SD
Physical
Jovial Deception: Shadowdimmer
Songque
Jovial Deception: Shadowdimmer is Songque's S-rank SD-type Physical battlesuit, the first Trick Staff user, protected by Wheel of Destiny. A ranged attacker, she summons Shadow Frames, turns into her Divine Gold form in Stellar Outburst and calls her teammates' Phantoms for support attacks. She instantly detonates the Critical Value of SD enemies, which gives her strong niche match-ups (v9.0 CN top 100 against Shadow Epernay, v8.8 against the Alien Guard), and she is a great Law of Ascension support, but she is underwhelming outside her optimal bosses.
DPS / Support (same gear)
Weapons



Stigmata
Set effects
Set effects
Stat targets
- Stigmata affixes: full ATK, or 1–2 Crit DMG (Marisa Impact)
- Never take the "Crit Rate" affix: it is actually the CRT stat, not Crit Rate
- S0 with full signature gear is enough for most players
Talent priority
Where to get her: Battle Pass, along with her weapon; her stigma set is craftable (Marisa Impact).
Recommended teams
Mono SD Wheel of Destiny
v9.0 CN top 100 against Shadow Epernay, with the Senadina AstralOp. Standard shape: a Breach support (Wings of Panacea, Lone Planetfarer or Deepspace Anchor) plus another support; Hi♪ Love Elf♥ or Deepspace Anchor add damage against SD enemies.
Alien Guard (v8.8)
v8.8 CN top 100 against the Physical-weather Alien Guard, with the Serapeum AstralOp (at S0 it makes almost all her attacks crit). The other v8.8 top lineup used Lone Destruction instead of Miss Espionage.
Law of Ascension support
Marisa Impact's Reign Solaris rotation runs Jovial Deception and Sparkle: under Law of Ascension her QTE refills her Combo KE and Shadow Frames, so her sequence is much faster, and she brings Crit DMG, QTE DMG and the DEF impair. She is still used as a Law of Ascension support from time to time (Marisa Impact).
How to play
Core loop
- In her normal form, Basic ATK SEQ 1, 2 and 3 (and QTE or Ultimate Evasion) generate different Shadow Frames, up to 3 (6 with her signature staff). With 3 frames, tap Weapon to recall them: Stardust Flash hits, and on hit it triggers every teammate's QTE (8s CD).
- Each recalled frame or consumed Odd Thought restores 10 Combo KE; at 60, hold ATK for her Combo ATK Swim of Dragon (1,966% ATK).
- Her Ultimate can be cast at any SP and consumes all of it, dealing 8.5% ATK more per SP spent (24s CD).
- Her Combo ATK detonates the Critical Value of SD-type enemies, and the whole team can consume Stardust Remnants for more damage against them.
Astral Ring (Wheel of Destiny)
- Her Combo ATKs consume her Stellar Drain during Astral Ring Charging (20 Intensity under Wheel of Destiny).
- In Stellar Outburst she takes her Divine Gold form: Basic ATK becomes a 3-hit combo that builds Odd Thoughts, her Weapon Skill spends them, and her Combo ATK becomes Spectacle of Light. Teammates can't be switched in; tap their avatars to summon their Phantoms for support attacks, which also give her Rondo in the Shadows.
- Under Wheel of Destiny, casting her Ultimate in Stellar Outburst ends it and refunds 25% of the remaining duration as Intensity.
- In Elemental Breaker state she gains +33% Physical DMG above 100% Crit Rate, or +22% Crit Rate and Physical DMG below it: Lone Planetfarer and Deepspace Anchor are the Part 2 sources.
As a support
- In Law of Ascension teams her QTE fully restores Combo KE and creates 3 Shadow Frames, so her sequence is much faster. Her Combo ATK or QTE gives the team Another Possibility (3-piece set) for 25s and impairs enemies (DEF -55%) while she is on the field.
Marisa Impact's Elysian Realm loops: Stellar Outburst = use a Phantom, spam Basic ATK until Combo ATK is ready, repeat, then Ultimate before Outburst ends; Astral Ring Charging = Basic ATK, then Weapon and Combo ATK in a loop.
Strengths
- SD counter: instantly detonates the Critical Value of SD enemies and gathers Stardust Remnants.
- Strong in her optimal match-ups (v9.0 CN top 100 against Shadow Epernay).
- Great Law of Ascension support with a much faster sequence there, plus DEF impair from her set.
- Ranged attacker with a one-time death save; obtainable from the Battle Pass.
Weaknesses
- Underwhelming outside her optimal match-ups (Marisa Impact).
- Her signature staff is a must: without it her rotation is twice as slow.
- Slow to build Stellar Drain as a Wheel of Destiny support, and not the best support for any Wheel of Destiny team.
- She relies on Crit Rate buffs (Serapeum or Bailu Youyun AstralOp, or supports that give Crit Rate).
Notable dupes · Rank
Her Stellar Outburst Combo ATK is enhanced with extra hits and damage.
Her Weapon Skill restores SP and triggers up to 3s of Time Fracture, plus an extra hit when entering Stellar Outburst.
Wheel of Destiny support: enemies take 7% (instead of 5.5%) more Elemental and Physical DMG from Wheel of Destiny teammates during Stellar Outburst.
Bigger Ultimate cap, Ultimates recover Astral Ring Intensity and cool 3s faster in Outburst, and all team QTEs deal 18% more Total DMG (good in Law of Ascension).
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Sources & references
- https://honkaiimpact3.hoyoverse.com/global/en-us/news/124965
- https://honkaiimpact3.hoyoverse.com/global/fr-fr/news/124965
- https://honkaiimpact3.fandom.com/wiki/Jovial_Deception:_Shadowdimmer
- https://honkaiimpact3.fandom.com/wiki/Purge_of_Ten_Faces:_Axial_Shift
- https://honkaiimpact3.fandom.com/wiki/Leaf%27s_Visions
- https://marisaimpact.com/valk/jd
- https://marisaimpact.com/boss