S BIO Physical

Herrscher of Sentience

Fu Hua

TierB
RolesSupport · Debuffer · DPS
Release4.6

Herrscher of Sentience is Fu Hua's S-rank BIO-type Physical battlesuit (v4.6): a gauntlet user who switches between a sword, a spear and chain blades, shields her team and impairs every enemy in her Herrscher form. She was the backbone of Physical teams and is still used as the Impair source for Herrscher of Rebirth, while her v7.0 Divine Key Infinite Intimidator ("Brick") turned her into a DPS as well. She is free to farm, but she is not protected by an Astral Ring and belongs to Part 1 Physical teams.

Herrscher of Sentience

Weapons

Cosmic Duality BiS
S
Marisa Impact's pick: SP regen and a team buff when she switches out. Get Nebulous Duality from the Growth Regimen, then forge it into this PRI-ARM.
PRI-ARM of Nebulous Duality for Fu Hua: its active gives Ignore Interrupt and restores HP and SP for 10s, a teammate's Ultimate restores 10 SP and 300 HP to the wielder (CD: 15s), and on Fu Hua each charge gives teammates +5% Total DMG when she switches out (up to 15%).
Domain of Sentience
S
BBS support pick: +15% team Physical DMG while she is on standby and bonus SP on Combo ATK.
PRI-ARM of Keys of Oblivion: its active makes Combo ATKs restore 15 bonus SP, +15% Crit Rate, +20% Physical DMG in Herrscher form, and +15% team Physical DMG while the wielder is on standby.
Keys of Oblivion
A
The base version of Domain of Sentience, in the Exchange House since v7.9.
Base version of Domain of Sentience: its active makes Combo ATKs restore bonus SP, and the team deals 15% more Physical DMG while the wielder is on standby.

Stigmata

Shattered Swords T Top
Shattered Swords M Middle
Shattered Swords B Bottom
Raksha (T), Sushang (M), Empyrea Phoenix (B): best support set for non-Bleed teams (BBS and Marisa Impact), with team Crit and Total DMG buffs. In the Exchange House since v7.9.
Set effects
2pRaksha (T), Sushang (M), Empyrea Phoenix (B). In Herrscher form the team gains 30% Crit DMG and the wearer's hits mark enemies; 15 marks explode for 300% ATK of Physical DMG (CD: 5s).
3pThe team gains 10% Crit Rate for 12s on entry, and in Herrscher form each hit gives the team +3.5% Total DMG for 12s (up to 10 stacks).
Tesla Band T Top
Exotic Lamp M Middle
Exotic Lamp B Bottom
For Bleed teams (Valkyrie Quicksand): Bleed DMG cannot crit, so Marisa Impact uses Susannah: Overtime T (an event stigma; G2 Tesla Band T is the substitute shown here) with Aladdin M/B (Exotic Lamp, a G4 set craftable in the Foundry since v8.7).
Set effects
2pAnti-Entropy Band set. Every 4 Basic, Combo or Charged ATK hits (1 stack per second max) unleash a Chain Lightning that jumps across 4 targets, dealing 600% ATK of Lightning DMG to the first one and 3 Paralyze Trauma (CD: 15s).
3pMax HP +20% and Lightning DMG +40% in battle; the Chain Lightning no longer loses damage as it jumps.
2pAladdin set. The team deals 20% more Bleed DMG; on Valkyrie Quicksand, her weapon active and Ultimate deal 80% more Total DMG.
3pPhysical DMG +18% and Combo ATK Total DMG +30%; while the wearer is on the field, dealing Bleed DMG restores 1 SP (CD: 1s).

Stat targets

  • Stigmata affixes: SP regen and SP cost reduction (Marisa Impact)
  • Use the spear Combo ATK for a quick Impair when you lack the SP for Herrscher form
  • S3 raises the shield's team Crit DMG buff to its maximum

Talent priority

Special ATK
Passive
Ultimate
Leader
Basic ATK
Evasion

Shattered Swords mixes team Total DMG, Crit Rate and Crit DMG buffs; only its 3-piece Total DMG buff works for Bleed, which is why Bleed teams switch to Aladdin. If you only have one Aladdin set, give it to Valkyrie Quicksand rather than Herrscher of Rebirth (Marisa Impact).

Weapons

Incredibly Infinite Intimidator BiS
S
Best in slot (BBS and Marisa Impact): new Burst moves, a permanent shield Crit DMG buff, and a Physical DMG taken debuff that stacks with Herrscher of Rebirth's Impair. Forged in the Foundry.
PRI-ARM of Herrscher of Sentience's Divine Key: its brick restores 20 SP and unlocks new Burst mode moves on her, her Impair becomes +18% Physical DMG taken on already impaired enemies, and her shield's Crit DMG buff lasts all battle.
Infinite Intimidator
A
The base Divine Key, back in Reserve Works in v8.9.
Herrscher of Sentience's Divine Key (Key of Sentience): the same brick mechanics as its PRI-ARM, with a +12% Physical DMG taken debuff on already impaired enemies.
Grips of Tai Xuan
A
BBS transitional gauntlets.
Older gauntlet Divine Key: summons three Xuanyuan swords that Time Lock enemies, and landing different attack types stacks up to several Total DMG bonuses.

Stigmata

City-State Epic T Top
City-State Epic M Middle
City-State Epic B Bottom
Pericles (T/M/B), best in slot for her DPS build; every piece is strong on its own.
Set effects
2pPericles set. The Ultimate gives +35% Physical DMG and +30% Crit DMG for 1s (CD: 8s).
3pCrit DMG +15%; spending 60 or 120 SP at once gives +20% or +45% Physical DMG for 15s; +20% Crit Rate when she is the only team member.
Honkai Queen T Top
Dirac M Middle
Dirac B Bottom
Sirin: Ascendant T (Exchange House) + G3 Dirac M/B (Foundry): about as strong as a Pericles 2-piece (Marisa Impact).
Set effects
2pSirin: Ascendant set. +12% Total DMG per friendly summoned entity for 10s (3 stacks max).
3pCrit DMG +50%, and +15% Crit Rate in Herrscher form.
2pQuantum Waltz set. With any 2 piece effects active, +35% Physical DMG, and both effects are refreshed and extended to 14s.
3pWith all 3 piece effects active, Ultimate and burst-mode attacks impair non-impaired enemies (DEF -50% for 3s), and the effects are refreshed and extended to 18s.

Stat targets

  • Stigmata affixes: 4 ATK and 2 Crit DMG lines, or full ATK (Marisa Impact)
  • Reach 125 SP before holding the Ultimate
  • S1 (+60% Crit DMG in Herrscher form) is the best DPS rank-up

Talent priority

Ultimate
Special ATK
Passive
Leader
Evasion
Basic ATK

Marisa Impact advises new players to spend crystals on Part 2 battlesuits and to pick up Infinite Intimidator and Pericles only through events or the Battle Pass.

Teams

Recommended teams

Impair support for Herrscher of Rebirth

Herrscher of Rebirth has no Impair of her own in DPS form, so she still relies on Herrscher of Sentience for it; Reign Solaris (or Terminal Aide 0017) completes the team (Marisa Impact).

Herrscher of Sentience DPS

With Infinite Intimidator, her Impair becomes a Physical DMG taken debuff on enemies already impaired by Herrscher of Rebirth. Lead with Herrscher of Sentience: +Crit DMG in Burst mode and +Crit Rate per BIO teammate.

Bleed support (Valkyrie Quicksand)

Swap her stigmata to the Bleed option of the support build (Tesla Band or Susannah: Overtime T + Aladdin M/B).

Guide

How to play

Core loop

  • She fights with three weapons, each with its own Kinetic Energy gauge (300 max). Tap Ultimate to switch weapons with a special attack; every switch or QTE grants Psyched, so the next Combo ATK restores bonus SP.
  • Combo ATK (hold ATK) spends the current weapon's energy: the sword gathers and Time Locks enemies, the spear hurls and impairs enemies (DEF -50% for 15s), and the chain blades hit an area and put enemies in a coma.
  • Every Combo ATK also gives unshielded teammates the I'm Untouchable shield: 50% DMG reduction and +24% team Crit DMG (30% from S3) (CD: 12s).
  • Hold Ultimate (125 SP) to enter Herrscher form: a 1,800% ATK nuke under a Time-frozen Domain, then 15s in which all enemies are impaired (DEF -75%) and she deals +35% Crit DMG (60% from S1). Tap ATK for a 3-hit combo, hold ATK for up to 10 slashes, and tap Ultimate for Illusive Cataclysm, which gathers enemies (CD: 8s).
  • Evasions leave a taunting illusion that explodes and triggers her Ultimate Evasion skill.

As a support

  • Swap in, land a spear Combo ATK (or use Herrscher form if you have the SP) to impair the enemies and refresh the shield, then swap back to your DPS. Herrscher of Rebirth has no Impair of her own in DPS form, so Herrscher of Sentience covers it (Marisa Impact).

As a DPS with Infinite Intimidator (Marisa Impact)

  1. Before Burst: evade, then Weapon Skill; you should now have 125 SP. If not, tap Ultimate to switch weapons and chain Combo ATKs until you do.
  2. Hold Ultimate to enter Burst mode (Herrscher form).
  3. In Burst: Ultimate, spam ATK until the full sequence ends, Ultimate again, then Weapon Skill.

Strengths

  • Free S-rank: War Treasury, Dorm Supply and Rank-up Stamps in the Elysian Shop; she is one of the few War Treasury battlesuits that are still somewhat relevant (Marisa Impact).
  • Team-wide Impair (DEF -75%), a damage-reducing shield and team Crit DMG, all from one kit.
  • Her support gear is accessible: Cosmic Duality comes from the Growth Regimen, and Keys of Oblivion and Shattered Swords are in the Exchange House (v7.9).
  • Her DPS PRI-ARM Incredibly Infinite Intimidator can be forged in the Foundry.

Weaknesses

  • Replaced by Herrscher of Rebirth as the main Physical support, and not protected by an Astral Ring.
  • Her DPS build only had good scores for a while at high ranks with a full team (Marisa Impact).
  • A complex kit: three weapons, energy gauges and a 125 SP Burst mode.

Notable dupes · Rank

S1
Solid upgrade

In Herrscher form, Crit DMG +35% → +60%: the key rank-up for her DPS build.

S3
Solid upgrade

Her shield's team Crit DMG buff goes from +24% to +30%.

SS
Solid upgrade

Psyched Combo ATKs restore 2 more SP and gain special effects; the chain blades then impair enemies (DEF -50%).

SSS
Optional

+40 starting SP, handy in the Memorial Arena.

Community

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