Hydro
Sword
Kamisato Ayato
Pillar of Fortitude
The head of the Yashiro Commission is an on-field Hydro DPS whose Skill turns his Normal Attacks into fast, AoE Shunsuiken slashes that scale with both ATK and Max HP. Easy to play and a strong Hydro applier, he has fallen behind the current Moonsign and Stellar carries, but still works in Freeze, Vaporize and Hyperbloom teams.
Hydro DPS
Weapons






Artifacts
Set effects
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Energy Recharge 130–160% in on-field teams (two Skills per rotation)
- Energy Recharge 155–175% if you rely on his Burst
- CRIT Rate / CRIT DMG around 1:2 (e.g. 65% / 140%)
- ATK about 2,000 and HP about 20,000+
Talent priority
Shunsuiken uses his Skill multipliers, not the Normal Attack talent, so leave Normal Attack at low level.
Recommended teams
Ayato Freeze
His strongest modern team: Escoffier and Citlali shred Hydro RES while applying Cryo, and Furina buffs the party.
Ayato Vaporize
Classic National-style team: Bennett buffs ATK, Kazuha groups and buffs Hydro, Xiangling adds off-field Pyro.
Ayato Hyperbloom
Ayato and Furina spam Hydro for Dendro cores, Kuki triggers Hyperbloom and heals.
How to play
How he works
- Kamisato Art: Kyouka (Skill) makes him dash, leaves a water illusion that explodes for AoE Hydro DMG, and enters Takimeguri Kanka for about 6s: his Normal Attacks become Shunsuiken slashes dealing AoE Hydro DMG (no Charged or Plunging Attacks).
- Shunsuiken hits give Namisen stacks (max 4, 5 at C2) that add DMG based on his Max HP. Kamisato Art: Mine Wo Matoishi Kiyotaki grants 2 stacks on cast and full stacks when the illusion explodes.
- Kamisato Art: Suiyuu (Burst) creates a garden where Bloomwater Blades rain down Hydro DMG and increase the Normal Attack DMG of characters inside. It works off-field.
- Kamisato Art: Michiyuku Hagetsu: while off-field with less than 40 Energy, he regenerates 2 Energy per second.
Rotation
- Q first, then set up your supports.
- E, then chain about 15 Normal Attacks until Takimeguri Kanka ends.
- Swap to your supports, then E and another string of Normal Attacks.
Leaving the field ends Takimeguri Kanka, so finish your string before swapping.
Strengths
- Simple, forgiving gameplay
- Excellent AoE Hydro application, great for Freeze and Hyperbloom
- His Burst helps the team's Normal Attacks and works off-field
- Flexible: works as a carry or as an off-field Burst support
Weaknesses
- Outclassed by the current 7.1 carries (C tier on Game8, T4 on Prydwen)
- Needs a mix of ATK, HP, CRIT and Energy Recharge
- Cannot swap out during Takimeguri Kanka without losing it
- Few meta teams built around him today
Notable dupes · Constellation
+40% Shunsuiken DMG against enemies below 50% HP: unreliable.
A 5th Namisen stack and +50% Max HP at 3 stacks: his biggest personal upgrade.
+15% Normal Attack SPD for the party after his Burst.
Two extra Shunsuiken strikes at 450% ATK after each Skill: a big front-loaded damage boost.
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