A PSY Physical

Divine Prayer

Kiana Kaslana

TierC
RolesSupport · Debuffer
Release1.8

Divine Prayer is Kiana's A-rank PSY-type Physical battlesuit from v1.8 and one of the best-known Part 1 supports. While on standby, Divine Penalty strikes a random enemy every 10s and impairs it (DEF -80% for 6s); her Ultimate, Valkyrie Refuge, is a burst mode with a permanent Time Fracture that heals the whole team, and her leader skill gives +32% Elemental DMG. She has no Astral Ring and is obsolete in 9.0, but she remains a free healer for older content and one of the Elysian Realm Support Valkyries.

Divine Prayer

Support / healer

Weapons

Thunder Kikaku BiS
A
BBS recommendation: +30% Total DMG, and enemies hit in burst mode take 60% more Lightning DMG.
Pistols whose active sticks a Lightning ghostfire on the target for 8s; +30% Total DMG, and in burst mode enemies hit take 60% more Lightning DMG for 7s.
Twins of Eden
A
Support alternative (BBS): its Grav Bomb impairs enemies (DEF -65%) and gives the team 12% Physical DMG.
The active fires a Grav Bomb (600% ATK of Physical DMG, +150% against shields; Grav Lock disables a target whose shield breaks) that explodes for 500% ATK; both impair enemies (DEF -65% for 9s) and give the team +12% Physical DMG for 9s. +40% Crit DMG and +5% Crit Rate in co-op raids.
Judgment of Shamash
A
BBS transitional pick: its active slows enemies and makes them take more Total DMG.
Older Fire Divine Key: its active smites enemies, slows them and makes them take up to 15% more Total DMG, with bonus damage against ignited enemies.

Stigmata

Avogadro T Top
Avogadro M Middle
Isaac Newton B Bottom
BBS recommendation: Avogadro gives initial SP, cheaper weapon actives and a team Total DMG buff; Isaac Newton (B) raises her damage in Challenge Mode, at the cost of taking more damage.
Set effects
2p30 initial SP and weapon skills cost 15% less SP (M piece: weapon skill CD -30% and the team gains 10% Total DMG for 12s after it).
3pTotal DMG +15%; the weapon skill marks its target, which explodes after 10s, and marked enemies take 15% more Total DMG from the wearer.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Critic T Top
Critic M Middle
Isaac Newton B Bottom
BBS alternative for Elemental teams: Jin Shengtan's field adds to her +32% Elemental DMG leader skill.
Set effects
2pJin Shengtan set. Attacks create a Blue Phoenix field (6s, CD: 9s): allies inside deal 30% more Elemental DMG and enemies inside take 10% more Elemental DMG.
3pThe field lasts 3s longer and protects allies against Ice; weak hits no longer interrupt the wearer.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Tesla Band T Top
Beethoven M Middle
Beethoven B Bottom
BBS support mix: Tesla Band (T) gives the team Physical DMG after she exits, and Beethoven buffs and protects the next teammate after her Ultimate and gives SP on entry.
Set effects
2pAnti-Entropy Band set. Every 4 Basic, Combo or Charged ATK hits (1 stack per second max) unleash a Chain Lightning that jumps across 4 targets, dealing 600% ATK of Lightning DMG to the first one and 3 Paralyze Trauma (CD: 15s).
3pMax HP +20% and Lightning DMG +40% in battle; the Chain Lightning no longer loses damage as it jumps.
2pKlassik Komponist set. After the wearer's Ultimate, the next teammate switching in gains 40% melee Physical DMG for 10s (CD: 20s).
3pThat teammate also takes 30% less Total DMG for 10s and restores HP equal to 20% of the wearer's max HP (CD: 20s).

Stat targets

  • Keep her on standby as much as possible for Divine Penalty
  • SS for the burst heal and team speed buffs; SSS for Quasar
  • Swap her in on paralyzed enemies for her healing QTE

Talent priority

Passive
Leader
Ultimate
Special ATK
Evasion
Basic ATK

Where to get her: fragments from Expeditions, the Asterite Shop, Dorm Shop, Elysian Shop, Witch's Corridor, Sakura Samsara and the Armada Warehouse (Fandom). BlueStacks (2024) still called her one of the best free supports against Part 1 bosses once at SS, but modern Astral Ring supports have fully replaced her in endgame content.

Teams

Recommended teams

Part 1 Physical QTE chain

Divine Prayer impairs from standby and her switch attack stuns airborne enemies for Shadow Dash's QTE; Shadow Dash's illusions paralyze enemies when they explode, which triggers Divine Prayer's healing QTE. Older content only.

Part 1 Lightning QTE team

Divine Prayer leads for +32% Elemental DMG, which boosts Scarlet Fusion's Lightning light blades; Scarlet Fusion's Paralyze triggers Divine Prayer's QTE.

Paralyze QTE team

Shadow Dash's exploding illusions paralyze enemies, which triggers both Battle Storm's and Divine Prayer's QTEs.

Guide

How to play

Standby support

  • Divine Penalty (passive): while she is on standby, a random enemy is struck every 10s for Lightning DMG and impaired (DEF -80% for 6s). Against a single boss, that keeps the DEF debuff up more than half the time.
  • From S rank, her switch entry dispels most debuffs from the whole team and gives her +50% DEF for 4s.

Entry and QTE

  • Switch: Star Flame: a forward kick (200% + 300% ATK) that stuns airborne enemies for 5s and inflicts 5 Stun Trauma.
  • QTE: Aerolite Impact triggers on paralyzed enemies: a whirlwind kick for 3,563 + 240% ATK of Physical DMG that heals the team for 100 HP if its last hit lands.

On-field kit

  • Basic ATK Meteor Kata is a 4-kick sequence (the 4th kick is a 300% ATK AoE); Basic ATKs can weaken enemies (ATK -70% for 4s) and crits can heal the team.
  • Combo Star Arrow: after 3 kicks, hold [ATK] for spin kicks and a charging kick. From S rank, Combo ATKs gain 40% Crit Rate.
  • Evasion Time Fetters: two cartwheels in a row; Ultimate Evasion knocks the attacker airborne and Time-Locks it for 4s (8s with 3 Bleed Trauma via her sub-skill; CD 8s, 2 triggers from S rank) and heals the team for 30 HP.

Ultimate: Valkyrie Refuge

  • A burst mode that needs over 75 SP: 20 SP to activate, then 10 SP per second (faster after 20s), up to 60s. It raises her ATK, keeps Time Fracture active the whole time and heals the team every 0.5s (Holy Light, 67.2 HP per tick, summons included).
  • From SS, activation heals the team for 320 HP and the team gains 50% Move Speed and 30% ATK Speed during the burst.

Elysian Realm

  • As a Support Valkyrie (Divine Retribution, CD 40s), she triggers a 12s Global Time Fracture during which Falling Thunder hits every enemy every 2s for Lightning DMG and impairs them (DEF -80% for 5s).

How to use her: keep her on standby for Divine Penalty, swap her in for her QTE or switch stun, and cast Valkyrie Refuge when the team needs healing or a long Time Fracture.

Strengths

  • Free and easy to farm: fragments from Expeditions, the Asterite Shop and other shops.
  • 80% DEF impair from standby with no input needed.
  • Team healing, debuff cleansing and a long Time Fracture in one kit; no specific gear required.
  • Leader skill: +32% team Elemental DMG and 26% less Elemental DMG taken.
  • One of the Elysian Realm Support Valkyries (Divine Retribution).

Weaknesses

  • Obsolete: a Part 1 A-rank with no Astral Ring, far behind modern supports.
  • Her healing is small and costs a lot of SP.
  • Low personal damage.
  • Wants SS for her burst heal and team speed buffs, and SSS for her once-per-stage rescue.

Notable dupes · Rank

S
Big upgrade

+40% Crit Rate on Combo ATKs, team-wide debuff cleanse on entry, and one more Ultimate Evasion trigger with a 3s shorter CD.

SS
Big upgrade

Burst activation heals the team for 320 HP, and the team gains 50% Move Speed and 30% ATK Speed during her burst; leader skill level cap raised.

SSS
Solid upgrade

Quasar: once per stage, she switches in automatically right before a teammate dies and restores 600 HP.

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