Fire
Attack
Orphie & Magus
Captain of Obol Squad and Her Wielder
Orphie & Magus are a Fire Attack duo built as a secondary DPS: most of their damage comes from automatic off-field Aftershock lasers, and their Heat Charge laser gives the whole squad up to +700 ATK. With a Stun or Support teammate, Aftershocks from buffed allies also ignore 25% DEF. They shine next to Aftershock users like Soldier 0 - Anby and Trigger, and next to Seed, whose Steel Charge they feed.
Aftershock Sub DPS
W-Engines






Drive Discs
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- ATK 2,500–2,700+
- CRIT Rate 90–100% (their passive and discs included)
- CRIT DMG 120%+
- Energy Regen +80% or more: every 0.1 above 1.6 on the stat sheet adds 20 ATK to Zeroed In (capped at +700 in total)
Talent priority
With their signature, you can swap disc 6 to ATK% for more personal damage. Avoid PEN Ratio on disc 5: their DEF ignore makes it less efficient.
Recommended teams
Aftershock: Soldier 0 - Anby & Trigger
Their most used team in both current endgame modes. All three deal Aftershock DMG, so everyone benefits from Zeroed In's DEF ignore, and Soldier 0 - Anby shares CRIT DMG in return. Bangboo: Mercury (Defense Force).
Obol Squad: Seed & Trigger
Orphie's cheap on-field EX Special feeds Seed's Steel Charge. Harder to play optimally, with lots of quick swaps. Bangboo: Mercury.
Support: Soldier 0 - Anby & Astra Yao
Astra Yao (Support) also enables their Additional Ability if you don't have Trigger. Bangboo: Mercury.
How to play
Aftershocks everywhere
Their Core Passive gives them CRIT Rate +25% and Aftershock DMG +85%, and almost every attack worth using counts as an Aftershock: the fire blade finisher of their Basic Attack, all their EX Specials, their Chain Attack and their Ultimate.
- Off-field, during your allies' attacks, they fire Special Attack: Corrosive Flash (once every 5s). With 60+ Energy, it becomes EX Special Attack: Crimson Vortex instead (costs 30 Energy).
- On-field, EX Special Attack: Watch Your Step costs 30 Energy and is followed by the fire blade.
Bottled Heat and Zeroed In
- They start with 100 Bottled Heat (max 125) and gain 20 per EX Special, Chain Attack, Ultimate and Corrosive Flash.
- At 100+, hold Special for EX Special Attack: Heat Charge: a long laser that triggers a Quick Assist as it starts. Swap out and let it run: it ends with Fiery Eruption. Note that you can't swap back to them until it's over.
- The laser gives the squad Zeroed In for 12s: +280 ATK, plus 20 ATK per 0.1 of their initial Energy Regen above 1.6, up to +700. Each Aftershock from a buffed ally extends it by 4s (up to +20s).
- Additional Ability (Stun or Support teammate): Aftershock DMG from Zeroed In allies ignores 25% DEF. PEN Ratio loses value next to it.
Ultimate
As they leap into the air, their Ultimate triggers a Quick Assist: always take it, it extends the laser for extra damage.
In practice
- Keep Zeroed In up with Heat Charge, and plan your team rotation around its long animation.
- With Seed: use the on-field EX Special often, as its low 30 Energy cost feeds Seed's Steel Charge.
- Elsewhere: let the off-field lasers do the work and only step in for Heat Charge and the Ultimate.
Strengths
- Good off-field and on-field damage on top of a big squad ATK buff.
- Low skill floor with a high skill ceiling: lots of room for optimisation.
- Cheap to build: few skills to level, and accessible W-Engines and Drive Discs.
- Rare DEF-ignore buff for Aftershock teammates.
Weaknesses
- Long off-field animations during which you can't swap back to them, which can get in the way of team combos.
- Their strongest synergies are locked to a few Electric Attack Agents (Soldier 0 - Anby, Seed) and Aftershock Stunners.
- Low potential as a main DPS.
Notable dupes · Mindscape Cinema
Their off-field and Heat Charge attacks ignore 15% Fire RES, and Zeroed In allies deal +20% DMG.
Decibels from their Aftershocks, and ATK +20% for 45s after their Ultimate.
Zeroed In lasts 16s, and Heat Charge and Ultimate DMG +40%.
Basic Attack chains into Crimson Vortex, and the lasers deal extra Fire DMG (250% ATK).
Player builds for Orphie & Magus
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