Lightning
The Hunt
Moze
Shadow Guard of the Yaoqing
Moze is a 4★ Lightning Hunt sub-DPS who marks an enemy as Prey and then leaves the field. Every ally attack on the Prey triggers his Additional DMG, and every third one a Follow-Up ATK, while the Prey takes more Follow-Up DMG. He's a natural partner for Follow-Up ATK teams, above all Feixiao and Dr. Ratio.
Follow-Up sub-DPS
Light Cones






Relics
Set effects
Set effects
Set effects
Set effects
Planar ornaments
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- CRIT Rate: 80–100%
- CRIT DMG: 120–140%+
- ATK: 2,400–2,600+ (Game8: 2,800+)
- SPD: no specific target — just enough to act early and mark again quickly
Talent priority
Major Trace priority: Nightfeather (A2) > Vengewise (A6) > Daggerhold (A4). As a 4★, aim for E6.
Recommended teams
Feixiao Follow-Up
His best partner: Feixiao attacks at least three times per turn to spend his Charge, and he feeds her Flying Aureus while amplifying her Follow-Up DMG.
Dr. Ratio Follow-Up
Moze provides 2 debuffs for Dr. Ratio's kit and the Follow-Up DMG taken debuff, while Ratio's frequent attacks spend his Charge.
Free-to-play
Accessible Hunt team: March 7th (The Hunt) attacks often and Yukong buffs the team.
How to play
How he works
- Skill. Marks one enemy as Prey, deals Lightning DMG and gives Moze 9 Charge. As long as a Prey exists, Moze is in the Departed state: he leaves the field and can't be targeted.
- Talent. Each time an ally attacks the Prey, Moze deals Additional DMG and consumes 1 Charge; every 3 Charge consumed, he launches a Follow-Up ATK on the Prey. When Charge runs out, the Prey mark disappears and Moze comes back.
- Ultimate (120 Energy). A big hit followed by his Talent's Follow-Up ATK, which doesn't consume Charge.
- Traces. A2 recovers 1 Skill Point after his Talent's Follow-Up ATK (once per turn), A4 advances his action by 20% when he leaves Departed and by 30% at the start of each wave, and A6 makes his Ultimate count as a Follow-Up ATK while the Prey takes 25% more Follow-Up DMG.
Rotation
- Use his Technique to open with +30% DMG for 2 turns.
- Mark the boss (or the priority target) with his Skill.
- Let your team attack it: Moze stays off the field until the 9 Charge are spent, then comes back and marks again.
- Use his Ultimate whenever it's ready.
Tips
- SP-neutral and off the field most of the fight, so his low defensive stats barely matter.
- He gets the most out of teammates who attack very often (Feixiao, Dr. Ratio, Aventurine, Ashveil).
- As a 4★, aim for E6; E2 is the big early spike.
Strengths
- Excellent Follow-Up ATK support, with a 25% Follow-Up DMG taken debuff
- Untargetable most of the fight
- Completely SP-neutral
- High Toughness damage for a non-Break character
- Scales very well with Eidolons, with a strong early E2
Weaknesses
- Often runs into Energy issues
- No AoE at all
- Offers much less outside Follow-Up ATK teams
- Few good supportive Hunt Light Cones outside limited 5★
Notable dupes · Eidolon
20 Energy at the start of battle and 2 Energy per Talent Additional DMG: fixes his Energy issues.
All allies gain +40% CRIT DMG against the Prey — his best Eidolon.
+30% DMG for 2 turns after his Ultimate.
+25% multiplier on his Talent's Follow-Up ATK. Prydwen rates him one tier higher at E6 (T4 instead of T5).
Player builds for Moze
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