Wind Destruction

Saber

Knight-King of Camelot

TierS
RolesMain DPS
Release3.4

Saber is a Wind Destruction damage dealer from the Fate collab, built around Excalibur, a 360-Energy Ultimate that hits all enemies and then bounces 10 times. She stockpiles Core Resonance — stored Energy she cashes in with her Skill — every time the team uses an Ultimate, can store overflow Energy and even advances her own action. She hits very hard in every mode, but she is one of the hardest characters to play well, and Gilgamesh is her dedicated partner.

Saber

Main DPS

Light Cones

A Thankless Coronation BiS
5★
Signature and clear best in slot: CRIT DMG, up to +80% ATK after her Ultimate and a 36-Energy refund that can save her a whole action.
CRIT DMG +36%; the Ultimate grants +40% ATK, and with 300+ Max Energy also regenerates 10% of it and grants another 40% ATK for 2 turns.
I Am As You Behold
5★
Gilgamesh's signature: ATK, +72% Ultimate DMG with her 360 Energy cost, and +24% CRIT DMG for the team.
ATK +18% and Energy Regeneration Rate +10%; Ultimate DMG +0.2% per Energy spent (up to 72%), and entering combat or the Ultimate gives all allies +24% CRIT DMG for 3 turns.
Thus Burns the Dawn
5★
Phainon's signature: high base ATK, +12 base SPD and 18% DEF ignore.
Base SPD +12 and ignores 18% DEF; after the Ultimate, DMG +60% until the start of the next turn.
On the Fall of an Aeon
5★
Best free option (Herta's Store): lots of stacking ATK, close to the signature on raw stats.
Each attack grants +8% ATK for the battle (up to 4 stacks), and breaking a Weakness grants +12% DMG for 2 turns.
A Trail of Bygone Blood
4★
Best 4★ option (Battle Pass): CRIT Rate plus Skill and Ultimate DMG.
CRIT Rate +12%, and Skill and Ultimate DMG +24%.
Under the Blue Sky
4★
Accessible 4★: ATK, and CRIT Rate after defeating an enemy.
ATK +16%, and defeating an enemy grants +12% CRIT Rate for 3 turns.

Relics

Wavestrider Captain ×4
Best set when teammates target her with their abilities (Huohuo, Remembrance Trailblazer, Robin • Summeretto): +48% ATK for her Ultimate. Use the Ultimate on her own turn to get the most out of it.
Set effects
2pIncreases CRIT DMG by 16%.
4pWhen the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).
Scholar Lost in Erudition ×4
More consistent alternative, only slightly behind: CRIT Rate and Skill/Ultimate DMG.
Set effects
2pIncreases CRIT Rate by 8%.
4pIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Scholar Lost in Erudition ×2
Eagle of Twilight Line ×2
Fallback mix if your 4-piece sets have poor substats.
Set effects
2pIncreases CRIT Rate by 8%.
2pIncreases Wind DMG by 10%.

Planar ornaments

Cosmic Life Sciences Institute ×2
Best in slot: with 360 Max Energy she gets the full +32% DMG.
Set effects
2pWhen entering combat, if the wearer's Max Energy is greater than or equal to 200, for every 1 excess point, increases the wearer's DMG dealt by 0.2%, up to a max increase of 32%.
Izumo Gensei and Takama Divine Realm ×2
Only with Gilgamesh (same Path): ATK and 12% CRIT Rate.
Set effects
2pIncreases the wearer's ATK by 12%. When entering battle, if at least one teammate follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
Inert Salsotto ×2
Solid alternative: CRIT Rate and more Ultimate DMG.
Set effects
2pIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.

Main stats

Body
CRIT DMG / CRIT Rate
Feet
SPD / ATK%
Planar Sphere
Wind DMG Boost / ATK%
Link Rope
ATK%

Substat priority

1SPD 2CRIT Rate 3CRIT DMG 4ATK%

Stat targets

  • SPD: 135, or 1 point faster than your action-advance support
  • CRIT Rate: 100% in combat (her A2 gives 20%)
  • CRIT DMG: 150–180%+
  • ATK: 2,600–3,000+

Talent priority

Ultimate
Skill
Basic ATK
Talent

Major Trace priority: Knight of the Dragon (A2) > Blessing of the Lake (A4) > Crown of the Star (A6).

Teams

Recommended teams

Kings duo

Her most used team: Gilgamesh's Joint ATK refills 120 Energy and doubles her next Ultimate, Mortenax Blade amplifies everything, and Huohuo restores 72 Energy per Ultimate.

With Robin • Summeretto

Robin's full action advance and 72-Energy refill speed up Excalibur even more.

Accessible

Budget option: the Remembrance Trailblazer's True DMG bonus is maxed out by her huge Max Energy, and Tingyun funnels flat Energy and ATK.

Guide

How to play

How she works

  • Dragon Reactor Core (Talent) – Core Resonance. She starts the fight with 1 point. Whenever any ally (herself included) uses an Ultimate, she gains 3 points and +60% DMG for 2 turns. Each point consumed regenerates a fixed 8 Energy — shown as the white part of her Energy bar.
  • Skill – Strike Air: Hammer of the Wind King. A Blast attack. If consuming all her Core Resonance would fill her Energy, the Skill gains +14% multiplier per point and consumes them all; otherwise it grants 3 more points. Her A6 gives +50% CRIT DMG for 2 turns after each Skill, plus 4% CRIT DMG per point gained in the battle (up to 8 stacks).
  • Excalibur (Ultimate, 360 Energy). 280% ATK to all enemies, then 10 bounces of 110% ATK. Her next Basic ATK becomes Release, the Golden Scepter: an AoE that grants 2 Core Resonance and deals extra DMG when only 1 or 2 enemies are left.
  • Mana Burst (A2 – Knight of the Dragon). +20% CRIT Rate. She gains Mana Burst when entering battle and after her Enhanced Basic ATK: as soon as her next Skill could refill her Energy, it's consumed to restore 1 Skill Point and make her act immediately — a real 100% action advance, so buffs tick down.
  • Overflow Energy (A4 – Blessing of the Lake). Stores up to 120 extra Energy, returned after her Ultimate, and she always starts the fight with at least 60% Energy.

Rotation

  1. Use her Technique: +35% ATK for 2 turns and 2 Core Resonance at the start of the next fight.
  2. Skill while the team uses its Ultimates to build Core Resonance, then Skill again to cash it all in once the white bar covers the rest of her Energy.
  3. Fire Excalibur only when her buffs are up (ideally right after Gilgamesh's Joint ATK, which doubles it), then follow with Release, the Golden Scepter.

Tips

  • Anticipate the Mana Burst turn: it can arrive before your buffers have acted. Throwing an unbuffed Ultimate wastes a lot of damage.
  • Supports that restore Energy as a percentage are gold: Huohuo's and Robin • Summeretto's Ultimates are worth 72 Energy to her.
  • Her SPD should be around 135, or 1 point faster than your action-advance support.
  • She is not autoplay-friendly.

Strengths

  • Competitive damage in every endgame mode
  • Huge burst Ultimate with both AoE and bounce damage
  • Lots of built-in CRIT stats
  • Stores overflow Energy and advances her own action
  • High Toughness damage for a non-Break character
  • Gilgamesh multiplies her damage and Energy

Weaknesses

  • One of the hardest characters to play optimally — autoplay wastes her potential
  • Her best team is expensive
  • Bounces are wasted on weak enemies in full-AoE fights
  • Skill Points can run short in some teams

Notable dupes · Eidolon

E1
Solid upgrade

+60% Ultimate DMG, and each Basic ATK or Skill grants 1 more Core Resonance.

E2
Big upgrade

The usual stopping point: up to 15% DEF ignore from Core Resonance gained, and +7% Skill multiplier per point cashed in.

E6
Solid upgrade

+20% Wind RES PEN on her Ultimate, overflow Energy raised to 200, and 300 Energy refunded after her first Ultimate (then once every 3 Ultimates).

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