A MECH Lightning

Scarlet Fusion

Murata Himeko

TierC
RolesDPS
Release1.8

Scarlet Fusion is Himeko's A-rank MECH-type Lightning greatsword battlesuit from v1.8. Her Heavy Sword combo deals Physical DMG and rewards well-timed Perfect Combos, and her Ultimate, Nexus Unlock, is a burst mode in which every attack fires a piercing Lightning light blade. From S rank, entering burst mode paralyzes nearby enemies and her QTE triggers on Time-Slowed enemies. She has no Astral Ring and is obsolete in 9.0: only worth playing in older content.

Scarlet Fusion

Burst mode DPS

Weapons

Blood Dance BiS
A
BBS pick: its active makes enemies take 60% more Elemental DMG, which boosts her Lightning light blades.
The active (20 SP) whips up a blood tornado (9 x 35% ATK of Physical DMG) that sends enemies into Blood Rage for 9s: they attack twice as fast but take 60% more Elemental DMG; +30% Physical DMG above 15 combo hits, and off-field healing below 50% HP.
Cleaver of Shamash
A
BBS transitional pick: +13% Total DMG and bonus Fire DMG on every hit after its active.
Greatsword form of Judgment of Shamash: its active adds 500 Fire DMG to every Basic, Combo, Charged and Ultimate hit for 10s at the cost of a little HP; +13% Total DMG, plus damage reduction and healing below 50% HP.
Judgment by Dawn
A
Craftable fallback (not a BBS pick): +50% Attack Speed and +25% Crit Rate after the active, and crits can impair enemies.
Craftable greatsword: its active gives +50% ATK Speed and +25% Crit Rate for 8s, and crits can impair enemies (-50% DEF).

Stigmata

Turgenev T Top
Avogadro M Middle
Turgenev B Bottom
BBS recommendation: Turgenev T/B mark enemies so they take 21% more Elemental DMG, and Avogadro (M) shortens the weapon active CD and buffs the team after it.
Set effects
2pRebel's Gun set. Every 6 hits from the wearer or her summons extend Hunter Mark (applied by the B piece) by 2s, up to 12s; marked enemies take 21% more Elemental DMG.
3pThe wearer's Ultimate and summons deal 25% more Total DMG; while her summons are on the field, the team deals 25% more Ice DMG to marked enemies.
2p30 initial SP and weapon skills cost 15% less SP (M piece: weapon skill CD -30% and the team gains 10% Total DMG for 12s after it).
3pTotal DMG +15%; the weapon skill marks its target, which explodes after 10s, and marked enemies take 15% more Total DMG from the wearer.
Critic T Top
Critic M Middle
Isaac Newton B Bottom
BBS alternative: Jin Shengtan's field gives 30% Elemental DMG and makes enemies take 10% more Elemental DMG; Isaac Newton (B) raises her damage in Challenge Mode, at the cost of taking more damage.
Set effects
2pJin Shengtan set. Attacks create a Blue Phoenix field (6s, CD: 9s): allies inside deal 30% more Elemental DMG and enemies inside take 10% more Elemental DMG.
3pThe field lasts 3s longer and protects allies against Ice; weak hits no longer interrupt the wearer.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Theresa: Gluttony T Top
Beach Party M Middle
Isaac Newton B Bottom
BBS utility mix: Theresa: Gluttony (T) drops candies that give the team up to 24% Total DMG, and Mei: Beach Party (M) gives her 18% Total DMG and makes enemies she hits take 15% more Total DMG.
Set effects
2pSingle Top piece with no set bonus: enemies drop candies that give the team 16% Total DMG for 5s (24% when picking up another one).
2pAttacks have a 12% chance to summon HOMU King, who knocks enemies down for 450% ATK of Physical DMG (CD: 16s).
3pWhen HOMU King appears, every ally gets a Flame Wreath that burns nearby enemies for 6s.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.

Stat targets

  • Reach S rank first: QTE, burst activation Paralyze and +40% Total DMG against ignited or bleeding enemies
  • Hit two Perfect Combos in a row to charge the Spinning Blade and refill SP
  • Only activate Nexus Unlock with a large SP pool

Talent priority

Ultimate
Basic ATK
Special ATK
Passive
Evasion
Leader

Where to get her: fragments from Expeditions, the Asterite Shop, Dorm Shop, Elysian Shop, Witch's Corridor, Sakura Samsara and the Armada Warehouse (Fandom). Her leader skill only gives the team 30% Total DMG on switch attacks, so lead with someone else.

Teams

Recommended teams

Part 1 Lightning QTE team

Lead with Divine Prayer for +32% team Elemental DMG. Valkyrie Chariot's Ultimate Evasion slows every enemy (Scarlet Fusion's QTE), Scarlet Fusion's Paralyze triggers Divine Prayer's QTE, and Divine Prayer impairs a target from standby. Older content only.

Free starter trio

White Comet's Ultimate Evasion triggers a Global Time Fracture (Scarlet Fusion's QTE) and restores team SP, which helps fund Nexus Unlock; Shadow Dash leads for the team Crit Rate and keeps illusions on the field.

Guide

How to play

Perfect Combo

  • Basic ATK Heavy Sword is a 3-hit Tri-Strike (150%, 180% and 250% ATK). Tap [ATK] again when a flashing circle appears on her for a Perfect Combo: that hit gains Crit Rate and bonus Lightning DMG, and she briefly gains Ignore Interrupt and 50% damage reduction.
  • Two Perfect Combos less than 2s apart charge her blade: within 10s, her next Sprinting Zornhut also throws a Spinning Blade (3 hits, up to 500% ATK of Lightning DMG each), and each hit restores 4 SP.

Fusion Assault

  • Hold [ATK] on the spot for Sprinting Zornhut: she pushes the enemy forward, then launches it on release (400% ATK). While sprinting, tap [ATK] for a jump cleave (500% ATK), with bonus Lightning DMG.
  • Switch entry: an Onrush Slash (450% ATK) that knocks enemies airborne. From S rank, her QTE triggers on Time-Slowed enemies and adds a Lightning light blade with 5 Paralyze Trauma.

Ultimate: Nexus Unlock

  • A burst mode that needs over 100 SP: it costs 20 SP, then 10 SP per second (up to 60s), and enhances her attacks, Attack Speed and Interrupt.
  • In burst mode, every attack fires a piercing light blade (321% ATK of Lightning DMG). From S rank, activating it deals 400% ATK of Lightning DMG and 5 Paralyze Trauma around her; from SS, her Tri-Strike light blades also inflict 3 Bleed Trauma.
  • From S rank, she deals 40% more Total DMG to ignited or bleeding enemies, so her SS bleed feeds her own damage.

Evasion: Fusion Roll

  • Two rolls in a row. Ultimate Evasion gives 40% Move Speed and an EM Charge (Ignore Interrupt for 5s, CD 15s, 11s with Rapid CD): her hits then trigger EM Blasts that deal Lightning DMG and Paralyze Trauma. Tap [ATK] during the Ultimate Evasion for an instant jump cleave.

Rotation: build SP with Perfect Combos and Spinning Blades, activate Nexus Unlock above 100 SP, then chain Tri-Strikes to spam light blades until SP runs out; use Ultimate Evasion for EM Charge whenever it is ready.

Strengths

  • Free and easy to farm: fragments from Expeditions, the Asterite Shop and other shops.
  • Long burst mode with piercing Lightning light blades that hit lines of enemies.
  • Lots of crowd control: Paralyze from her burst activation, EM Blasts and QTE.
  • Perfect Combos give her damage reduction and Ignore Interrupt.

Weaknesses

  • Obsolete: a Part 1 A-rank with no Astral Ring.
  • Burst mode needs over 100 SP and drains 10 SP per second.
  • Mixed Physical and Lightning damage makes her hard to build for.
  • Her QTE and burst Paralyze only unlock at S rank.

Notable dupes · Rank

S
Big upgrade

Unlocks her QTE, the burst activation blast (400% ATK of Lightning DMG and Paralyze), +40% Total DMG against ignited or bleeding enemies, and the leader skill upgrade.

SS
Solid upgrade

Tri-Strike light blades inflict Bleed Trauma (feeding her S-rank bonus), and EM Charge lasts longer with a stronger EM Blast.

SSS
Optional

A Perfect Combo on Tri-Strike SEQ 3 can inflict 10 Paralyze Trauma (CD 8s).

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