S IMG Physical

Reign Solaris

Durandal

TierA
RolesDPS · Support
Release8.0

Reign Solaris is Durandal's S-rank IMG-type Physical battlesuit, a Javelin user protected by Law of Ascension. She switches between a ground Rampager form and a hoverboard Skyrider form, spams Charged ATKs with huge shield-break and Stun Trauma, and transfers damage from an IMG enemy's Nihilus Shell to its Seed. She is a strong Physical/IMG DPS that rarely gets her own Abyss bosses now (v8.8 CN top 100 against Bygone Deliverance), the best support for Part 1 Physical teams, and a situational support in Law of Ascension and Grail of Infinitude teams (v9.0 CN top 100 with Planar Armament).

Reign Solaris

DPS / Support (same gear)

Weapons

Valorous Effulgence: New Voyage BiS
S
Best in slot: must-have for her rotation, plus team Crit DMG and Elemental DMG.
PRI-ARM of Valorous Effulgence: on Reign Solaris, extra javelins on Sky-Splitting Flash, Rampager Charged ATK SEQ 3 cuts the Weapon Skill CD by 30s, team Crit DMG and Elemental DMG +20%, and up to 50% of the damage dealt to an IMG Nihilus Shell transferred to its Seed.
Valorous Effulgence
A
The base signature javelin: keeps the Weapon Skill reset and the 40–50% IMG damage transfer.
Reign Solaris's signature javelin: extra javelins on Sky-Splitting Flash, Charged ATK SEQ 3 cuts the Weapon Skill CD by 30s, and Star Strafe transfers 40–50% of the damage dealt to an IMG Nihilus Shell to its Seed.
Mirage Spearhead
A
BBS "universal" pick; you lose the Weapon Skill reset.
Foundry-craftable 4★ javelin: its active depends on the wielder, and it gives +8% Total DMG, raised to 15% in Cosmic Dominance state.

Stigmata

Illuminating the Universe T Top
Illuminating the Universe M Middle
Illuminating the Universe B Bottom
Best in slot: all buffs, and the 3-piece impairs enemies (DEF -55%). Craftable in the Foundry.
Set effects
2pTotal DMG taken -20%. On Reign Solaris: Crit DMG +80%, and Resplendent Determination holders deal 16% more Crit DMG and Elemental DMG.
3pUltimate Crit Rate and Crit DMG +30%. On Reign Solaris: Charged ATK or QTE hits, Stellar Outburst or Stellar Surplus give the team Resplendent Determination for 25s; enemies are impaired (DEF -55%) under Law of Ascension, with buffs for Part 1, Wheel of Destiny and Grail of Infinitude teams too.
Marco Polo T Top
Marco Polo M Middle
Marco Polo B Bottom
BBS transitional Physical set.
Set effects
2pAbove 25 combo hits, Combo and Charged ATKs deal 250% ATK of bonus Physical DMG on hit (CD: 5s).
3pAbove 25 combo hits, the wearer heals 200 HP every 5s.

Stat targets

  • Stigmata affixes: ATK on every piece (Marisa Impact)
  • S0 with full signature gear is enough for most players
  • SS raises the IMG Shell-to-Seed transfer of L3 and EX Charged ATKs from 35% to 50%

Talent priority

Special ATK
Passive
Ultimate
Leader
Basic ATK
Evasion

Where to get her: Battlesuit Supply; Valorous Effulgence from the Equipment Supply; her stigma set from the Equipment Supply or the Foundry (Marisa Impact).

Teams

Recommended teams

Law of Ascension DPS (Marisa Impact rotation)

Marisa Impact's DPS rotation uses Jovial Deception and Sparkle; her supports depend on the boss: Sparkle for Ultimate CD and SP, Jovial Deception against SD enemies, Miss Espionage or Ba-Dum! (see the v8.8 team below), Lone Planetfarer for Breach. The Theresa AstralOp gives a double Stellar Shift, more HP Loss DMG and +27% Crit Rate.

Bygone Deliverance (v8.8)

v8.8 CN top 100 lineup against Bygone Deliverance, with the Theresa AstralOp; the other top lineup used Ba-Dum! instead of Miss Espionage.

Support for Planar Armament

Used in the v9.0 CN top 100 against the Extreme Flying Fish, with Chenxue. In Part 1 Physical teams (e.g. Dreamweaver) she replaces Terminal Aide 0017.

Guide

How to play

Core loop

  • Her Basic ATK fills her Sunlight meter (300 max); with full Sunlight her Charged ATK is quick-cast. Hold ATK to charge L1, L2 or L3 Charged ATKs: Iron Body, -80% DMG taken while charging, more Stun Trauma and shield-break per level, and L3 pulls enemies in.
  • Her Weapon Skill Take Off switches her to Skyrider form on the hoverboard (3 Skylight Brilliance, each L3 Charged ATK spends one and lets you follow with a Charged ATK EX). The Weapon Skill then cools down for 60s, reduced by 5/10/30s per L1/L2/L3 Charged ATK hit (her signature javelin makes Rampager's Charged ATK SEQ 3 reset it).
  • Her Ultimate (100 SP, 20s CD) deals 1,300% ATK, inflicts 9 Stun Trauma and makes an IMG enemy's Nihilus Shell pass 200% of its damage to the Seed.

Astral Ring (Law of Ascension)

  • Her Stellar Shift is Sky-Splitting Flash: tap the button prompts to charge up to 4 extra hits. As the leader, it refills her Sunlight and gives 10s of Augmented Ascension, during which you hold ATK to quick-cast Charged ATKs over and over; her next 3 enhanced L3 or EX Charged ATKs then reset her teammates' switch CD and trigger their QTE.
  • During Astral Ring Charging, her L3 Charged ATK consumes her Stellar Drain.

As a support

  • Her QTE or Charged ATK gives the team Resplendent Determination (3-piece set) for 25s.
  • Without Astral Ring (Part 1 teams): shield-break for the whole team, a big L3 Charged ATK after QTE that impairs enemies (DEF -70%), and her Ultimate makes enemies take 15% more Physical DMG from her teammates. She beats Terminal Aide 0017 by about 30% (Marisa Impact).

Marisa Impact's DPS rotation (with Sparkle and Jovial Deception): alternate between supports; with other supports (Lone Planetfarer or Ba-Dum!), just swap them into the same slots.

Strengths

  • Strong Physical/IMG DPS with huge shield-break and Stun Trauma.
  • IMG counter: several skills transfer damage from the Nihilus Shell to the Seed.
  • Best support for Part 1 Physical teams, about 30% better than Terminal Aide 0017 (Marisa Impact).
  • Tanky: Iron Body and -80% DMG taken while charging, plus a hover shield that auto-blocks hits.

Weaknesses

  • Her DPS bosses rarely appear in the Abyss now; she can still shine in the Memorial Arena (Marisa Impact).
  • Not the best support for any Part 2 team besides niche shield-break or Stun needs.
  • Her signature javelin is a must: without it, her Weapon Skill stays on cooldown after Charged ATKs.

Notable dupes · Rank

S1
Optional

With Fearless Vanguard, enemies take more Physical DMG from her (9% to 12%) and the team deals more Total DMG (6% to 11%).

SS
Solid upgrade

L3 and EX Charged ATKs transfer 50% (instead of 35%) of the IMG Shell's damage to the Seed, and her self buff gets stronger.

SS1
Solid upgrade

Without Astral Ring, enemies take 18% (instead of 10%) more Total DMG: a Part 1 support upgrade.

SS2
Optional

More Shield DMG for her and the team under Law of Ascension.

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