% CRIT DMG once he reaches 30% Effect RES.
Set effects
2pIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Giant Tree of Rapt Brooding ×2
Game8's pick: SPD, and more Outgoing Healing at 135 and 180 SPD.
Set effects
2pIncreases the wearer's SPD by 6%. When the wearer's SPD is 135/180 or higher, the wearer and their memosprite's Outgoing Healing increases by 12%/20%.
Fleet of the Ageless ×2
+8% ATK for all allies at 120 SPD: great for ATK-scaling teams.
Set effects
2pIncreases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

Main stats

Body
Outgoing Healing Boost
Feet
SPD
Planar Sphere
ATK%
Link Rope
Energy Regeneration Rate / ATK%

Substat priority

1SPD 2ATK% 3HP% 4DEF% 5Effect RES

Stat targets

  • ATK: 2,400–2,600+
  • SPD: 134 / 143 / 160 depending on your team
  • HP: 3,500–4,000+ · DEF: 800+
  • Effect RES: 30% if using Broken Keel

Talent priority

Talent
Skill
Ultimate
Basic ATK

Major Trace priority: Cleansing Revival (A2) > Sanctified (A4) > Through the Valley (A6).

Teams

Recommended teams

Elation

Luocha's most used team on Prydwen in 4.5: his Skill Point-positive healing leaves room for the Elation damage dealers.

Ashveil & Mortenax Blade

Follow-up team with constant attacks, so his Zone heals nonstop.

HP drain with Mydei

Game8's solo-healer team: Mydei constantly loses HP, which triggers Luocha's automatic Skill and keeps his Zone up.

Guide

How to play

How he works

  • Cycle of Life (Talent). His Skill and Ultimate each give 1 stack of Abyss Flower; at 2 stacks he deploys a Zone for 2 turns. While it's active, every ally who attacks an enemy is healed for 18% of his ATK + 240, and his A4 heals all other allies for 7% of his ATK + 93. He can't gain stacks while the Zone is up.
  • Prayer of Abyss Flower (Skill). Heals one ally for 60% of his ATK + 800 and grants 1 stack. It also triggers automatically, at no Skill Point cost, when an ally falls to 50% HP or lower (2-turn cooldown); his A2 makes it cleanse 1 debuff.
  • Death Wish (Ultimate, 100 Energy). Removes 1 buff from every enemy, deals 200% of his ATK to all enemies and grants 1 stack.
  • Healing scales on ATK, not HP.

Rotation

  1. Use his Technique before the fight: the Zone is deployed as soon as combat starts.
  2. Spam Basic ATK and let the automatic Skill handle emergencies.
  3. Keep his Ultimate for when the Zone has ended, to rebuild stacks, or to strip an enemy buff.
  4. Use his Skill manually only when you need the second stack right away.

Tips

  • He has no big group heal: if the whole team drops at once, recovery relies on your allies attacking inside the Zone.
  • His A6 gives him 70% resistance to Crowd Control, so his automatic Skill is very reliable.
  • HP-draining damage dealers (Castorice, Mydei, Blade) trigger his automatic Skill often, which also gives him Energy and Abyss Flower stacks.
  • ATK is his healing stat, but a bit of HP% helps if he is your only sustain.

Strengths

  • Excellent, comfortable healing throughput
  • One of the most Skill Point-positive sustains in the game
  • AoE buff removal on his Ultimate
  • Nearly immune to Crowd Control
  • Ideal for HP-draining teams

Weaknesses

  • Brings little beyond healing compared with newer sustains
  • No emergency group heal
  • ATK scaling leaves him with less HP than HP-scaling healers

Notable dupes · Eidolon

E1
Solid upgrade

While the Zone is active, all allies gain +20% ATK.

E2
Solid upgrade

His Skill heals 30% more on allies below 50% HP, or grants a shield to allies above it.

E6
Big upgrade

His Ultimate lowers all enemies' All-Type RES by 20% for 2 turns: a real offensive contribution.

Community

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