Electro Claymore

Dori

Treasure of Dream Garden

TierC
RolesSupport · Healer
Release3.0

Sumeru's most enterprising merchant is a healer and Energy battery in one package. Her Jinni tethers to the active character to heal them and refill their Energy over time, while her Skill fires homing Electro shots. She sits low on the endgame tier lists in 7.1, but she remains a handy, cheap sustain for Electro-reaction teams.

Dori

Healer & battery

Weapons

Favonius Greatsword BiS
4★ · Energy Recharge
Best for every playstyle: ER and extra particles for the team.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Sacrificial Greatsword
4★ · Energy Recharge
An extra Skill means more particles and more Electro.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).
Katsuragikiri Nagamasa
4★ · Energy Recharge
Craftable ER option with Energy refund; best in Aggravate teams.
+6% Elemental Skill DMG; Skill hits cost 3 Energy but restore 9 Energy over 6s (once every 10s).
Forest Regalia
4★ · Energy Recharge
Craftable: ER plus a Leaf that gives +60 Elemental Mastery in Dendro teams.
Dendro-related reactions create a Leaf granting +60 Elemental Mastery for 12s when picked up (once every 20s, even off-field).
Makhaira Aquamarine
4★ · Elemental Mastery
Hyperbloom teams: shares ATK with the team based on her EM.
Every 10s, grants ATK equal to 24% of Elemental Mastery, and 30% of that bonus to the party.

Artifacts

Noblesse Oblige ×4
+20% party ATK after her Burst, if nobody else holds it.
Set effects
2pElemental Burst DMG +20%.
4pUsing a Burst grants all party members +20% ATK for 12s (does not stack).
Instructor ×4
Cheap +120 party Elemental Mastery for reaction teams.
Set effects
2pElemental Mastery +80.
4pTriggering an Elemental Reaction gives all party members +120 Elemental Mastery for 8s.
Tenacity of the Millelith ×2
Maiden Beloved ×2
More HP and healing for a safer sustain.
Set effects
2pHP +20%.
2pHealing Bonus +15%.
Flower of Paradise Lost ×4
Only if she is the Hyperbloom trigger.
Set effects
2pElemental Mastery +80.
4pBloom, Hyperbloom and Burgeon DMG +40% and Lunar-Bloom DMG +10%, boosted by 25% per stack when triggering them (max 4 stacks, 10s).

Main stats

Sands of Eon
Energy Recharge / HP%
Goblet of Eonothem
HP%
Circlet of Logos
Healing Bonus / HP%

Substat priority

1Energy Recharge 2HP% 3Elemental Mastery 4CRIT Rate

Stat targets

  • Energy Recharge 180–220% as the only Electro character (with Favonius), 140–160% with another Electro teammate
  • 200% ER also doubles her A4 self-refund (10 Energy per Skill)
  • Then HP for healing

Talent priority

Elemental Burst
Elemental Skill
Normal Attack

Her Burst level raises the Jinni's healing and Energy regeneration; the Skill comes second. Swap to Normal Attack priority only for a C6 driver build.

Teams

Recommended teams

C6 Dori Aggravate driver

C6 Dori drives on-field with her Electro infusion while Fischl and Nahida deal damage off-field and Kazuha groups and buffs.

Jean Hyperbloom

Dori heals and triggers Hyperbloom, Xingqiu and Nahida make the cores, Jean adds healing and groups enemies.

Budget Hyperbloom

All 4-stars and the free Dendro Traveler, with Dori as the healer and Electro trigger.

Guide

How to play

How she works

  • Spirit-Warding Lamp: Troubleshooter Cannon (Skill, 9s cooldown) fires a Troubleshooter Shot that splits into 2 After-Sales Service Rounds, all dealing Electro DMG.
  • Compound Interest (A4): when those shots hit, Dori restores 5 Energy to herself for every 100% Energy Recharge she has, up to 15 per Skill.
  • Alcazarzaray's Exactitude (Burst, 80 Energy) summons the Jinni for 12s. It connects to the active character, heals them based on Dori's Max HP, regenerates their Energy and applies Electro to them; the connector deals Electro DMG to enemies it touches.
  • An Eye for Gold (A1): when the connected character triggers an Electro reaction, her Skill cooldown drops by 1s (once every 3s).

Rotation

  1. E for Electro and her own Energy.
  2. Q to summon the Jinni.
  3. Swap to your carry: the Jinni follows the active character and keeps healing and refilling Energy.

At C6 she gains an Electro infusion and party healing on Normal Attack hits for 3s after her Skill, which enables an on-field Aggravate driver playstyle.

Strengths

  • Healing and Energy regeneration from a single Burst
  • Her Burst follows the active character, so it works with any carry
  • Very cheap 4-star; her constellations are easy to collect
  • Flexible Electro application for Quicken, Hyperbloom and Superconduct

Weaknesses

  • 80-Energy Burst: she needs a lot of Energy Recharge
  • Low personal damage and no team-wide buff
  • The Jinni's Electro on the active character can disturb some reactions
  • Outclassed by newer healers in most endgame teams

Notable dupes · Constellation

C1
Optional

One more After-Sales Service Round: a bit more Electro and damage.

C2
Solid upgrade

The Jinni fires extra shots while healing: more off-field Electro application.

C4
Solid upgrade

+50% incoming healing below 50% HP and +30% ER below 50% Energy for the connected character.

C6
Big upgrade

Electro infusion and party healing on Normal Attack hits after her Skill: enables the on-field driver playstyle.

Community

Player builds for Dori

No shared builds yet. Be the first!

No screenshot? Create a gorgeous build card with our tool.