Electro
Claymore
Dori
Treasure of Dream Garden
Sumeru's most enterprising merchant is a healer and Energy battery in one package. Her Jinni tethers to the active character to heal them and refill their Energy over time, while her Skill fires homing Electro shots. She sits low on the endgame tier lists in 7.1, but she remains a handy, cheap sustain for Electro-reaction teams.
Healer & battery
Weapons





Artifacts
Set effects
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Energy Recharge 180–220% as the only Electro character (with Favonius), 140–160% with another Electro teammate
- 200% ER also doubles her A4 self-refund (10 Energy per Skill)
- Then HP for healing
Talent priority
Her Burst level raises the Jinni's healing and Energy regeneration; the Skill comes second. Swap to Normal Attack priority only for a C6 driver build.
Recommended teams
C6 Dori Aggravate driver
C6 Dori drives on-field with her Electro infusion while Fischl and Nahida deal damage off-field and Kazuha groups and buffs.
Jean Hyperbloom
Dori heals and triggers Hyperbloom, Xingqiu and Nahida make the cores, Jean adds healing and groups enemies.
Budget Hyperbloom
All 4-stars and the free Dendro Traveler, with Dori as the healer and Electro trigger.
How to play
How she works
- Spirit-Warding Lamp: Troubleshooter Cannon (Skill, 9s cooldown) fires a Troubleshooter Shot that splits into 2 After-Sales Service Rounds, all dealing Electro DMG.
- Compound Interest (A4): when those shots hit, Dori restores 5 Energy to herself for every 100% Energy Recharge she has, up to 15 per Skill.
- Alcazarzaray's Exactitude (Burst, 80 Energy) summons the Jinni for 12s. It connects to the active character, heals them based on Dori's Max HP, regenerates their Energy and applies Electro to them; the connector deals Electro DMG to enemies it touches.
- An Eye for Gold (A1): when the connected character triggers an Electro reaction, her Skill cooldown drops by 1s (once every 3s).
Rotation
- E for Electro and her own Energy.
- Q to summon the Jinni.
- Swap to your carry: the Jinni follows the active character and keeps healing and refilling Energy.
At C6 she gains an Electro infusion and party healing on Normal Attack hits for 3s after her Skill, which enables an on-field Aggravate driver playstyle.
Strengths
- Healing and Energy regeneration from a single Burst
- Her Burst follows the active character, so it works with any carry
- Very cheap 4-star; her constellations are easy to collect
- Flexible Electro application for Quicken, Hyperbloom and Superconduct
Weaknesses
- 80-Energy Burst: she needs a lot of Energy Recharge
- Low personal damage and no team-wide buff
- The Jinni's Electro on the active character can disturb some reactions
- Outclassed by newer healers in most endgame teams
Notable dupes · Constellation
One more After-Sales Service Round: a bit more Electro and damage.
The Jinni fires extra shots while healing: more off-field Electro application.
+50% incoming healing below 50% HP and +30% ER below 50% Energy for the connected character.
Electro infusion and party healing on Normal Attack hits after her Skill: enables the on-field driver playstyle.
Player builds for Dori
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Sources & references
- https://www.prydwen.gg/genshin-impact/tier-list
- https://game8.co/games/Genshin-Impact/archives/380569
- https://game8.co/games/Genshin-Impact/archives/297465
- https://keqingmains.com/q/dori-quickguide/
- https://genshin.gg/characters/dori/
- https://gi.yatta.moe/api/v2/en/avatar/10000068
- https://gi.yatta.moe/api/v2/fr/avatar/10000068