S SD Lightning

Deepspace Anchor: First Light

Senadina

TierB
RolesDPS · Support
Release7.3

Deepspace Anchor: First Light is Senadina's S-rank SD-type Lightning battlesuit, the first Drive Core (yoyo) user, protected by World Star. She chains Thunderous Strikes in Thunderous Blazar, leaves Domain Resonance marks, links damage between enemies and shreds SD-type mobs. In v9.0 she is outdated: Wings of Panacea has taken both her swarm niche and her Breach-support role, but she is still a zero-field-time Wheel of Destiny Breach support and a usable World Star piece if you own her. Since v8.8 she can be bought in the Battle Pass Reserve Works.

Deepspace Anchor: First Light

DPS / Support (same gear)

Weapons

Red Star Thunderbolt: Breaking Dawn BiS
S
Best in slot (BBS): bigger Lightning Trace, 16% Elemental vulnerability with Astral Ring active and +35% Lightning DMG for the team's Resonance in Stellar Outburst.
PRI-ARM of Red Star Thunderbolt: +35% Lightning DMG after Weapon Skills for Domain Resonance wielders; on Deepspace Anchor: First Light, Thunder in Clear Skies and Lightning Flash Anchor add an 800% ATK Lightning Trace, enemies take 16% more Elemental DMG with Astral Ring active, and the team's Resonance deals 35% more Lightning DMG in Stellar Outburst.
Red Star Thunderbolt
A
Marisa Impact's pick: huge self and team buffs. Also sold in Reserve Works since v8.8.
Deepspace Anchor: First Light's signature Drive Core: +20% Lightning DMG after Weapon Skills, an extra Lightning Trace on her yoyo finishers and a small Elemental vulnerability; synergy copies make enemies take up to 12% more Weapon Skill DMG.
Skyveil Feathers
A
Marisa Impact's transitional pick: generic Lightning and Total DMG.
Lone Planetfarer's signature Drive Core: +18% Lightning DMG and +12% Total DMG with a Rite of Oblivion teammate; on her, +15 Astral Ring Intensity on her first Celestial Rupture and +7% team Elemental and Physical DMG while Astral Ring is active.
Volatile Sparkler
A
Marisa Impact's other transitional Drive Core, mostly as a stat stick.
Thousand-Faced Maestro: Cameo!'s signature Drive Core: +18% Fire DMG for Domain Resonance wielders and a Fire vulnerability in Stellar Outburst; on her, a 1.5s Time-frozen Domain on I Am Elation!, an extra Quantum Collapse, and enemies take 10% more Elemental and Physical DMG from the team.
The Value of Pi
A
BBS transitional Drive Core: +15% Total DMG (+10% more in Stellar Outburst).
Generic Drive Core: +15% Total DMG (+10% more in Stellar Outburst), and synergy copies boost Weapon Skill DMG.

Stigmata

Perfect Morning T Top
Perfect Morning M Middle
Perfect Morning B Bottom
Best in slot and required for her Wheel of Destiny support role (the M piece and 3-piece need her to spend 30 SP on standby); craftable in the Foundry.
Set effects
2p+20% Total DMG. On Deepspace Anchor: First Light: less DMG taken, extra Lightning DMG on Weapon Skill hits, and +25% Total DMG for Domain Resonance teammates during Astral Ring Charging under World Star.
3pEnemies take 10% more Total DMG from the wearer. On Deepspace Anchor: First Light: 24% more, 25% more from Resonance, and spending 30+ SP on standby makes enemies take 15% more Total and Elemental DMG for 30s; she also keeps Prismatic Stars when she switches in under Wheel of Destiny.
Handel T Top
Zeno M Middle
Handel B Bottom
BBS 'universal' Lightning mix (about 70% of the signature set's offensive ability), no team buffs.
Set effects
2pHigh Baroque Maestro set. Lightning DMG +30%; casting the Ultimate triggers every equipped piece's effect.
3pThe on-field teammate gains a 20% Total DMG Multiplier, and spending 60/120 SP at once makes all enemies take 10%/35% more Lightning DMG for 20s.
2pParadoxical Philosophy set. +35% Total DMG; Lightning DMG from Combo ATKs applies a 15s Butterfly Mark, and a marked enemy explodes for 100% ATK of Lightning DMG every 4 hits from the wearer (CD: 1.5s).
3pButterfly Mark explosions restore 2 SP, and the Ultimate Evasion Skill gives +60% Lightning DMG against marked enemies for 15s.
Darwin T Top
Darwin M Middle
Darwin B Bottom
BBS transitional set.
Set effects
2pEntering the field gives +20% Lightning DMG; taking a hit disables it for 10s and inflicts 3 Paralyze Trauma on nearby enemies.
3pLightning DMG +20% and Move Speed +20%; the 2-piece bonus is only disabled after 2 hits.

Stat targets

  • Stigmata affixes: ATK on every piece (Marisa Impact)
  • As a Wheel of Destiny support, keep her on standby when the battle starts so the 30-SP buffs apply
  • S0 with signature gear is enough for most players

Talent priority

Passive
Basic ATK
Ultimate
Special ATK
Leader
Evasion

Where to get her: she debuted in the v7.3 Battlesuit Supply; since v8.8 her Character Card, Rank-Up Stamps and Red Star Thunderbolt are sold in the Battle Pass Reserve Works, and Perfect Morning can be forged (official notes, Marisa Impact).

Teams

Recommended teams

World Star DPS (mono SD)

Her best options are a Breach support (Wings of Panacea or Lone Planetfarer) plus another support, or a mono-SD team with Wings of Panacea and Ba-Dum! or Hi♪ Love Elf♥. Ba-Dum! and Herrscher of Finality trigger Resonance marks very fast (Marisa Impact).

Wheel of Destiny Breach support (Miss Espionage)

Miss Espionage
Deepspace Anchor: First Light
Hi♪ Love Elf♥

Wheel of Destiny teams usually prefer Lone Planetfarer for damage, but IMG-type bosses are squishy, so Miss Espionage scores higher with Senadina, who just stays on standby (Marisa Impact).

Budget World Star trio (v7.3)

Deepspace Anchor: First Light
Valkyrie Boltstorm
Valkyrie Blastmetal

The v7.3 launch team with the two free A-rank battlesuits; Valkyrie Blastmetal can also trigger Domain Resonance marks.

Guide

How to play

Core loop

  • Basic ATK SEQ 4 (or her QTE) grants Thunderous Pulse, which turns her Weapon Skill into Thunderous Strike (400% ATK, pulls enemies) and starts Thunderous Blazar (8s).
  • In Thunderous Blazar, Thunderous Strike (1,250% ATK) refreshes Thunderous Pulse and becomes Thunder in Clear Skies (1,600% ATK); each use shortens Blazar by 2s. When Blazar ends, the Drive Core Overheats for 12s; her QTE and Basic ATK finishers shorten it.
  • During an evasion or a slide, tap ATK to trigger her Ultimate Evasion Skill and go straight into Basic ATK SEQ 3. Thunder in Clear Skies links up to 5 enemies and shares 40% of its damage with them.
  • Against SD-type enemies, her yoyo finishers trigger Stardust Deconstruction and the whole team gains Stardust Navigation.

Astral Ring (World Star)

  • As the leader she activates World Star (150 Intensity, 25s Stellar Outburst). During Astral Ring Charging, Thunder in Clear Skies consumes her Stellar Drain.
  • Entering Stellar Outburst resets Blazar and Overheat and grants 1 Quantum Mech Energy: the next Thunder in Clear Skies becomes Lightning Flash Anchor (1,600% ATK Resonance), which leaves a Domain Resonance Mark that teammates' Resonance attacks trigger up to 8 times (800% ATK and 4 SP each). Unlike other World Star DPS, she only needs 9 Resonance triggers (Marisa Impact).

As a support

  • Wheel of Destiny: without leaving the back line, she spends 30 SP when the battle starts and when Stellar Outburst starts or ends, giving on-field characters Prismatic Stars (Total and Physical DMG, Physical vulnerability) and 16% Elemental Breach. If she switches in, some of these buffs are lost unless she wears the 3-piece Perfect Morning.
  • World Star: Thunder in Clear Skies and Lightning Flash Anchor give World Star teammates 12% Elemental Breach and 25% Elemental DMG.

Marisa Impact's loop: Astral Ring Charging = Weapon x2 (Thunder in Clear Skies), Weapon, Weapon x2; Stellar Outburst = Weapon (Lightning Flash Anchor), Weapon, Weapon x2, and Ultimate whenever it is ready. If you are lost, just follow the flashing buttons. In the Elysian Realm she does not start a floor with a full Astral Ring: Intensity carries over between floors.

Strengths

  • A Wheel of Destiny Breach support with zero field time: Elemental Breach and Prismatic Stars from the back line.
  • Excellent against SD-type mobs thanks to her damage link and Stardust Remnants.
  • Only needs 9 Resonance triggers as a World Star DPS, which allows unusual teams, and pairs with the Songque AstralOp (+25 initial Astral Ring Intensity).
  • Now purchasable in the Battle Pass Reserve Works, together with Red Star Thunderbolt.

Weaknesses

  • Outdated as both DPS and support: Wings of Panacea power-crept her even on swarm bosses (Marisa Impact).
  • Her Perfect Morning and Wheel of Destiny buffs need her to spend SP while on standby: being on the field when the battle starts wastes them.
  • Overheat downtime and Thunderous Blazar management make her rotation fiddly.
  • Getting her and her weapon through Reserve Works takes over a year for F2P players (Marisa Impact).

Notable dupes · Rank

S2
Solid upgrade

80% of the extra max-HP damage she deals to an SD-type enemy spreads to up to 5 nearby SD-type enemies.

SS
Solid upgrade

+1 Ultimate Evasion charge, Thunderous Blazar lasts 1s longer and Ultimate Evasion empowers Basic ATK SEQ 3 (+450% ATK): one more evade-to-Weapon sequence per rotation.

SS1
Optional

Stronger World Star support: team Elemental Breach 6% and +20% Weapon Skill Total DMG for Domain Resonance members.

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