IMG
Physical
Reign Solaris
Durandal
Reign Solaris is Durandal's S-rank IMG-type Physical battlesuit, a Javelin user protected by Law of Ascension. She switches between a ground Rampager form and a hoverboard Skyrider form, spams Charged ATKs with huge shield-break and Stun Trauma, and transfers damage from an IMG enemy's Nihilus Shell to its Seed. She is a strong Physical/IMG DPS that rarely gets her own Abyss bosses now (v8.8 CN top 100 against Bygone Deliverance), the best support for Part 1 Physical teams, and a situational support in Law of Ascension and Grail of Infinitude teams (v9.0 CN top 100 with Planar Armament).
DPS / Support (same gear)
Weapons



Stigmata
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece (Marisa Impact)
- S0 with full signature gear is enough for most players
- SS raises the IMG Shell-to-Seed transfer of L3 and EX Charged ATKs from 35% to 50%
Talent priority
Where to get her: Battlesuit Supply; Valorous Effulgence from the Equipment Supply; her stigma set from the Equipment Supply or the Foundry (Marisa Impact).
Recommended teams
Law of Ascension DPS (Marisa Impact rotation)
Marisa Impact's DPS rotation uses Jovial Deception and Sparkle; her supports depend on the boss: Sparkle for Ultimate CD and SP, Jovial Deception against SD enemies, Miss Espionage or Ba-Dum! (see the v8.8 team below), Lone Planetfarer for Breach. The Theresa AstralOp gives a double Stellar Shift, more HP Loss DMG and +27% Crit Rate.
Bygone Deliverance (v8.8)
v8.8 CN top 100 lineup against Bygone Deliverance, with the Theresa AstralOp; the other top lineup used Ba-Dum! instead of Miss Espionage.
Support for Planar Armament
Used in the v9.0 CN top 100 against the Extreme Flying Fish, with Chenxue. In Part 1 Physical teams (e.g. Dreamweaver) she replaces Terminal Aide 0017.
How to play
Core loop
- Her Basic ATK fills her Sunlight meter (300 max); with full Sunlight her Charged ATK is quick-cast. Hold ATK to charge L1, L2 or L3 Charged ATKs: Iron Body, -80% DMG taken while charging, more Stun Trauma and shield-break per level, and L3 pulls enemies in.
- Her Weapon Skill Take Off switches her to Skyrider form on the hoverboard (3 Skylight Brilliance, each L3 Charged ATK spends one and lets you follow with a Charged ATK EX). The Weapon Skill then cools down for 60s, reduced by 5/10/30s per L1/L2/L3 Charged ATK hit (her signature javelin makes Rampager's Charged ATK SEQ 3 reset it).
- Her Ultimate (100 SP, 20s CD) deals 1,300% ATK, inflicts 9 Stun Trauma and makes an IMG enemy's Nihilus Shell pass 200% of its damage to the Seed.
Astral Ring (Law of Ascension)
- Her Stellar Shift is Sky-Splitting Flash: tap the button prompts to charge up to 4 extra hits. As the leader, it refills her Sunlight and gives 10s of Augmented Ascension, during which you hold ATK to quick-cast Charged ATKs over and over; her next 3 enhanced L3 or EX Charged ATKs then reset her teammates' switch CD and trigger their QTE.
- During Astral Ring Charging, her L3 Charged ATK consumes her Stellar Drain.
As a support
- Her QTE or Charged ATK gives the team Resplendent Determination (3-piece set) for 25s.
- Without Astral Ring (Part 1 teams): shield-break for the whole team, a big L3 Charged ATK after QTE that impairs enemies (DEF -70%), and her Ultimate makes enemies take 15% more Physical DMG from her teammates. She beats Terminal Aide 0017 by about 30% (Marisa Impact).
Marisa Impact's DPS rotation (with Sparkle and Jovial Deception): alternate between supports; with other supports (Lone Planetfarer or Ba-Dum!), just swap them into the same slots.
Strengths
- Strong Physical/IMG DPS with huge shield-break and Stun Trauma.
- IMG counter: several skills transfer damage from the Nihilus Shell to the Seed.
- Best support for Part 1 Physical teams, about 30% better than Terminal Aide 0017 (Marisa Impact).
- Tanky: Iron Body and -80% DMG taken while charging, plus a hover shield that auto-blocks hits.
Weaknesses
- Her DPS bosses rarely appear in the Abyss now; she can still shine in the Memorial Arena (Marisa Impact).
- Not the best support for any Part 2 team besides niche shield-break or Stun needs.
- Her signature javelin is a must: without it, her Weapon Skill stays on cooldown after Charged ATKs.
Notable dupes · Rank
With Fearless Vanguard, enemies take more Physical DMG from her (9% to 12%) and the team deals more Total DMG (6% to 11%).
L3 and EX Charged ATKs transfer 50% (instead of 35%) of the IMG Shell's damage to the Seed, and her self buff gets stronger.
Without Astral Ring, enemies take 18% (instead of 10%) more Total DMG: a Part 1 support upgrade.
More Shield DMG for her and the team under Law of Ascension.
Player builds for Reign Solaris
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Related articles
Sources & references
- https://honkaiimpact3.hoyoverse.com/global/en-us/news/127874
- https://honkaiimpact3.hoyoverse.com/global/fr-fr/news/127874
- https://honkaiimpact3.fandom.com/wiki/Reign_Solaris
- https://honkaiimpact3.fandom.com/wiki/Valorous_Effulgence:_New_Voyage
- https://honkaiimpact3.fandom.com/wiki/Illuminating_the_Universe
- https://marisaimpact.com/valk/durandal
- https://marisaimpact.com/boss