Wind The Hunt

Feixiao

The Merlin's Claw

TierA
RolesMain DPS
Release2.5

Feixiao is a Wind Hunt single-target damage dealer who doesn't use Energy: every two attacks by her team give her 1 Flying Aureus, and 6 points unleash her Ultimate, a flurry of 7 hits that ignores Weakness Type. She also launches a Follow-Up ATK after her teammates attack, so she thrives in Follow-Up ATK teams full of frequent attackers.

Feixiao

Follow-Up DPS

Light Cones

I Venture Forth to Hunt BiS
5★
Signature and best in slot: CRIT Rate, and her Ultimate ignores up to 54% DEF — stacks are built before the first hit.
CRIT Rate +15%; each Follow-Up ATK grants Luminflux (up to 2 stacks), each letting Ultimate DMG ignore 27% DEF.
Baptism of Pure Thought
5★
Very close limited alternative: CRIT DMG per debuff, DMG and DEF ignore on Follow-Up ATKs after her Ultimate.
CRIT DMG +20%, +8% more per debuff on the target (up to 3), and the Ultimate grants +36% DMG and lets Follow-Up ATKs ignore 24% DEF for 2 turns.
Worrisome, Blissful
5★
CRIT Rate and Follow-Up DMG, but its Tame state is often better used by a teammate such as Moze.
CRIT Rate +18% and Follow-Up ATK DMG +30%; Follow-Up ATKs apply Tame, raising allies' CRIT DMG against the target by 12% per stack (up to 2).
Swordplay
4★
Best 4★ (S5): stacks in no time thanks to her many hits on the same target.
DMG +8% each time the wearer hits the same target (up to 5 stacks), reset when switching targets.
Cruising in the Stellar Sea
5★
Free 5★ from Herta's Store: CRIT Rate and ATK after kills.
CRIT Rate +8% (+8% more against enemies at 50% HP or less), and defeating an enemy grants +20% ATK for 2 turns.
See You at the End
4★
4★ alternative: CRIT DMG and Follow-Up ATK DMG.
CRIT DMG +24%, and Skill and Follow-Up ATK DMG +24%.

Relics

The Wind-Soaring Valorous ×4
Best in slot: her Follow-Up ATKs keep the +36% Ultimate DMG buff active.
Set effects
2pIncreases ATK by 12%.
4pIncreases the wearer's CRIT Rate by 6%. After the wearer uses a Follow-Up ATK, increases DMG dealt by Ultimate by 36%, lasting for 1 turn(s).
The Ashblazing Grand Duke ×4
Almost as good: most of her damage counts as Follow-Up ATKs and her multi-hit Ultimate stacks the 4-piece fast.
Set effects
2pIncreases the DMG dealt by Follow-Up ATK by 20%.
4pWhen the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.
The Ashblazing Grand Duke ×2
The Wind-Soaring Valorous ×2
Flexible mix while you farm better pieces.
Set effects
2pIncreases the DMG dealt by Follow-Up ATK by 20%.
2pIncreases ATK by 12%.

Planar ornaments

Duran, Dynasty of Running Wolves ×2
Best by far: her teams reach 5 stacks almost instantly for +25% Follow-Up DMG and +25% CRIT DMG.
Set effects
2pWhen an ally character uses a Follow-Up ATK, the wearer gains 1 stack of "Merit," stacking up to 5 time(s). Each stack of "Merit" increases the DMG dealt by the wearer's Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
Izumo Gensei and Takama Divine Realm ×2
ATK and 12% CRIT Rate with another Hunt teammate.
Set effects
2pIncreases the wearer's ATK by 12%. When entering battle, if at least one teammate follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
Inert Salsotto ×2
CRIT Rate and Ultimate/Follow-Up DMG, with no team condition.
Set effects
2pIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.

Main stats

Body
CRIT Rate / CRIT DMG
Feet
ATK% / SPD
Planar Sphere
Wind DMG Boost / ATK%
Link Rope
ATK%

Substat priority

1CRIT Rate 2CRIT DMG 3SPD 4ATK%

Stat targets

  • CRIT Rate: 85–95% (a low CRIT DMG stat is normal thanks to her A4)
  • CRIT DMG: 134–154%+ out of combat
  • ATK: 2,700–3,300+
  • SPD: base 112 with ATK% boots, or 134+ (134/143/160 breakpoints) with SPD boots

Talent priority

Ultimate
Talent
Skill
Basic ATK

Major Trace priority: Heavenpath (A2) > Formshift (A4) > Boltcatch (A6).

Teams

Recommended teams

Ashveil Follow-Up

Ashveil is her best sub-DPS: each needs the other's frequent attacks, and he buffs Follow-Up ATKs. Robin's team-wide action advance brings more Aureus, and Permansor Terrae's Souldragon launches Follow-Up ATKs too.

Moze Follow-Up

The classic team: Moze and Aventurine attack constantly for Aureus, and Moze's Prey takes 25% more Follow-Up DMG.

Free-to-play

Make Feixiao March 7th's Shifu for SPD and a big CRIT DMG buff; March's frequent attacks keep the Aureus flowing.

Guide

How to play

How she works

  • Flying Aureus. +1 point for every 2 attacks by allies (her Ultimate's hits don't count). The Ultimate costs 6 points and she can store up to 12. Her A2 gives 3 points at the start of battle, and counts 1 attack at the start of her turn if her Talent didn't trigger during the previous one.
  • Talent. After a teammate attacks an enemy, Feixiao launches a Follow-Up ATK on the primary target and gains +60% DMG for 2 turns. Once per turn, reset at the start of her turn.
  • Skill. A single-target hit followed by an extra Talent Follow-Up ATK: 2 attacks, so it feeds her own Aureus gauge. Her A6 adds +48% ATK for 3 turns.
  • Ultimate. 6 hits (Boltsunder Blitz or Waraxe Skyward, whichever gets the bonus against the target's state) and a final strike. It ignores Weakness Type, and her A4 makes it count as a Follow-Up ATK, with +36% CRIT DMG for Follow-Up ATKs.

Rotation

  1. Her Technique deals AoE DMG at the start of each wave and grants 1 Flying Aureus.
  2. Use her Skill every turn if your Skill Points allow it.
  3. Ultimate as soon as you have 6 points, and don't hesitate to chain two if you banked 12.

Tips

  • Surround her with frequent attackers: Ashveil, Moze, Topaz & Numby, March 7th (The Hunt), Aventurine.
  • Her Ultimate doesn't use Energy, so Energy-based buffs (like Sunday's) are wasted on her.
  • CRIT Rate matters more than CRIT DMG in her relics: her A4 and her teams already give plenty of CRIT DMG.

Strengths

  • Energy-free Ultimate that charges from every attack of the team
  • Can bank up to 2 Ultimates' worth of Flying Aureus
  • Flexible team building with many viable partners
  • Remarkably high Toughness damage for a non-Break character

Weaknesses

  • Single-target only: relies on teammates for AoE
  • Wants another Follow-Up ATK character for consistent Ultimates
  • Energy-based support effects are wasted on her

Notable dupes · Eidolon

E1
Big upgrade

Each Ultimate hit adds 10% of the original DMG, up to 5 stacks during the Ultimate.

E2
Big upgrade

+1 Flying Aureus for each ally Follow-Up ATK (up to 6 per turn): many more Ultimates.

E4
Solid upgrade

Double Toughness reduction on her Talent's Follow-Up ATK and +8% SPD.

E6
Big upgrade

20% RES PEN on her Ultimate, and her Talent's Follow-Up ATK counts as Ultimate DMG with a much higher multiplier.

Community

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