Quantum Harmony

Tribbie

Children Know Nothing

TierSS
RolesAmplifier · Sub DPS
Release3.1

Tribbie is a Quantum Harmony support who scales on Max HP and deals real damage for a buffer. Her Skill gives the whole team 24% All-Type RES PEN, her Ultimate opens a Zone where enemies take 30% more DMG and suffer extra hits after every ally attack, and she follows up whenever a teammate uses their Ultimate. Her rare multipliers fit almost any team, and she shines most with AoE and multi-hit damage dealers.

Tribbie

Light Cones

If Time Were a Flower BiS
5★
Signature and best in slot: huge team-wide CRIT DMG from the start of battle, and Energy from her follow-ups that solves her ERR needs.
CRIT DMG +36%; Follow-Up ATKs regenerate 12 Energy and grant Presage, giving all allies +48% CRIT DMG for 2 turns (also on entering battle).
Dance! Dance! Dance!
4★
Excellent 4★ at S5: a team-wide action advance on each of her frequent Ultimates. No Energy, so build Energy Regeneration Rate elsewhere.
Using the Ultimate advances all allies' actions by 16%.
Memories of the Past
4★
Solves her Energy needs, little else.
Break Effect +28%, and attacking regenerates 4 extra Energy once per turn.
Poised to Bloom
4★
4★ option for teams with two characters on the same Path, such as The Herta and Anaxa.
ATK +16%, and characters who share a Path with a teammate gain +16% CRIT DMG.
Meshing Cogs
3★ Energy option, with extra Energy when she is hit.
Regenerates 4 extra Energy after attacking or being hit, once per turn.

Relics

Poet of Mourning Collapse ×4
Best set for her damage: Quantum DMG and up to 32% CRIT Rate, but it locks her into the slow playstyle.
Set effects
2pIncreases Quantum DMG by 10%.
4pDecreases the wearer's SPD by 8%. Before entering battle, if the wearer's SPD is lower than 110/95, increases the wearer's CRIT Rate by 20%/32%. This effect applies to the wearer's memosprite at the same time.
Longevous Disciple ×4
Usable alternative: Max HP, and CRIT Rate whenever she loses HP (great in AoE fights or HP-drain teams).
Set effects
2pIncreases Max HP by 12%.
4pWhen the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

Planar ornaments

Bone Collection's Serene Demesne ×2
Best damage option: she easily exceeds 5,000 HP for the 28% CRIT DMG.
Set effects
2pIncreases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.
Lushaka, the Sunken Seas ×2
Support option: Energy Regeneration and ATK for an ATK-scaling DPS in the first slot.
Set effects
2pIncreases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increases the ATK of the first character in the team lineup by 12%.
Penacony, Land of the Dreams ×2
Energy Regeneration and DMG for Quantum teammates (Castorice, Archer).
Set effects
2pIncreases wearer's Energy Regeneration Rate by 5%. Increases DMG by 10% for all other allies that are of the same Type as the wearer.

Main stats

Body
CRIT Rate / CRIT DMG
Feet
HP%
Planar Sphere
HP% / Quantum DMG Boost
Link Rope
Energy Regeneration Rate / HP%

Substat priority

1CRIT Rate 2CRIT DMG 3HP% 4HP

Stat targets

  • SPD: below 95 before combat (for 4-piece Poet)
  • HP: 4,000–6,000+
  • CRIT Rate: 80–90%+ in combat
  • CRIT DMG: 150–180%+
  • Energy Regeneration Rate: 100–124.4%

Talent priority

Skill
Ultimate
Talent
Basic ATK

Major Trace priority: Pebble at Crossroads? (A6) > Lamb Outside the Wall... (A2) > Glass Ball with Wings! (A4). Unlock A6 as early as possible: it is her main Energy source.

Light Cones

If Time Were a Flower BiS
5★
Still her best Light Cone.
CRIT DMG +36%; Follow-Up ATKs regenerate 12 Energy and grant Presage, giving all allies +48% CRIT DMG for 2 turns (also on entering battle).
Dance! Dance! Dance!
4★
Especially strong with Eagle of Twilight Line: faster Ultimates mean more team-wide advances.
Using the Ultimate advances all allies' actions by 16%.
Memories of the Past
4★
Energy fallback.
Break Effect +28%, and attacking regenerates 4 extra Energy once per turn.
Meshing Cogs
3★ Energy fallback.
Regenerates 4 extra Energy after attacking or being hit, once per turn.

Relics

Eagle of Twilight Line ×4
Action advance after each Ultimate, which she casts every 1–2 actions. Plan her Energy breakpoints carefully, and expect far less damage.
Set effects
2pIncreases Wind DMG by 10%.
4pAfter the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Longevous Disciple ×4
Keeps some damage on a fast build.
Set effects
2pIncreases Max HP by 12%.
4pWhen the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

Planar ornaments

Sprightly Vonwacq ×2
Energy and an action advance at the start of battle, so she can Ultimate before most units.
Set effects
2pIncreases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Bone Collection's Serene Demesne ×2
If you'd rather keep her damage.
Set effects
2pIncreases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.

Main stats

Body
CRIT Rate
Feet
SPD
Planar Sphere
HP%
Link Rope
Energy Regeneration Rate

Substat priority

1SPD 2CRIT Rate 3CRIT DMG 4HP%

Stat targets

  • SPD: 120+ minimum, 160 as a good baseline with Eagle
  • HP: 5,000+
  • Energy Regeneration Rate: 100–124.4%

Talent priority

Skill
Ultimate
Talent
Basic ATK
Teams

Recommended teams

Double Erudition

Her best-known team: The Herta lacks RES PEN and DMG taken buffs, Tribbie buffs both damage dealers at once, and their constant AoE attacks feed her Zone hits and Energy, and Prydwen rates her as The Herta's best Energy provider among supports.

With Castorice

Top Castorice variant: Netherwing's AoE hits trigger her Zone on many targets, and her HP-based kit benefits from Hyacine's Max HP buffs.

Archer Quantum

All-Quantum lineup where her RES PEN and DMG taken amplify Archer's Skill chains; Penacony, Land of the Dreams fits perfectly.

Guide

How to play

How she works

  • Numinosity (Skill). Lasts 3 of her turns: all allies gain 24% All-Type RES PEN.
  • Zone (Ultimate, 120 Energy). Deals AoE damage and lasts 2 of her turns. Enemies take 30% more DMG, and after each ally attack, the enemy with the highest HP among those hit takes Quantum Additional DMG equal to 12% of her Max HP for each target hit. Her A4 (Glass Ball with Wings!) adds 9% of all allies' combined Max HP to her own while the Zone lasts.
  • Talent. After another ally uses their Ultimate, Tribbie launches an AoE follow-up attack (once per ally, reset when she uses her Ultimate). Her A2 (Lamb Outside the Wall...) then raises her DMG by 72% per stack (up to 3).
  • Energy (A6, Pebble at Crossroads?). 30 Energy at the start of battle, and 1.5 Energy for every enemy hit by other allies' attacks — she often has her Ultimate every 2 actions.

Rotation

  1. Use her Technique to start the battle with Numinosity.
  2. Cast her Ultimate as soon as it's ready.
  3. Recast her Skill before Numinosity runs out; use Basic ATK otherwise.

Slow or fast?

  • Slow Tribbie (recommended): 4-piece Poet of Mourning Collapse for up to 32% CRIT Rate if her SPD is below 95 before combat (base 96, and the set lowers SPD by 8%). Her damage on priority targets is well worth it.
  • Fast Tribbie: SPD with Eagle of Twilight Line or Sprightly Vonwacq to open with her Ultimate and apply all her buffs as early as possible, at the cost of much of her damage.

Strengths

  • Rare and powerful team-wide RES PEN and DMG taken buffs
  • Excellent personal damage for a Harmony character
  • Skill Point efficient and easy to play
  • Reliable follow-up attacks that trigger allies' on-hit effects
  • Fits into virtually any team

Weaknesses

  • High investment needed to reach her full damage potential
  • Relies on AoE teammates for smooth Energy and the most damage

Notable dupes · Eidolon

E1
Big upgrade

While the Zone lasts, each ally attack also deals True DMG equal to 24% of that attack's total DMG — the usual stopping point.

E2
Solid upgrade

The Zone's Additional DMG is 120% of the original and hits one more time.

E4
Solid upgrade

While Numinosity lasts, all allies ignore 18% DEF.

E6
Solid upgrade

Her Ultimate also triggers her follow-up attack, whose DMG increases by 729%.

Community

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