MECH
Lightning
Stalker: Phantom Iron
Rita Rossweisse
Stalker: Phantom Iron is Rita's A-rank MECH-type Lightning scythe user from v3.0. Her Ultimate releases Stalker Carbon, a robotic hound whose neurotoxins drive everyone into Psycho: enemies take more damage and lose Ignore Interrupt, while teammates deal more Elemental DMG but also take more damage. She can also play as a Supercharged Lightning DPS. She was never exceptional (Marisa Impact: a situational Memorial Arena buffer for Valkyrie Pledge), and with no Astral Ring she is obsolete in 9.0.
Psycho support
Weapons



Stigmata
Set effects
Set effects
Set effects
Stat targets
- Reach S rank: it unlocks Command: Frenzy (+30% Elemental DMG for Psycho teammates) and Pattern Recognition
- Keep some SP when you release the hound: it vanishes 3s after your SP hits 0
- Stigmata affixes: ATK and Lightning DMG
Talent priority
Marisa Impact lists Genome Reaper + G3 Turgenev as her gear with a candid "best? I don't even know": she is too outdated for anyone to optimise her today.
Recommended teams
Part 1 Lightning (on-field)
Marisa Impact's Part 1 Lightning lineup puts her on the field with Lightning supports such as Schicksal's Imperative and Golden Diva; Psycho buffs their Elemental DMG. Part 1 content only.
Legacy Arena support (Valkyrie Pledge)
Her historical niche (Marisa Impact): buffing Valkyrie Pledge's Lightning damage in the Memorial Arena, a very situational pick. Golden Diva is a stand-in for the last slot.
How to play
Load and Supercharged state
- Charged ATK: Lightning Phantom: at 0 Load, hold [ATK] during her Basic ATKs to shuttle through the target (4 Lightning hits) and enter the Supercharged state: her Basic ATKs deal Lightning DMG, she gains +30% Lightning DMG and 30% Move Speed.
- Supercharged raises Load by 25/s. At 200 Load she becomes Depleted (slower) until Load drains back to 0. Ultimate Evasions (−30 Load, −150 with Lightning Reflex's upgrade) and kills from S rank bring it down faster.
Evasion: Lightning Reflex
- Ultimate Evasion zaps the attacker and nearby enemies with Lightning DMG, inflicts Paralyze Trauma and lowers Load (CD 15s, 11s from SS); tap [ATK] right after to continue from Basic ATK SEQ 4.
Ultimate: Stalker Carbon
- For at least 35 SP (CD 18s), she releases the Carbon-based Hunter (summon, up to 24s). Its neurotoxins inflict Psycho:
- Enemies deal 10% more Elemental DMG, take 10% more Total DMG and lose Ignore Interrupt.
- Teammates (not Phantom Iron) deal 15% more Elemental DMG (30% from S rank) but take more damage, and gain Ignore Interrupt.
- While the hound is out, her SP drains and her attacks restore 50% less SP; at 0 SP it leaves within 3s. She gains +60% Total DMG while it is active.
QTE
- Mental Torrent triggers on Time-Slowed enemies: a large AoE that knocks enemies airborne and inflicts 10 Paralyze Trauma, then chains into Basic ATK SEQ 5.
How to use her
- As a support: swap in, cast Stalker Carbon so the neurotoxins reach enemies and your Lightning DPS, then swap out while the hound works. Mind the extra damage your team takes from Psycho.
- As a DPS: Charged ATK into Supercharged, Basic ATK strings, Lightning Reflex to reset Load, Ultimate for the +60% Total DMG window.
Her leader skill cuts team Elemental DMG taken by 30% and gives MECH-type battlesuits +21% Total DMG on Basic, Charged and Combo ATKs (S rank).
Strengths
- Easy to get: Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop (Marisa Impact).
- Psycho is both a buff and a debuff: more Elemental DMG for the team, more damage taken and no Ignore Interrupt for enemies.
- Lots of Paralyze Trauma from her QTE and Lightning Reflex.
- Can double as a Supercharged Lightning DPS.
Weaknesses
- Obsolete in 9.0: no Astral Ring, no Elysian Realm slot, and she was never more than situational (Marisa Impact).
- Psycho makes your own teammates take more damage (+30% from S rank).
- Her hound drains her SP and halves her SP recovery.
- Load management makes her DPS mode clunky.
Notable dupes · Rank
Her whole support kit: Command: Frenzy (Psycho teammates get +30% Elemental DMG), Command: Kill (+50% hound Lightning DMG), Pattern Recognition (team +15% Elemental DMG against shielded enemies), faster Load reset and a stronger leader skill.
+20% Total DMG against Paralyzed or Ignited enemies, and Lightning Reflex CD −4s.
Supercharged: Ignore Interrupt, bonus Lightning DMG and Paralyze Trauma on Basic ATKs, and 30% less damage taken.
Player builds for Stalker: Phantom Iron
No shared builds yet. Be the first!
No screenshot? Create a gorgeous build card with our tool.