Lightning The Hunt

Moze

Shadow Guard of the Yaoqing

TierB
RolesSub DPS
Release2.5

Moze is a 4★ Lightning Hunt sub-DPS who marks an enemy as Prey and then leaves the field. Every ally attack on the Prey triggers his Additional DMG, and every third one a Follow-Up ATK, while the Prey takes more Follow-Up DMG. He's a natural partner for Follow-Up ATK teams, above all Feixiao and Dr. Ratio.

Moze

Follow-Up sub-DPS

Light Cones

Worrisome, Blissful BiS
5★
Best overall for him and his team: CRIT Rate, Follow-Up DMG, and Tame raises the whole team's CRIT DMG against the Prey.
CRIT Rate +18% and Follow-Up ATK DMG +30%; Follow-Up ATKs apply Tame, raising allies' CRIT DMG against the target by 12% per stack (up to 2).
Baptism of Pure Thought
5★
Highest personal damage, but usually better on the carry he supports.
CRIT DMG +20%, +8% more per debuff on the target (up to 3), and the Ultimate grants +36% DMG and lets Follow-Up ATKs ignore 24% DEF for 2 turns.
Swordplay
4★
Best 4★ (S5): his multi-hit attacks stack it very fast, and he never switches targets.
DMG +8% each time the wearer hits the same target (up to 5 stacks), reset when switching targets.
Cruising in the Stellar Sea
5★
Free 5★ from Herta's Store: CRIT Rate, and the ATK buff lasts a long time on him.
CRIT Rate +8% (+8% more against enemies at 50% HP or less), and defeating an enemy grants +20% ATK for 2 turns.
See You at the End
4★
4★ with CRIT DMG and Skill/Follow-Up DMG.
CRIT DMG +24%, and Skill and Follow-Up ATK DMG +24%.
Final Victor
4★
F2P 4★: ATK and stacking CRIT DMG on CRIT hits.
ATK +12%, and each CRIT hit grants +8% CRIT DMG until the end of the turn (up to 4 stacks).

Relics

Pioneer Diver of Dead Waters ×4
Best in slot: his Prey mark counts as a debuff, and the buff stays up while he's off the field.
Set effects
2pIncreases DMG dealt to enemies with debuffs by 12%.
4pIncreases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
The Ashblazing Grand Duke ×4
Close second: his multi-hit Follow-Up ATKs stack the 4-piece effectively.
Set effects
2pIncreases the DMG dealt by Follow-Up ATK by 20%.
4pWhen the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.
The Ashblazing Grand Duke ×2
Pioneer Diver of Dead Waters ×2
Flexible mix while farming.
Set effects
2pIncreases the DMG dealt by Follow-Up ATK by 20%.
2pIncreases DMG dealt to enemies with debuffs by 12%.
Eagle of Twilight Line ×4
Specialist option to generate more attacks (and Flying Aureus) for Feixiao; it works even while he's Departed.
Set effects
2pIncreases Wind DMG by 10%.
4pAfter the wearer uses their Ultimate, their action is Advanced Forward by 25%.

Planar ornaments

Duran, Dynasty of Running Wolves ×2
Best damage option: his teams reach 5 stacks almost instantly.
Set effects
2pWhen an ally character uses a Follow-Up ATK, the wearer gains 1 stack of "Merit," stacking up to 5 time(s). Each stack of "Merit" increases the DMG dealt by the wearer's Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
Izumo Gensei and Takama Divine Realm ×2
ATK and 12% CRIT Rate with another Hunt teammate (Feixiao, Ashveil…).
Set effects
2pIncreases the wearer's ATK by 12%. When entering battle, if at least one teammate follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
Inert Salsotto ×2
CRIT Rate and Ultimate/Follow-Up DMG, no condition.
Set effects
2pIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.

Main stats

Body
CRIT Rate / CRIT DMG
Feet
ATK%
Planar Sphere
Lightning DMG Boost
Link Rope
ATK%

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4SPD

Stat targets

  • CRIT Rate: 80–100%
  • CRIT DMG: 120–140%+
  • ATK: 2,400–2,600+ (Game8: 2,800+)
  • SPD: no specific target — just enough to act early and mark again quickly

Talent priority

Talent
Ultimate
Skill
Basic ATK

Major Trace priority: Nightfeather (A2) > Vengewise (A6) > Daggerhold (A4). As a 4★, aim for E6.

Teams

Recommended teams

Feixiao Follow-Up

His best partner: Feixiao attacks at least three times per turn to spend his Charge, and he feeds her Flying Aureus while amplifying her Follow-Up DMG.

Dr. Ratio Follow-Up

Moze provides 2 debuffs for Dr. Ratio's kit and the Follow-Up DMG taken debuff, while Ratio's frequent attacks spend his Charge.

Free-to-play

Accessible Hunt team: March 7th (The Hunt) attacks often and Yukong buffs the team.

Guide

How to play

How he works

  • Skill. Marks one enemy as Prey, deals Lightning DMG and gives Moze 9 Charge. As long as a Prey exists, Moze is in the Departed state: he leaves the field and can't be targeted.
  • Talent. Each time an ally attacks the Prey, Moze deals Additional DMG and consumes 1 Charge; every 3 Charge consumed, he launches a Follow-Up ATK on the Prey. When Charge runs out, the Prey mark disappears and Moze comes back.
  • Ultimate (120 Energy). A big hit followed by his Talent's Follow-Up ATK, which doesn't consume Charge.
  • Traces. A2 recovers 1 Skill Point after his Talent's Follow-Up ATK (once per turn), A4 advances his action by 20% when he leaves Departed and by 30% at the start of each wave, and A6 makes his Ultimate count as a Follow-Up ATK while the Prey takes 25% more Follow-Up DMG.

Rotation

  1. Use his Technique to open with +30% DMG for 2 turns.
  2. Mark the boss (or the priority target) with his Skill.
  3. Let your team attack it: Moze stays off the field until the 9 Charge are spent, then comes back and marks again.
  4. Use his Ultimate whenever it's ready.

Tips

  • SP-neutral and off the field most of the fight, so his low defensive stats barely matter.
  • He gets the most out of teammates who attack very often (Feixiao, Dr. Ratio, Aventurine, Ashveil).
  • As a 4★, aim for E6; E2 is the big early spike.

Strengths

  • Excellent Follow-Up ATK support, with a 25% Follow-Up DMG taken debuff
  • Untargetable most of the fight
  • Completely SP-neutral
  • High Toughness damage for a non-Break character
  • Scales very well with Eidolons, with a strong early E2

Weaknesses

  • Often runs into Energy issues
  • No AoE at all
  • Offers much less outside Follow-Up ATK teams
  • Few good supportive Hunt Light Cones outside limited 5★

Notable dupes · Eidolon

E1
Solid upgrade

20 Energy at the start of battle and 2 Energy per Talent Additional DMG: fixes his Energy issues.

E2
Big upgrade

All allies gain +40% CRIT DMG against the Prey — his best Eidolon.

E4
Solid upgrade

+30% DMG for 2 turns after his Ultimate.

E6
Big upgrade

+25% multiplier on his Talent's Follow-Up ATK. Prydwen rates him one tier higher at E6 (T4 instead of T5).

Community

Player builds for Moze

No shared builds yet. Be the first!

No screenshot? Create a gorgeous build card with our tool.