A PSY Lightning

Valkyrie Pledge

Theresa Apocalypse

TierC
RolesDPS · Debuffer
Release2.2.1

Valkyrie Pledge is Theresa's A-rank PSY-type Lightning battlesuit from v2.2.1: a mid-range lancer built around crowd control. Her Ultimate, Spearsss, rains 25 javelins that can impair enemies (DEF -80%), her Ultimate Evasion triggers a Time Fracture of up to 5.5s, and her Basic ATKs add Lightning DMG, Paralyze and immobilizing Cross Light Spears. As the leader, she shortens the team's debuffs and gives PSY-type teammates +15% Elemental DMG (+24% from S rank). With no Astral Ring and damage split between Physical and Lightning, she is obsolete in 9.0, like the other old A-ranks (Marisa Impact).

Valkyrie Pledge

Lightning DPS / crowd control

Weapons

Oath of Judah BiS
A
Her signature cross and the BBS recommendation: it immobilizes enemies for 6s, drops 13 light spears for Lightning DMG, and its Holy Light Brand adds Lightning DMG to every hit.
Theresa's Divine Key: the cross immobilizes enemies for 6s and drops 13 light spears for Lightning DMG, and hits can brand enemies so that every hit they take deals bonus Lightning DMG.
Salvation of Sakura
S
BBS auxiliary pick, for a more supportive setup: a cross with no SP cost that makes enemies take more Fire DMG; only worth it if you already own it for Sakuno Rondo.
PRI-ARM of Pledge of Sakura: a Fire cross that rains Sakura katanas (Sakura Counts, Ignite Trauma), Sakura Slashes for 150% ATK of Fire DMG on hit, and an active that makes enemies take 40% more Fire DMG for 12s; on Sakuno Rondo, each Sakura Slash adds 2 Sakura Counts and restores 14 SP.
Lightning Angel
B
BBS transitional cross, craftable in the Foundry: AoE Lightning DMG and Paralyze Trauma.
Foundry-craftable 3★ cross: for 6s it fires EM blasts that deal AoE Lightning DMG and inflict Paralyze Trauma; a free placeholder.

Stigmata

Wang Zhenyi T Top
Linnaeus M Middle
Wang Zhenyi B Bottom
BBS recommendation: the Wang Zhenyi 2-piece (+25% Total DMG and +30% Lightning DMG after entering the field), her pieces' Lightning buffs around weapon actives, and Linnaeus (M) for +45% Lightning DMG.
Set effects
2pMoonwatcher set. Total DMG +25%, and +30% Lightning DMG for 12s after entering the field.
3pWeapon skills and Ultimate deal 25% more Lightning DMG; on Fischl, a QTE during Mitternacht gives the team and summons +45% Total DMG for 20s.
2pSummoning an entity gives the wearer and her summons 60% Lightning DMG for 15s (T: +24% Total DMG, more after a Combo ATK; M: +45% Lightning DMG; B: +36% Lightning DMG for Basic, Combo and Charged ATKs).
3pRanged ATKs deal 40% more Total DMG; each summoned entity, ELF or support valkyrie adds 6% Total DMG (up to 5 stacks).
Caravaggio T Top
Caravaggio M Middle
Otto Apocalypse B Bottom
BBS universal option: her cross counts as a summoned entity, which powers Caravaggio's pieces (Total and Lightning DMG) and Otto Apocalypse (B), worth +55% Lightning DMG per summon.
Set effects
2pHits from the wearer's summons give the team stacking Elemental DMG (+5% each, up to 4), then 6s of Natural State with another +20% Elemental DMG.
3p+15% Total DMG Reduction per friendly summon on the field (up to 3 stacks; each hit taken removes one; CD: 10s).
2pAfter 3 Basic ATK hits, the next Charged ATK creates a 4s Punishment Field (summon): enemies inside take 40% more Lightning DMG.
3pEvery 5s, the next Charged ATK brands the target with a Sky Brand that explodes for 80% ATK of Lightning DMG.
Critic T Top
Critic M Middle
Isaac Newton B Bottom
BBS auxiliary option (with Salvation of Sakura): the Jin Shengtan 2-piece creates Blue Phoenix fields (+30% Elemental DMG for allies inside), and Isaac Newton (B) adds a Total DMG Multiplier.
Set effects
2pJin Shengtan set. Attacks create a Blue Phoenix field (6s, CD: 9s): allies inside deal 30% more Elemental DMG and enemies inside take 10% more Elemental DMG.
3pThe field lasts 3s longer and protects allies against Ice; weak hits no longer interrupt the wearer.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Shigure Kira T Top
Shigure Kira M Middle
Shigure Kira B Bottom
BBS transitional set.
Set effects
2pTake 15% less Physical DMG.
3p+15% Total DMG.

Stat targets

  • Stigmata affixes: ATK or Lightning DMG
  • Reach S rank first: QTE, leader upgrade, ATK Speed after crosses and immobilizing spears
  • At SS, cash in 100+ combo hits with a Piercing Spear

Talent priority

Basic ATK
Ultimate
Special ATK
Passive
Evasion
Leader

Valkyrie Pledge shares part of her skill tree with Luna Kindred. Lunar Vow: Crimson Love is Theresa's Lightning battlesuit for current content.

Teams

Recommended teams

Part 1 Lightning supports

Herrscher of Truth is a Part 1 Fire and Lightning support with Elemental Breach, and Golden Diva is a Lightning support. Lunar Vow: Crimson Love cannot join because she is also Theresa. Older content only.

Crowd-control support for Herrscher of Thunder

Leading with Valkyrie Pledge gives the PSY-type Herrscher of Thunder +24% Elemental DMG, and her Time Fracture, immobilizing spears and Spearsss impair help the carry. A budget option from the Dorm Supply era, far behind current Lightning teams.

Guide

How to play

Basic loop

  • Her Basic ATK (Spear of Brionac) is a mid-range 4-sequence combo whose SEQ 4 covers a large area. Hold [ATK] during it for Piercing Spear: 3 x 135% ATK of Physical DMG, each hit with a 13.4% chance to add 225% ATK of Lightning DMG and 5 Paralyze Trauma.
  • Thunder Spear: Basic ATKs have an 8% chance to call Cross Light Spears for 2,400 Lightning DMG (CD: 3s), which also immobilize enemies for 3s from S rank. From S rank, above 30 combo hits, Basic ATKs add 30% ATK of Lightning DMG and minor Paralyze Trauma.
  • From SS rank, Lightning Strike: above 50 combo hits, each hit of the next charged attack deals the combo count (max 126) x 56 Lightning DMG and knocks enemies down, then the combo resets. Build combo, then cash it in with a Piercing Spear.

Ultimate, evasion and crosses

  • Spearsss (75 SP): 25 strikes of 75% ATK of Physical DMG plus 40% ATK of Lightning DMG; each strike has an 18% chance to impair the target (DEF -80% and weaker Ignore Interrupt for 3.5s).
  • Her Ultimate Evasion (Time Refuge) triggers a Time Fracture of 5.5s (CD: 11s).
  • Crosses are her weapons: from S rank, deploying one gives +50% ATK Speed (I'm Mad); at SSS, the first cross after a Time Fracture gains a +45% Total DMG Multiplier.
  • Her QTE (S rank) triggers on frozen enemies and throws 3 Piercing Spears; her switch-in throws a Holy Lance.

Rotation

  1. Ultimate Evasion (Time Fracture), then your cross (Oath of Judah immobilizes enemies and drops light spears).
  2. Basic ATK to build combo, then Piercing Spear to cash in Lightning Strike (SS).
  3. Spearsss on grouped enemies for the impair chance.

Leader skill (S rank): the team's debuffs last 40% less, and PSY-type teammates gain 24% Elemental DMG.

Strengths

  • Lots of crowd control: a 5.5s Time Fracture, immobilizing Cross Light Spears and Oath of Judah, and Paralyze.
  • Spearsss can impair enemies (DEF -80%), which helps the whole team.
  • At S rank, her leader skill shortens the team's debuffs by 40% and gives PSY-type teammates +24% Elemental DMG.
  • Her signature cross, Oath of Judah, is Theresa's Divine Key.

Weaknesses

  • Obsolete: no Astral Ring, and Marisa Impact considers all the old A-ranks outdated.
  • Her damage is split between Physical and Lightning, which dilutes her buffs.
  • Most of her useful passives need S rank, and Lightning Strike needs SS.
  • Random procs (impair, Cross Light Spears, Charged Thrust) make her damage inconsistent.

Notable dupes · Rank

S
Big upgrade

Stronger leader skill, her QTE (3 Piercing Spears on frozen enemies), I'm Mad (+50% ATK Speed after deploying a cross), immobilizing Cross Light Spears and Blessing of Taranis (Lightning DMG and Paralyze above 30 combo hits).

SS
Solid upgrade

Lightning Strike: above 50 combo hits, each hit of the next charged attack deals the combo count x 56 Lightning DMG.

SSS
Optional

Grace: the first cross after her Time Fracture gains a +45% Total DMG Multiplier.

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