S Fire Stun

Lighter

Champion of the Sons of Calydon

TierS
RolesStunner · Support
Release1.3

Lighter is a Fire Stunner who plays almost like a Support: one short Morale combo stuns enemies, cuts their Ice and Fire RES by 15%, extends the Stun by 3s and gives the squad up to +75% Ice and Fire DMG. He needs very little field time, but his buffs only matter for Fire and Ice teams. Norma and Dialyn now outclass him, yet he remains a strong pick for Fire and Ice CRIT damage dealers.

Lighter

Stunner / Fire & Ice buffer

W-Engines

Blazing Laurel BiS
S · Impact
Signature and best in slot: Impact main stat, Impact +25% after Quick or Perfect Assists (which his rotation always uses) and up to +30% Ice and Fire CRIT DMG for the whole squad against the target.
Quick or Perfect Assists grant Impact +25% for 8s; Basic Attacks apply Wilt (up to 20 stacks), each stack raising the squad's Ice and Fire CRIT DMG against the target by 1.5%.
Ice-Jade Teapot
S · Impact
Qingyi's signature: his long jab combo stacks it easily, reaching the Impact needed for full Elation, and it adds +20% squad DMG. Almost as good as his own.
Basic Attack hits stack Impact +0.7% for 8s (up to 30); at 15+ stacks, the squad gains +20% DMG for 10s.
Hellfire Gears
S · Impact
Standard S-Rank option that can also max Elation, but you must use his EX Special before the Morale combo to get the Impact bonus.
Off-field Energy Regen +0.6/s; each EX Special Attack grants Impact +10% for 10s, up to 2 stacks.
The Restrained
S · Impact
Lycaon's signature: good Daze and Basic Attack buffs, but not enough Impact for the full Elation bonus.
Hits stack Basic Attack DMG and Daze +6% for 8s, up to 5 times.
Precious Fossilized Core
A · Impact
Craftable A-Rank, excellent in Deadly Assault where bosses spend a long time above 50% HP. Weaker in Shiyu Defense.
Daze +10% against targets above 50% HP, and +20% above 75% HP.
Steam Oven
A · Energy Regen
Craftable A-Rank alternative listed by Game8: strong Impact bonus when he holds a lot of Energy.
Every 10 Energy accumulated grants Impact +2% (up to 8 stacks), kept for 8s after the Energy is spent.

Drive Discs

King of the Summit ×4
Shockstar Disco ×2
Best set for Stunners (Prydwen and the in-game recommendation): up to +30% squad CRIT DMG after an EX Special or Chain Attack, as long as he has 50%+ CRIT Rate. Only one copy works per team.
Set effects
2pIncreases Daze of attacks by 6%
4pWhen the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2pImpact +6%
King of the Summit ×4
Swing Jazz ×2
Game8's pick: trades a bit of Daze for Energy Regen, which also speeds up his Morale.
Set effects
2pIncreases Daze of attacks by 6%
4pWhen the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2pEnergy Regen +20%
Astral Voice ×4
King of the Summit ×2
When another squad member already wears King of the Summit: his Quick Assist entries feed Astral stacks.
Set effects
2pATK +10%
4pWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
2pIncreases Daze of attacks by 6%

Main stats

Disc 4
CRIT Rate / CRIT DMG
Disc 5
Fire DMG Bonus / ATK% / PEN Ratio
Disc 6
Impact

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4PEN 5ATK

Stat targets

  • Impact 170–195+ on the stat screen (270 in combat maxes Elation at +75%)
  • CRIT Rate 50%+ (required by King of the Summit)
  • ATK 1,700–2,000+ (optional)
  • CRIT DMG 100–120%+ (optional)
  • HP 10,500+, DEF 800+

Talent priority

Core Skill
Basic Attack
Special Attack
Assist
Chain Attack
Dodge

Level his Core Skill first: it raises the Impact bonus from Morale. Then Basic Attack (his whole combo) and Special Attack, then Assist, which he uses on every entry.

Teams

Recommended teams

Ice: Sigrid & Astra Yao

Sigrid teams post Lighter's best scores in the current Shiyu Defense and Deadly Assault, and Astra Yao is their most common third member (Rina scores even higher). Sigrid is an Attack Agent, so his Elation is active, and she makes the most of the Ice RES Shred and extended Stuns. Bangboo: any strong generic pick, since neither faction bonus applies.

Fire: Evelyn & Astra Yao

His most used team in the current Deadly Assault, and Game8's Fire team. Evelyn gets all of his Fire buffs and RES Shred. Bangboo: Snap, whose Additional Ability works with two Stars of Lyra members (Evelyn and Astra Yao).

Double Stun: Hugo & Lycaon

Lighter's most used team in the current Shiyu Defense. Hugo, an Ice Attack Agent, wants long Stun windows, and Lighter's Collapse and Lycaon's Stun DMG Multiplier buff stack on top of each other. Bangboo: Sharkboo (two Ice Agents).

Guide

How to play

Morale

  • Lighter gains Morale on his own (2.9 per second, even off-field) plus 0.26 for each point of Energy any squad member spends, up to 100.
  • At 80+ Morale, his next switch-in is a free Quick Assist, and the 5th hit of his Basic Attack puts him in the Morale Burst state.
  • In Morale Burst, his jab combo keeps draining Morale. Every 10 Morale spent gives him Impact +2% (up to +20%), the jabs cut the target's Ice and Fire RES by 15% for 30s, and the Finishing Move applies Collapse, which adds 3s to the enemy's next Stun.
  • If Morale runs out during the jabs, he automatically throws a stronger Finishing Move. Always drain it to 0.

Elation (Additional Ability)

With an Attack Agent or a Sons of Calydon member in the squad, each hit of his empowered 5th Basic Attack gives the whole squad a stack of Elation (20 max, 30s): +1.25% Ice and Fire DMG per stack. Every 10 Impact above 170 adds 0.25% per stack, so 270 Impact in combat maxes it at +75%. Any Chain Attack refreshes Elation, so the uptime is almost permanent.

Rotation

  1. Wait for 80-100 Morale (100 is best).
  2. Switch in with Defensive Assist → Assist Follow-Up (or his free Quick Assist): both skip straight to the 5th Basic Attack.
  3. Hold Basic Attack: jab combo until Morale hits 0, then the empowered Finishing Move.
  4. If you have Energy, add his EX Special Attack and its follow-up (40 + 20 Energy).
  5. Swap out and let Morale refill.

Tips

  • His Dodge Counter also skips to the 5th hit and deals good Daze. Use it whenever he happens to be on-field.
  • Never overcap Energy: swap him in for an EX if needed, since spending Energy also feeds Morale.
  • His Chain Attack and Ultimate are plain: give the Chain Attack slot to your DPS when you can.

Strengths

  • Huge squad buff: up to +75% Ice and Fire DMG, plus 15% Ice and Fire RES Shred.
  • Unique Stun extension: Collapse adds 3s to the Stun window.
  • Front-loaded combo with very little field time, and simple to play.
  • Great Daze output in a short burst.

Weaknesses

  • Only really useful in Fire and Ice teams.
  • Needs 270 Impact in combat for the full buff, which is hard without an S-Rank Stun W-Engine.
  • His Daze comes in bursts: there can be downtime when Morale, Energy and counter chances are all missing.
  • Norma and Dialyn now do the Fire/Ice Stunner job better.

Notable dupes · Mindscape Cinema

M1
Solid upgrade

Collapse extends Stun by 5s instead of 3s and cuts Ice and Fire RES by 10% more, and his strongest Finishing Move deals +30% DMG.

M2
Big upgrade

Collapse raises the target's Stun DMG Multiplier by 25%, and Elation is 20% stronger (up to +90%). Game8's recommended stopping point.

M4
Optional

Energy Regen +10% for the on-field Agent while he's off-field, plus 4 Energy for his off-field teammates when he enters Morale Burst (once every 18s).

M6
Solid upgrade

Twice the Morale recovery and a big extra Fire hit (Blazing Impact) that scales with Impact above 170.

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