A IMG Lightning

Golden Diva

Eden

TierB
RolesSupport
Release5.7

Golden Diva is Eden's A-rank IMG-type Lightning battlesuit, a Flame-Chaser with dual pistols who turns music notes into Combo ATKs. She is a Part 1 Lightning support: team Lightning and Total DMG buffs, SP restoration and reliable Paralyze Trauma. Schicksal's Imperative has replaced her in most Part 1 teams, but she still shows up in Lunar Vow and Herrscher of Origin teams, in the Memorial Arena, and whenever a boss or stage calls for Paralyze.

Golden Diva

Lightning / Paralyze support

Weapons

Echo of Paradise: Time Ruins BiS
S
Best in slot: the PRI-ARM, forgeable, with bigger team buffs and note shots after the team's weapon skills.
PRI-ARM of Echo of Paradise: its sound wave deals Lightning DMG, inflicts Paralyze Trauma and gives the team 15% Lightning DMG; the team deals 15% more Total DMG (+10% for 20s after an Ultimate) and the wielder gains 20% Lightning DMG. On Golden Diva, it triggers Performance or Fascination, and after the team casts weapon skills she fires notes that deal bonus Lightning DMG.
Echo of Paradise
A
Her signature pistols: mandatory for a smooth rotation, since QTE entry auto-casts the weapon skill and applies Paralyze.
Golden Diva's signature pistols: a sound wave that inflicts Paralyze Trauma and gives the team 15% Lightning DMG, plus up to 10% team Total DMG (12% more for 20s after an Ultimate). On Golden Diva, QTE entry auto-casts the weapon skill.
Fenghuang Pinions
A
BBS "universal" pick (about 85% of the signature weapon's offense).
Older Lightning pistols: the weapon finisher inflicts Paralyze Trauma and makes enemies take 35% more Lightning DMG for 9s, and the team deals 15% more Total DMG to paralyzed enemies.
Judgment of Shamash
A
BBS transitional placeholder.
Older Fire Divine Key: its active smites enemies, slows them and makes them take up to 15% more Total DMG, with bonus damage against ignited enemies.

Stigmata

Handel T Top
Handel M Middle
Handel B Bottom
Best in slot, but slower: she must cast her Ultimate to trigger every piece. Forgeable.
Set effects
2pHigh Baroque Maestro set. Lightning DMG +30%; casting the Ultimate triggers every equipped piece's effect.
3pThe on-field teammate gains a 20% Total DMG Multiplier, and spending 60/120 SP at once makes all enemies take 10%/35% more Lightning DMG for 20s.
Turgenev T Top
Avogadro M Middle
Turgenev B Bottom
Fast rotation: Turgenev T/B works without her Ultimate. For the middle slot, Marisa Impact lists Avogadro M, Mei: Beach Party M or Tesla Band M.
Set effects
2pRebel's Gun set. Every 6 hits from the wearer or her summons extend Hunter Mark (applied by the B piece) by 2s, up to 12s; marked enemies take 21% more Elemental DMG.
3pThe wearer's Ultimate and summons deal 25% more Total DMG; while her summons are on the field, the team deals 25% more Ice DMG to marked enemies.
2p30 initial SP and weapon skills cost 15% less SP (M piece: weapon skill CD -30% and the team gains 10% Total DMG for 12s after it).
3pTotal DMG +15%; the weapon skill marks its target, which explodes after 10s, and marked enemies take 15% more Total DMG from the wearer.
Fu Hua: Margrave T Top
Fu Hua: Margrave M Middle
Fu Hua: Margrave B Bottom
BBS transitional set: its SP-spending team buff also boosts Lightning DMG.
Set effects
2pFire DMG +30%; spending at least 25 SP at once gives the team Fyreheart for 18s (T: +20% Fire, Ice and Lightning DMG for the team; B: enemies take 14% more Total DMG).
3pSpending 60/120 SP at once makes enemies under the Fyreheart debuff take 17%/20% more Total DMG.

Stat targets

  • Stigmata affixes: SP recovery and SP cost reduction (Marisa Impact)
  • Echo of Paradise is the key piece; Handel = more buffs, Turgenev = faster swaps
  • Reach S rank: it unlocks the Fascination refresh on exit and off-field SP regen

Talent priority

Special ATK
Basic ATK
Ultimate
Passive
Evasion
Leader

Marisa Impact advises new players to farm Valkyrie Blastmetal first (she fits any Astral Ring team) and to pick up Golden Diva afterwards, mainly for Elysian Realm first-clear rewards and Paralyze checks.

Teams

Recommended teams

Part 1 Lightning (Lunar Vow)

Lunar Vow with Schicksal's Imperative; Golden Diva scores about 90% in the third slot (Herrscher of Truth or Cosmic Expression can replace her). Schicksal's Imperative + Golden Diva is also the Lunar Vow x SIMP double-DPS core. ELF: Kiana.

Herrscher of Origin (Paralyze)

Marisa Impact: against Husk Mysticism, Herrscher of Origin runs Herrscher of Finality + Golden Diva; for most other Abyss bosses the Herrscher of Truth trio is better, and in the Memorial Arena any support works.

Guide

How to play

Score and Combo ATKs

  • Her Score has two bars of three notes, and each Basic ATK adds a note (consuming a note heals 100 HP).
  • Hold ATK with 3 notes for Chord (she enters Performance: enemies she damages take 30% more Lightning DMG for 20s), with the second bar full for Variation (the team enters Fascination: +40% Total DMG for 20s), then Ensemble once both bars are done (spinning pistols, Symphony and Paralyze Trauma).
  • Release ATK when she flashes during Ensemble for Ensemble Playing: Paralyze Trauma and, from S rank, SP for herself (and for the team at SS).

Ultimate

  • Fantasy: Century (125 SP): a 15s performance that deals AoE Lightning DMG, inflicts 12 Paralyze Trauma and restores 2 SP/s to every valkyrie on the field for 8s. It fills every note, keeps refilling them, and tapping ATK chains Ensemble, Chord and Variation.

QTE and support loop

  • Her QTE (Time-Slowed enemy or a teammate's weapon skill) causes a 3s Global Time Fracture, restores 12 SP, finishes the first bar, activates Performance and cuts the switch CD by 4s.
  • With Echo of Paradise, QTE entry auto-casts the weapon skill: more Paralyze, team Lightning DMG, and Performance or Fascination.
  • From S rank, exiting refreshes Fascination on everyone on the field, and she regenerates 5 SP/s off the field while under 100 SP.
  • Handel needs her Ultimate to trigger every piece (stronger, slower); Turgenev does not, so she can go in and out quickly.

Marisa Impact's Elysian Realm loop: weapon skill, Ultimate, then spam ATK until the Ultimate ends.

Strengths

  • Solid team buffs: Fascination gives +40% Total DMG, plus Lightning DMG from Performance, her weapon and Handel.
  • Reliable Paralyze Trauma, which Arena bosses and Lv80+ Abyss stage effects often require.
  • Team SP battery through her Ultimate and, at higher ranks, Ensemble Playing.
  • Farmable from the Asterite shop and an Open World task; Handel and Turgenev are forgeable.

Weaknesses

  • Replaced by Schicksal's Imperative in most Part 1 teams.
  • No Astral Ring, so she brings nothing to Part 2 Astral Ring teams.
  • Highly dependent on Echo of Paradise for a smooth rotation (Marisa Impact).

Notable dupes · Rank

S
Big upgrade

Exiting refreshes Fascination on everyone on the field, she regenerates SP off the field, and Ensemble Playing restores SP and HP.

SS
Solid upgrade

40 bonus starting SP, +30% Lightning DMG after her third Basic ATK, and Ensemble Playing restores 8 SP to the team (plus a Time Fracture after her Ultimate).

SSS
Solid upgrade

Enemies paralyzed by any teammate take 20% more Total DMG for 10s, and her Ultimate strengthens Combo ATK Paralyze and damage.

Community

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