Lightning The Hunt

Ashveil

The Wolf is Coming

TierSS
RolesMain DPS · Sub DPS · Debuffer
Release4.1

Ashveil is a Lightning Hunt Follow-Up damage dealer. His Skill marks an enemy as the Bait, which lowers the DEF of all enemies by 40%, and every time another ally hits the Bait he fires a Follow-Up ATK and gains Gluttony, which his Ultimate then cashes in for a chain of extra hits. He also gives the whole team +40% CRIT DMG (+120% on Follow-Up ATKs), so he works just as well as a hypercarry as next to another damage dealer.

Ashveil

Follow-Up DPS

Light Cones

The Finale of a Lie BiS
5★
Signature: high base ATK, CRIT Rate, +40% ATK and +20% DMG taken on all enemies, refreshed every 4 Follow-Up ATKs.
CRIT Rate +18%; at the start of battle and every 4 Follow-Up ATKs, gains Umbra Devourer: ATK +40% and all enemies take 20% more DMG for 3 turns.
Baptism of Pure Thought
5★
Dr. Ratio's signature: its post-Ultimate DMG bonus and DEF ignore hit his enhanced Follow-Up perfectly.
CRIT DMG +20%, +8% more per debuff on the target (up to 3), and the Ultimate grants +36% DMG and lets Follow-Up ATKs ignore 24% DEF for 2 turns.
Worrisome, Blissful
5★
Topaz's signature: CRIT Rate, Follow-Up ATK DMG and a CRIT DMG taken debuff — great for sub-DPS Ashveil.
CRIT Rate +18% and Follow-Up ATK DMG +30%; Follow-Up ATKs apply Tame, raising allies' CRIT DMG against the target by 12% per stack (up to 2).
Cruising in the Stellar Sea
5★
Best free option (Herta's Store): CRIT Rate against low-HP enemies and ATK after kills, which his enhanced Follow-Ups secure easily.
CRIT Rate +8% (+8% more against enemies at 50% HP or less), and defeating an enemy grants +20% ATK for 2 turns.
See You at the End
4★
Battle Pass 4★: unconditional CRIT DMG and Follow-Up ATK DMG.
CRIT DMG +24%, and Skill and Follow-Up ATK DMG +24%.
Final Victor
4★
4★ option: ATK and stacking CRIT DMG on each critical hit.
ATK +12%, and each CRIT hit grants +8% CRIT DMG until the end of the turn (up to 4 stacks).

Relics

The Ashblazing Grand Duke ×4
Best in slot by far: his multi-hit Follow-Ups max out the ATK stacks.
Set effects
2pIncreases the DMG dealt by Follow-Up ATK by 20%.
4pWhen the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.
Pioneer Diver of Dead Waters ×4
Second option, enabled by his own DEF reduction debuff.
Set effects
2pIncreases DMG dealt to enemies with debuffs by 12%.
4pIncreases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
The Wind-Soaring Valorous ×4
Alternative: ATK, CRIT Rate and more Ultimate DMG after Follow-Up ATKs.
Set effects
2pIncreases ATK by 12%.
4pIncreases the wearer's CRIT Rate by 6%. After the wearer uses a Follow-Up ATK, increases DMG dealt by Ultimate by 36%, lasting for 1 turn(s).

Planar ornaments

Duran, Dynasty of Running Wolves ×2
Best for main-DPS Ashveil with ATK buffers: +25% Follow-Up DMG and +25% CRIT DMG once stacked.
Set effects
2pWhen an ally character uses a Follow-Up ATK, the wearer gains 1 stack of "Merit," stacking up to 5 time(s). Each stack of "Merit" increases the DMG dealt by the wearer's Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
City of Converging Stars ×2
The most used: ATK after each Follow-Up and +12% CRIT DMG for the team after a kill — best for sub-DPS Ashveil.
Set effects
2pWhen the wearer uses Follow-Up ATK, increases ATK by 24% for 2 turn(s). When an enemy target gets defeated, increases CRIT DMG for all allies by 12% in the current battle. This effect cannot stack.
The Wondrous BananAmusement Park ×2
Only with Dan Heng • Permansor Terrae, with Ashveil as his Bondmate.
Set effects
2pIncreases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

Main stats

Body
CRIT Rate / CRIT DMG
Feet
ATK% / SPD
Planar Sphere
Lightning DMG Boost / ATK%
Link Rope
ATK% / Energy Regeneration Rate

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4SPD

Stat targets

  • ATK: 3,000+
  • CRIT Rate: 100%
  • CRIT DMG: 150%+ (100% minimum)
  • SPD: base, or 135 with SPD boots (sub-DPS, or alongside Sunday / Bronya)
  • Energy Regeneration Rate: base (an Energy Rope only wins in niche cases)

Talent priority

Skill
Talent
Ultimate
Basic ATK

Major Trace priority: Damnation Trail (A2) > First Fang (A6) > Phantom Limb (A4).

Teams

Recommended teams

With Mortenax Blade

His most used team: Mortenax Blade and Tribbie attack constantly, and together with Ashveil they reach 70% DEF reduction on their own.

Hypercarry

Robin's DEF ignore and ATK stack well with his DEF reduction; Permansor Terrae shields him, buffs his ATK and his Souldragon's attacks trigger extra Follow-Ups.

Sub-DPS for Aventurine • Waveflair

Ashveil's many Follow-Ups feed Aventurine's Fervor, and his team CRIT DMG boosts his Elation Skill.

Guide

How to play

How he works

  • Flog: Smite Evil (Skill). 200% ATK and marks the target as the Bait. If it already was the Bait, he deals another 100% ATK and recovers 1 Skill Point (you still need 1 SP to cast it). While a Bait exists, all enemies have −40% DEF; if there is none, the enemy with the lowest HP automatically becomes the Bait.
  • Rancor: Enmity Reprisal (Talent). He starts with 2 Charges (max 3). When another ally attacks the Bait, he regenerates a fixed 8 Energy and spends 1 Charge on a 200% ATK Follow-Up ATK, then gains 2 Gluttony (max 12).
  • Banquet: Insatiable Appetite (Ultimate, 150 Energy). 400% ATK to the Bait and 3 Charges, then an enhanced Follow-Up ATK that costs no Charge and spends 4 Gluttony per extra 200% ATK hit. If the target dies, the remaining hits move to the new Bait.
  • Traces. A2 (Damnation Trail): +1 / +2 Gluttony on Skill / Ultimate, and +1 per enemy killed by his Follow-Ups. A4 (Phantom Limb): +80% Follow-Up DMG, +10% per Gluttony held. A6 (First Fang): all allies gain +40% CRIT DMG, plus another +80% on their Follow-Up ATKs.

Rotation

  1. Use his Technique: Dazed enemies don't attack, and starting the fight on one deals 100% ATK to all enemies and grants 1 Charge.
  2. Skill the Bait every turn — the SP refund makes it almost free.
  3. Let your teammates hit the Bait to trigger his Follow-Ups and fill his Energy.
  4. Fire his Ultimate with as much Gluttony as possible (12 = 3 extra hits).

Tips

  • He is extremely fragile: always bring a sustain (Dan Heng • Permansor Terrae or Hyacine).
  • Frequent attackers (Mortenax Blade, Tribbie, Feixiao…) mean more Follow-Ups and more Energy.
  • DEF reduction beyond 100% is wasted: be careful when stacking Mortenax Blade, Welt and Silver Wolf.

Strengths

  • Excellent single-target damage
  • Very frequent Follow-Up ATKs
  • Huge team buffs: −40% DEF on all enemies and team-wide CRIT DMG
  • SP-efficient
  • Works as a main DPS, a sub-DPS or a support
  • Great Energy economy, and his Ultimate handles overkill

Weaknesses

  • Extremely fragile
  • Needs frequent attackers to charge his Follow-Ups and Energy
  • Single-target kit: weaker in AoE-heavy Pure Fiction waves

Notable dupes · Eidolon

E1
Big upgrade

All enemies take 24% more DMG while he is on the field (36% below 50% HP): a big boost for him and the team.

E2
Big upgrade

Gluttony cap raised to 18 and 35% of the spent stacks refunded after each enhanced Follow-Up: more hits and more DMG%.

E6
Solid upgrade

−20% All-Type RES on all enemies while a Bait exists, and up to +120% DMG from the Gluttony gained during the fight.

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