Physical Abundance

Natasha

Doctor of the Underworld

TierC
RolesSustain
Release1.0

Natasha is a Physical Abundance healer whom every player gets for free through the Belobog story. Her Skill heals one ally, cleanses a debuff and adds healing over time, her Ultimate heals the whole team for only 90 Energy, and her Talent boosts healing on allies at 30% HP or lower. She carries early and mid-game content, but her healing falls behind in endgame modes.

Natasha

Healer

Light Cones

Night of Fright BiS
5★
Best in slot (Huohuo's signature): Energy Regeneration Rate, an emergency heal whenever an ally uses their Ultimate, and stacking ATK for the team.
Energy Regeneration Rate +12%; any ally's Ultimate heals the lowest-HP ally for 10% of Max HP, and healed allies gain +2.4% ATK (up to 5 stacks).
Time Waits for No One
5★
Standard 5★ (Bailu's signature): Max HP and Outgoing Healing, plus Additional DMG based on her healing.
Max HP +18% and Outgoing Healing +12%; part of the healing done is dealt back as Additional DMG once per turn.
Post-Op Conversation
4★
Best 4★ for her (S5): Energy Regeneration Rate and extra Outgoing Healing on her Ultimate.
Energy Regeneration Rate +8%, and Outgoing Healing +12% when using the Ultimate.
Warmth Shortens Cold Nights
4★
Game8's 4★ pick: Max HP, and her Basic ATKs and Skills heal the whole team a little.
Max HP +16%, and Basic ATKs and Skills heal all allies for 2% of their Max HP.
Perfect Timing
4★
4★ option (S5): Effect RES, part of which becomes Outgoing Healing.
Effect RES +16%, and Outgoing Healing rises by 33% of Effect RES (up to +15%).
Quid Pro Quo
4★
Utility 4★: regenerates Energy for a random ally at the start of each of her turns.
At the start of the wearer's turn, regenerates 8 Energy for a random ally below 50% Energy.

Relics

Warrior Goddess of Sun and Thunder ×4
Best in slot for healers: SPD, and +15% CRIT DMG for the whole team whenever she heals an ally.
Set effects
2pIncreases SPD by 6%.
4pWhen the wearer or their memosprite provides healing to ally targets other than themselves, the wearer gains "Gentle Rain," which lasts for 2 turn(s) and can only trigger once per turn. While the wearer has "Gentle Rain," SPD increases by 6% and all allies' CRIT DMG increases by 15%. This effect cannot stack.
Messenger Traversing Hackerspace ×4
Supportive option: her Ultimate targets allies, so it also gives the team +12% SPD for 1 turn.
Set effects
2pIncreases SPD by 6%.
4pWhen the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Passerby of Wandering Cloud ×2
Messenger Traversing Hackerspace ×2
Flexible mix: Outgoing Healing and SPD.
Set effects
2pIncreases Outgoing Healing by 10%.
2pIncreases SPD by 6%.
Passerby of Wandering Cloud ×4
An extra Skill Point at the start of battle, for teams that spend a lot early.
Set effects
2pIncreases Outgoing Healing by 10%.
4pAt the start of the battle, immediately regenerates 1 Skill Point.

Planar ornaments

Fleet of the Ageless ×2
Prydwen's top pick: Max HP, and +8% ATK for all allies at 120 SPD or more.
Set effects
2pIncreases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Giant Tree of Rapt Brooding ×2
Game8's top pick: SPD, and more Outgoing Healing at 135 SPD (even more at 180).
Set effects
2pIncreases the wearer's SPD by 6%. When the wearer's SPD is 135/180 or higher, the wearer and their memosprite's Outgoing Healing increases by 12%/20%.
Broken Keel ×2
+10% CRIT DMG for the whole team once she has 30% Effect RES — easy, since her Traces and the set itself already give 28%.
Set effects
2pIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

Main stats

Body
Outgoing Healing Boost / HP%
Feet
SPD
Planar Sphere
HP%
Link Rope
Energy Regeneration Rate / HP%

Substat priority

1SPD 2HP% 3Effect RES 4DEF%

Stat targets

  • HP: 5,200–6,100+
  • SPD: 134 (recommended), 143 or 160
  • Energy Regeneration Rate: 19.44%+ (rope)
  • DEF: 800–1,000+

Talent priority

Ultimate
Skill
Talent
Basic ATK

Major Trace priority: Soothe (A2) > Recuperation (A6) > Healer (A4).

Teams

Recommended teams

DoT

The DoT team recorded with her on Prydwen: the three damage dealers do the work, and Natasha only has to keep the team topped up.

Clara counters

Clara draws enemy attacks, and Natasha's Skill and healing over time keep her countering; Tingyun and Pela boost her damage.

Starter team

Game8's free-to-play team built from story and early characters.

Guide

How to play

How she works

  • Love, Heal, and Choose (Skill). Heals one ally for 10.5% of Natasha's Max HP + 280, then again (7.2% + 192) at the start of their turns for 2 turns — 3 turns with Recuperation (A6). Soothe (A2) also removes 1 debuff from the target.
  • Gift of Rebirth (Ultimate, 90 Energy). Heals all allies for 13.8% of her Max HP + 368.
  • Innervation (Talent). +50% Outgoing Healing on allies at 30% HP or lower, healing over time included.
  • Hypnosis Research (Technique). Starts the fight with an attack that Weakens all enemies: they deal 30% less DMG for 1 turn.

Rotation

  1. Open with her Technique to Weaken all enemies.
  2. Use Basic ATKs by default to generate Skill Points.
  3. Use her Skill on the ally taking the most damage (or carrying a debuff to cleanse), and her Ultimate when the whole team needs healing.

Tips

  • Stack HP%: all her healing scales with her Max HP.
  • SPD lets her act — and heal — more often. With Warrior Goddess of Sun and Thunder, each heal on an ally also gives the whole team CRIT DMG.
  • Against the heavy AoE pressure of endgame modes she struggles to keep up without spending lots of Skill Points: a premium sustain is far more comfortable there.

Strengths

  • Free for every player through the story
  • Cheap 90-Energy team-wide heal
  • Her Skill cleanses a debuff and adds healing over time
  • Strong emergency healing on allies at low HP
  • Carries early and mid-game content

Weaknesses

  • Healing output and frequency are too low for endgame pressure
  • Needs Skill Points when the team takes heavy damage
  • Outclassed by almost every other sustain

Notable dupes · Eidolon

E2
Solid upgrade

After her Ultimate, allies at 30% HP or lower receive extra healing over time for 1 turn.

E4
Solid upgrade

5 extra Energy each time she is attacked, for even more frequent Ultimates.

E6
Optional

Her Basic ATK deals extra Physical DMG equal to 40% of her Max HP. According to Prydwen, her Eidolons don't lift her out of her tier.

Community

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