Fire Nihility

Mortenax Blade

Nirvana

TierSS
RolesAmplifier · Debuffer · Sub DPS
Release4.3

Mortenax Blade is a Fire Nihility character who scales on Max HP and does a bit of everything. His Ultimate inflicts Balefire Bind on all enemies (−30% DEF, +50% DMG taken) and opens a Zone in which all allies deal 50% more DMG, every ally attack reapplies Balefire Bind and charges his free Follow-Up Skill, and he becomes a death-defying tank who draws enemy attacks. He is a universal support — the best partner Acheron has ever had — and also a strong damage dealer in his own right.

Mortenax Blade

Support / sub-DPS

Light Cones

Reforged in Hellfire BiS
5★
Signature: +30% Max HP, 20 Energy on his first turn of each wave (first-turn Ultimate), and +30% CRIT DMG taken on enemies hit by his Skill.
Max HP +30%, 20 Energy at the start of a turn once per wave, and Skill attacks inflict Purgatory: +30% CRIT DMG taken, +30% more from the wearer.
Lies Dance on the Breeze
5★
Cipher's signature, as a pure support: SPD and up to 24% DEF reduction on all enemies (needs 170 SPD and some Effect Hit Rate).
SPD +18%; attacks inflict Bamboozle on all enemies (DEF -16% for 2 turns), plus Theft (DEF -8%) at 170 SPD or more.
Before the Tutorial Mission Starts
4★
Excellent 4★: his own DEF reduction triggers its Energy regeneration, for faster or first-turn Ultimates.
Effect Hit Rate +20%, and attacking DEF-reduced enemies regenerates 4 Energy.
Resolution Shines As Pearls of Sweat
4★
4★ amplifier for teams not yet capped on DEF reduction; needs about 67% Effect Hit Rate, and the debuff only lasts 1 turn.
Hits have a 60% base chance to Ensnare enemies, lowering their DEF by 12% for 1 turn.
Holiday Thermae Escapade
4★
Battle Pass option (S5): DMG for him and a Vulnerability debuff for 2 turns.
DMG +16%, and attacks inflict Vulnerability, making the target take 10% more DMG for 2 turns.
Good Night and Sleep Well
4★
Budget pick for his own damage: enemies always carry his debuffs.
DMG +12% per debuff on the target (up to 3 stacks), DoT included.

Relics

Divine-Querying Master Smith ×4
Best in slot for every playstyle: HP, +28% CRIT DMG against DEF-reduced enemies, and his constant DEF reduction keeps +15% DMG on the whole team.
Set effects
2pIncreases Max HP by 12%.
4pIncreases the wearer's CRIT DMG dealt to enemy targets in the DEF reduction state by 28%. After the wearer inflicts the DEF reduction state on an enemy target, all allies gain "Comburent" for 2 turn(s). This effect cannot be stacked. The DMG dealt by ally targets with "Comburent" increases by 15%. This effect can be triggered again after the wearer uses an attack.
Eagle of Twilight Line ×4
Min-max option: a 25% action advance after each Ultimate to hit new SPD breakpoints.
Set effects
2pIncreases Wind DMG by 10%.
4pAfter the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Longevous Disciple ×4
Stopgap while farming Master Smith: HP and CRIT Rate when he spends HP.
Set effects
2pIncreases Max HP by 12%.
4pWhen the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

Planar ornaments

Sprightly Vonwacq ×2
Energy Regeneration and a 40% action advance at the start of combat (120+ SPD) to set up the Zone immediately.
Set effects
2pIncreases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Bone Collection's Serene Demesne ×2
Best for his own damage: Max HP and +28% CRIT DMG above 5,000 HP.
Set effects
2pIncreases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.
Lushaka, the Sunken Seas ×2
Support alternative: +12% ATK for the first character in the lineup.
Set effects
2pIncreases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increases the ATK of the first character in the team lineup by 12%.

Main stats

Body
CRIT Rate / Effect Hit Rate
Feet
SPD
Planar Sphere
HP% / Fire DMG Boost
Link Rope
Energy Regeneration Rate / HP%

Substat priority

1CRIT Rate 2CRIT DMG 3SPD 4HP%

Stat targets

  • SPD: 134 / 160, or 170 with Lies Dance on the Breeze
  • HP: 6,000+
  • CRIT Rate: 100% in combat (Infinite Fury adds 20%)
  • CRIT DMG: 130%+
  • Effect Hit Rate: 0%, or about 40% with Lies Dance on the Breeze and 67% with Resolution Shines As Pearls of Sweat
  • For a pure support, favour SPD over HP and CRIT

Talent priority

Ultimate
Skill
Talent
Basic ATK

Major Trace priority: Bone, Hardened ad Nauseam (A2) > Soul, Tempered ad Mortem (A4) > Heart, Refined ad Infinitum (A6).

Teams

Recommended teams

Acheron

His debuffs land on every ally attack and every enemy hit, feeding Acheron nonstop, and with Welt as a second Nihility his A6 gives the whole team +75% Ultimate DMG.

Ashveil dual DPS

His most used team: they feed each other's Follow-Ups, reach 70% DEF reduction on their own, and Hyacine's Max HP buff boosts his damage.

Himeko • Nova

An all-round amplifier for Himeko • Nova, with Welt stacking even more DEF reduction.

Guide

How to play

How he works

  • Fornax Ex Corpore (Ultimate, 160 Energy). Inflicts Balefire Bind on all enemies: DEF −30% and DMG taken +50% for 2 turns. He then spends 20% of his Max HP to deploy a Zone and enter Infinite Fury: +20% CRIT Rate, +60% CRIT DMG, an enhanced Basic ATK, access to his Skill, and a new Ultimate, Tenax Per Ignem (350% Max HP to all enemies). A countdown with a fixed 70 SPD ends the Zone.
  • A Rain of Blades Seals Fate (Skill, Zone only). Spends 10% Max HP to deal 72% Max HP to all enemies plus 4 bounces of 24%. It costs no Skill Points.
  • All Karma Comes Due (Talent). While the Zone is active, every ally attack inflicts Balefire Bind on the target and gives him 1 Charge; at 9 Charges he uses his Skill again as a Follow-Up ATK and regenerates 25 Energy.
  • Survival. A killing blow during the Zone ends it instead and heals him for 50% of his Max HP. His A4 makes enemies more likely to target him during the Zone, reduces his DMG taken by 50%, raises his Incoming Healing by 50%, and each hit he takes gives 1 Charge and Balefire Bind on the attacker. Both of his Basic ATKs taunt their target for 1 turn.
  • Team buff (A6). In the Zone, all allies deal +50% DMG. With another Nihility character in the team, all allies also gain +75% Ultimate DMG; otherwise that +75% DMG goes to him.
  • Energy (A2). He can store up to 80 overflow Energy, and his Energy is refilled to 75% at the start of battle and whenever the Zone ends.

Rotation

  1. Use his Technique: all enemies are taunted for 1 turn and he takes 90% less DMG for 2 turns.
  2. Open the Zone with Fornax Ex Corpore as early as possible (his A2 starts him at 75% Energy; his signature, Sprightly Vonwacq or an Energy Rope help get it on turn one).
  3. In the Zone, use his SP-free Skill, let your team's attacks trigger his Follow-Ups, and spend overflow Energy on Tenax Per Ignem.
  4. When the Zone ends, recast Fornax Ex Corpore.

Tips

  • Frequent attackers (Ashveil, Tribbie, Archer…) and Acheron get the most out of him.
  • Stacking DEF reduction is very strong, but no more than 100% counts: Ashveil + Mortenax Blade already reach 70%.
  • In Elation teams his DMG% bonus doesn't affect Elation DMG, but his DEF reduction and Vulnerability still do.

Strengths

  • A true universal support that fits almost every team
  • Competitive damage even as a dedicated DPS
  • Extremely tanky: high HP, damage reduction, death defiance and a guaranteed taunt
  • Huge, easy-to-maintain debuffs: DEF reduction and Vulnerability
  • Acheron's best teammate by far
  • Excellent Energy economy and good 4★ Light Cone options

Weaknesses

  • Takes some practice to play optimally
  • Wanted by nearly every team, so he is heavily contested
  • His DMG% bonus doesn't help Elation DMG

Notable dupes · Eidolon

E1
Big upgrade

−20% All-Type RES on all enemies while the Zone is active, and each Talent Follow-Up delays the Infinite Fury countdown by 15%.

E2
Big upgrade

His strongest Eidolon: allies' Ultimates count as Follow-Up ATKs, all Follow-Up DMG +75%, and his Follow-Up only needs 7 Charges.

E6
Solid upgrade

Extra Charges whenever he takes DMG or spends HP, and Tenax Per Ignem deals 150% of its original DMG.

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