S SD Physical

Jovial Deception: Shadowdimmer

Songque

TierA
RolesDPS · Support
Release7.6

Jovial Deception: Shadowdimmer is Songque's S-rank SD-type Physical battlesuit, the first Trick Staff user, protected by Wheel of Destiny. A ranged attacker, she summons Shadow Frames, turns into her Divine Gold form in Stellar Outburst and calls her teammates' Phantoms for support attacks. She instantly detonates the Critical Value of SD enemies, which gives her strong niche match-ups (v9.0 CN top 100 against Shadow Epernay, v8.8 against the Alien Guard), and she is a great Law of Ascension support, but she is underwhelming outside her optimal bosses.

Jovial Deception: Shadowdimmer

DPS / Support (same gear)

Weapons

Purge of Ten Faces: Axial Shift BiS
S
Best in slot: must-have. It raises her frame and Odd Thought caps from 3 to 6 and adds big team buffs under Wheel of Destiny.
PRI-ARM of Purge of Ten Faces: on Jovial Deception: Shadowdimmer, 6 max Shadow Frames and Odd Thoughts, an enhanced Weapon Skill under Wheel of Destiny, +15% team QTE DMG and big team Physical/Elemental DMG buffs.
Purge of Ten Faces
A
The base signature staff (also in the Battle Pass): keeps the doubled caps that make her rotation work.
Jovial Deception: Shadowdimmer's signature trick staff: raises her Shadow Frame and Odd Thought caps from 3 to 6, unlocks her enhanced Weapon Skill under Wheel of Destiny and buffs team Total and QTE DMG.
Fair Judgment
A
BBS "universal" pick, craftable; expect a much slower rotation.
Craftable trick staff: +30% Combo ATK Physical DMG and +20% Weapon Skill and Combo ATK Total DMG after the Weapon Skill hits.

Stigmata

Leaf's Visions T Top
Leaf's Visions M Middle
Leaf's Visions B Bottom
Very important: the 3-piece impairs enemies (DEF -55%), her only impair source in Astral Ring teams without Lone Planetfarer. Craftable in the Foundry.
Set effects
2pTotal DMG taken -20% and team Crit DMG and Elemental DMG +10%. On Jovial Deception: Shadowdimmer: enemies take 7% more Physical DMG from her, and Another Possibility adds 30% Crit DMG and Elemental DMG under Wheel of Destiny.
3pCrit Rate +7% and Crit DMG +12%. On Jovial Deception: Shadowdimmer: Combo ATK or QTE hits, Stellar Outburst or Stellar Surplus give the team Another Possibility for 25s, and enemies are impaired (DEF -55%) while she is on the field under Wheel of Destiny or Law of Ascension.
Marco Polo T Top
Marco Polo M Middle
Marco Polo B Bottom
BBS transitional Physical set.
Set effects
2pAbove 25 combo hits, Combo and Charged ATKs deal 250% ATK of bonus Physical DMG on hit (CD: 5s).
3pAbove 25 combo hits, the wearer heals 200 HP every 5s.

Stat targets

  • Stigmata affixes: full ATK, or 1–2 Crit DMG (Marisa Impact)
  • Never take the "Crit Rate" affix: it is actually the CRT stat, not Crit Rate
  • S0 with full signature gear is enough for most players

Talent priority

Special ATK
Ultimate
Passive
Leader
Basic ATK
Evasion

Where to get her: Battle Pass, along with her weapon; her stigma set is craftable (Marisa Impact).

Teams

Recommended teams

Mono SD Wheel of Destiny

Jovial Deception: Shadowdimmer
Wings of Panacea
Hi♪ Love Elf♥

v9.0 CN top 100 against Shadow Epernay, with the Senadina AstralOp. Standard shape: a Breach support (Wings of Panacea, Lone Planetfarer or Deepspace Anchor) plus another support; Hi♪ Love Elf♥ or Deepspace Anchor add damage against SD enemies.

Alien Guard (v8.8)

Jovial Deception: Shadowdimmer
Hi♪ Love Elf♥
Miss Espionage

v8.8 CN top 100 against the Physical-weather Alien Guard, with the Serapeum AstralOp (at S0 it makes almost all her attacks crit). The other v8.8 top lineup used Lone Destruction instead of Miss Espionage.

Law of Ascension support

Marisa Impact's Reign Solaris rotation runs Jovial Deception and Sparkle: under Law of Ascension her QTE refills her Combo KE and Shadow Frames, so her sequence is much faster, and she brings Crit DMG, QTE DMG and the DEF impair. She is still used as a Law of Ascension support from time to time (Marisa Impact).

Guide

How to play

Core loop

  • In her normal form, Basic ATK SEQ 1, 2 and 3 (and QTE or Ultimate Evasion) generate different Shadow Frames, up to 3 (6 with her signature staff). With 3 frames, tap Weapon to recall them: Stardust Flash hits, and on hit it triggers every teammate's QTE (8s CD).
  • Each recalled frame or consumed Odd Thought restores 10 Combo KE; at 60, hold ATK for her Combo ATK Swim of Dragon (1,966% ATK).
  • Her Ultimate can be cast at any SP and consumes all of it, dealing 8.5% ATK more per SP spent (24s CD).
  • Her Combo ATK detonates the Critical Value of SD-type enemies, and the whole team can consume Stardust Remnants for more damage against them.

Astral Ring (Wheel of Destiny)

  • Her Combo ATKs consume her Stellar Drain during Astral Ring Charging (20 Intensity under Wheel of Destiny).
  • In Stellar Outburst she takes her Divine Gold form: Basic ATK becomes a 3-hit combo that builds Odd Thoughts, her Weapon Skill spends them, and her Combo ATK becomes Spectacle of Light. Teammates can't be switched in; tap their avatars to summon their Phantoms for support attacks, which also give her Rondo in the Shadows.
  • Under Wheel of Destiny, casting her Ultimate in Stellar Outburst ends it and refunds 25% of the remaining duration as Intensity.
  • In Elemental Breaker state she gains +33% Physical DMG above 100% Crit Rate, or +22% Crit Rate and Physical DMG below it: Lone Planetfarer and Deepspace Anchor are the Part 2 sources.

As a support

  • In Law of Ascension teams her QTE fully restores Combo KE and creates 3 Shadow Frames, so her sequence is much faster. Her Combo ATK or QTE gives the team Another Possibility (3-piece set) for 25s and impairs enemies (DEF -55%) while she is on the field.

Marisa Impact's Elysian Realm loops: Stellar Outburst = use a Phantom, spam Basic ATK until Combo ATK is ready, repeat, then Ultimate before Outburst ends; Astral Ring Charging = Basic ATK, then Weapon and Combo ATK in a loop.

Strengths

  • SD counter: instantly detonates the Critical Value of SD enemies and gathers Stardust Remnants.
  • Strong in her optimal match-ups (v9.0 CN top 100 against Shadow Epernay).
  • Great Law of Ascension support with a much faster sequence there, plus DEF impair from her set.
  • Ranged attacker with a one-time death save; obtainable from the Battle Pass.

Weaknesses

  • Underwhelming outside her optimal match-ups (Marisa Impact).
  • Her signature staff is a must: without it her rotation is twice as slow.
  • Slow to build Stellar Drain as a Wheel of Destiny support, and not the best support for any Wheel of Destiny team.
  • She relies on Crit Rate buffs (Serapeum or Bailu Youyun AstralOp, or supports that give Crit Rate).

Notable dupes · Rank

S2
Solid upgrade

Her Stellar Outburst Combo ATK is enhanced with extra hits and damage.

SS
Solid upgrade

Her Weapon Skill restores SP and triggers up to 3s of Time Fracture, plus an extra hit when entering Stellar Outburst.

SS2
Optional

Wheel of Destiny support: enemies take 7% (instead of 5.5%) more Elemental and Physical DMG from Wheel of Destiny teammates during Stellar Outburst.

SSS
Solid upgrade

Bigger Ultimate cap, Ultimates recover Astral Ring Intensity and cool 3s faster in Outburst, and all team QTEs deal 18% more Total DMG (good in Law of Ascension).

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