SD
Lightning
Deepspace Anchor: First Light
Senadina
Deepspace Anchor: First Light is Senadina's S-rank SD-type Lightning battlesuit, the first Drive Core (yoyo) user, protected by World Star. She chains Thunderous Strikes in Thunderous Blazar, leaves Domain Resonance marks, links damage between enemies and shreds SD-type mobs. In v9.0 she is outdated: Wings of Panacea has taken both her swarm niche and her Breach-support role, but she is still a zero-field-time Wheel of Destiny Breach support and a usable World Star piece if you own her. Since v8.8 she can be bought in the Battle Pass Reserve Works.
DPS / Support (same gear)
Weapons





Stigmata
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece (Marisa Impact)
- As a Wheel of Destiny support, keep her on standby when the battle starts so the 30-SP buffs apply
- S0 with signature gear is enough for most players
Talent priority
Where to get her: she debuted in the v7.3 Battlesuit Supply; since v8.8 her Character Card, Rank-Up Stamps and Red Star Thunderbolt are sold in the Battle Pass Reserve Works, and Perfect Morning can be forged (official notes, Marisa Impact).
Recommended teams
World Star DPS (mono SD)
Her best options are a Breach support (Wings of Panacea or Lone Planetfarer) plus another support, or a mono-SD team with Wings of Panacea and Ba-Dum! or Hi♪ Love Elf♥. Ba-Dum! and Herrscher of Finality trigger Resonance marks very fast (Marisa Impact).
Wheel of Destiny Breach support (Miss Espionage)
Wheel of Destiny teams usually prefer Lone Planetfarer for damage, but IMG-type bosses are squishy, so Miss Espionage scores higher with Senadina, who just stays on standby (Marisa Impact).
Budget World Star trio (v7.3)
The v7.3 launch team with the two free A-rank battlesuits; Valkyrie Blastmetal can also trigger Domain Resonance marks.
How to play
Core loop
- Basic ATK SEQ 4 (or her QTE) grants Thunderous Pulse, which turns her Weapon Skill into Thunderous Strike (400% ATK, pulls enemies) and starts Thunderous Blazar (8s).
- In Thunderous Blazar, Thunderous Strike (1,250% ATK) refreshes Thunderous Pulse and becomes Thunder in Clear Skies (1,600% ATK); each use shortens Blazar by 2s. When Blazar ends, the Drive Core Overheats for 12s; her QTE and Basic ATK finishers shorten it.
- During an evasion or a slide, tap ATK to trigger her Ultimate Evasion Skill and go straight into Basic ATK SEQ 3. Thunder in Clear Skies links up to 5 enemies and shares 40% of its damage with them.
- Against SD-type enemies, her yoyo finishers trigger Stardust Deconstruction and the whole team gains Stardust Navigation.
Astral Ring (World Star)
- As the leader she activates World Star (150 Intensity, 25s Stellar Outburst). During Astral Ring Charging, Thunder in Clear Skies consumes her Stellar Drain.
- Entering Stellar Outburst resets Blazar and Overheat and grants 1 Quantum Mech Energy: the next Thunder in Clear Skies becomes Lightning Flash Anchor (1,600% ATK Resonance), which leaves a Domain Resonance Mark that teammates' Resonance attacks trigger up to 8 times (800% ATK and 4 SP each). Unlike other World Star DPS, she only needs 9 Resonance triggers (Marisa Impact).
As a support
- Wheel of Destiny: without leaving the back line, she spends 30 SP when the battle starts and when Stellar Outburst starts or ends, giving on-field characters Prismatic Stars (Total and Physical DMG, Physical vulnerability) and 16% Elemental Breach. If she switches in, some of these buffs are lost unless she wears the 3-piece Perfect Morning.
- World Star: Thunder in Clear Skies and Lightning Flash Anchor give World Star teammates 12% Elemental Breach and 25% Elemental DMG.
Marisa Impact's loop: Astral Ring Charging = Weapon x2 (Thunder in Clear Skies), Weapon, Weapon x2; Stellar Outburst = Weapon (Lightning Flash Anchor), Weapon, Weapon x2, and Ultimate whenever it is ready. If you are lost, just follow the flashing buttons. In the Elysian Realm she does not start a floor with a full Astral Ring: Intensity carries over between floors.
Strengths
- A Wheel of Destiny Breach support with zero field time: Elemental Breach and Prismatic Stars from the back line.
- Excellent against SD-type mobs thanks to her damage link and Stardust Remnants.
- Only needs 9 Resonance triggers as a World Star DPS, which allows unusual teams, and pairs with the Songque AstralOp (+25 initial Astral Ring Intensity).
- Now purchasable in the Battle Pass Reserve Works, together with Red Star Thunderbolt.
Weaknesses
- Outdated as both DPS and support: Wings of Panacea power-crept her even on swarm bosses (Marisa Impact).
- Her Perfect Morning and Wheel of Destiny buffs need her to spend SP while on standby: being on the field when the battle starts wastes them.
- Overheat downtime and Thunderous Blazar management make her rotation fiddly.
- Getting her and her weapon through Reserve Works takes over a year for F2P players (Marisa Impact).
Notable dupes · Rank
80% of the extra max-HP damage she deals to an SD-type enemy spreads to up to 5 nearby SD-type enemies.
+1 Ultimate Evasion charge, Thunderous Blazar lasts 1s longer and Ultimate Evasion empowers Basic ATK SEQ 3 (+450% ATK): one more evade-to-Weapon sequence per rotation.
Stronger World Star support: team Elemental Breach 6% and +20% Weapon Skill Total DMG for Domain Resonance members.
Player builds for Deepspace Anchor: First Light
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Sources & references
- https://honkaiimpact3.hoyoverse.com/global/en-us/news/122688
- https://honkaiimpact3.hoyoverse.com/global/fr-fr/news/122688
- https://honkaiimpact3.hoyoverse.com/global/en-us/news/163759
- https://honkaiimpact3.fandom.com/wiki/Deepspace_Anchor:_First_Light
- https://honkaiimpact3.fandom.com/wiki/Red_Star_Thunderbolt
- https://honkaiimpact3.fandom.com/wiki/Perfect_Morning
- https://marisaimpact.com/valk/sena
- https://marisaimpact.com/statistics