S PSY Physical

Herrscher of Rebirth

Seele Vollerei

TierS
RolesDPS · Support
Release6.8

Herrscher of Rebirth is Seele's S-rank PSY-type Physical scythe user with two forms: Soul Shaper, a support that impairs enemies and hands out Crit buffs, and Life Binder, a DPS that can recast her Ultimate when she kills an enemy. Her v8.5 Divine Key Sea-Cleansing Floret unlocks World Star and brought her back into the meta: she is a World Star DPS in good match-ups and one of the best World Star supports, next to Wings of Panacea and Silverwing: N-EX.

Herrscher of Rebirth

Weapons

Sea-Cleansing Floret: Reciprocity BiS
S
Best in slot: World Star, the strongest self and team buffs, and extra Intensity from her finisher with synergy copies. The PRI-ARM is craftable in the Foundry.
PRI-ARM of Sea-Cleansing Floret (v8.5): gives Herrscher of Rebirth Astral Ring Specialization: World Star and her Cradle Against the Sea's Murmurs finisher, the whole team +30% Elemental DMG, +15% Total DMG for all summoned entities, and enemies with Withering Fissure take 60% more Total DMG from Resonance.
Sea-Cleansing Floret
A
The base Divine Key already unlocks World Star and all of her Part 2 gameplay: this is the piece you must have.
Herrscher of Rebirth's v8.5 Divine Key: unlocks Astral Ring Specialization: World Star for her, gives the team up to 24% Elemental DMG, and enemies with Withering Fissure take up to 40% more Total DMG from Resonance.
Life Harvester's Path: Shared Destiny
S
No Astral Ring: only for Part 1 content until you get her Divine Key.
Herrscher of Rebirth's PRI-ARM: outside her kit, it only gives the wielder +20% Physical DMG, the team +10% Physical DMG and +15% Crit Rate, so it is a stat stick for other scythe users.

Stigmata

Serrated Comedy T Top
Serrated Comedy M Middle
Serrated Comedy B Bottom
Aristophanes: best in slot, huge self and team buffs (Crit Rate, Crit DMG, shield break). Craftable in the Foundry (2 Source Prisms + 600 Ether Fuel per piece).
Set effects
2pAristophanes set. Total DMG taken -20%. On Herrscher of Rebirth as the leader: enemies take 10% more Total DMG from her, she breaks shields 60% faster, and with World Star the team gains 30% Crit DMG.
3pEnemies take 12% more Physical DMG from the wearer. On Herrscher of Rebirth with a full Astral Ring team: +20% Crit Rate and the team gains Blossoming Elegance for 25s (big Elemental, Physical and Total DMG buffs, a 55% DEF impair under World Star, and DMG-taken debuffs in both Astral Ring phases).
Gracefully Alive T Top
Gracefully Alive M Middle
Gracefully Alive B Bottom
Her original Seele: Herrscher of Rebirth set, as a stopgap: it lacks every Astral Ring team buff of Serrated Comedy.
Set effects
2pSeele: Herrscher of Rebirth set. Crit DMG +10%; in Life's Pistil state (triggered by her bottom piece) the team gains 20% Crit Rate. Worn by Herrscher of Rebirth: the team gains another 10% Crit Rate and she gains another 17% Crit DMG.
3pIn Life's Pistil state, on-field teammates in Herrscher form deal 15% more Total DMG (18% more on Ultimates and burst modes), and enemies take 5% more Physical DMG while a friendly summoned entity is present.

Stat targets

  • Stigmata affixes: full ATK; some top players keep copies for Crit DMG affixes (Marisa Impact)
  • The Divine Key comes first: it is what gives her an Astral Ring
  • S0 is enough for most players

Talent priority

Special ATK
Ultimate
Passive
Basic ATK
Leader
Evasion

Where to get her gear: the battlesuit is in the Battle Pass (added to Reserve Works in v8.7), the Divine Key comes from the Equipment Supply, and Serrated Comedy from the Equipment Supply or the Foundry (official v8.5 and v8.7 notes).

Weapons

Life Harvester's Path: Shared Destiny BiS
S
Best in slot for Part 1: 10 SP whenever a teammate exits, and 15% Crit Rate that feeds her Crit conversion.
Herrscher of Rebirth's PRI-ARM: outside her kit, it only gives the wielder +20% Physical DMG, the team +10% Physical DMG and +15% Crit Rate, so it is a stat stick for other scythe users.
Life Harvester's Song
A
The 4★ base: same SP refund and a smaller Physical DMG buff.
Herrscher of Rebirth's original signature scythe: team members recover 10 SP when they exit in Herrscher form, the team gains 5% Physical DMG and enemies take up to 12% more Physical DMG from a wielder in Herrscher form.
Azure Storm
B
BBS transitional placeholder.
Budget scythe: each hit grants 2% Attack Speed for 7s, stacking up to 10 times.

Stigmata

Gracefully Alive T Top
Gracefully Alive M Middle
Gracefully Alive B Bottom
All her Part 1 buffs (about 67% Crit DMG). Priority: Bottom >>> Top = Middle, since the Bottom piece activates Life's Pistil state (Marisa Impact).
Set effects
2pSeele: Herrscher of Rebirth set. Crit DMG +10%; in Life's Pistil state (triggered by her bottom piece) the team gains 20% Crit Rate. Worn by Herrscher of Rebirth: the team gains another 10% Crit Rate and she gains another 17% Crit DMG.
3pIn Life's Pistil state, on-field teammates in Herrscher form deal 15% more Total DMG (18% more on Ultimates and burst modes), and enemies take 5% more Physical DMG while a friendly summoned entity is present.
Shattered Swords T Top
Shattered Swords M Middle
Shattered Swords B Bottom
BBS universal alternative (Raksha, Sushang, Empyrea Phoenix): team Crit DMG and Total DMG in Herrscher form.
Set effects
2pRaksha (T), Sushang (M), Empyrea Phoenix (B). In Herrscher form the team gains 30% Crit DMG and the wearer's hits mark enemies; 15 marks explode for 300% ATK of Physical DMG (CD: 5s).
3pThe team gains 10% Crit Rate for 12s on entry, and in Herrscher form each hit gives the team +3.5% Total DMG for 12s (up to 10 stacks).
Exotic Lamp T Top
Exotic Lamp M Middle
Exotic Lamp B Bottom
For Bleed teams (Valkyrie Quicksand): Bleed DMG cannot crit, so her Crit-based Seele set is wasted there. Marisa Impact's pick is Susannah: Overtime T (event stigma; G2 Tesla Band T works too) + Aladdin M/B; the Aladdin T shown here is the stand-in you can craft. If you only have one Aladdin set, give it to Susannah.
Set effects
2pAladdin set. The team deals 20% more Bleed DMG; on Valkyrie Quicksand, her weapon active and Ultimate deal 80% more Total DMG.
3pPhysical DMG +18% and Combo ATK Total DMG +30%; while the wearer is on the field, dealing Bleed DMG restores 1 SP (CD: 1s).

Stat targets

  • Stigmata affixes: full ATK, or SP regen for the Memorial Arena
  • S2 lets her support rotation skip the Combo ATK for SP

Talent priority

Ultimate
Special ATK
Passive
Evasion
Leader
Basic ATK

Part 1 content is rare in today's endgame, so only invest here if you already own her signature gear.

Teams

Recommended teams

World Star DPS

Wings of Panacea brings Breach and bigger Astral Ring recovery, and Silverwing: N-EX with her Divine Key is, per Marisa Impact, the new best support for Wings of Panacea and Herrscher of Rebirth: she lets the team reach Stellar Surplus. Herrscher of Rebirth leads so that Branches Upon Tides devours their Resonance marks.

World Star DPS (Ba-Dum!)

Ba-Dum! triggers Resonance marks very quickly; Silverwing, Herrscher of Finality or Hi♪ Love Elf♥ can take her spot.

World Star support (Wings of Panacea)

As a support, she only swaps in to consume her Stellar Drain and refresh her stigmata buffs, and her Joint Weapon Skill keeps hitting after she leaves. She is also one of the best supports for Silverwing: N-EX as the DPS.

Guide

How to play

Two forms

  • Soul Shaper (support, with the spirit deer Diana): her 175 SP Ultimate drags enemies in and applies Dewy Twilight for 30s, which reveals Withering Fissure and impairs them (-50% DEF, up to 75% after a Joint Combo or Joint Weapon Skill), while the team deals more Physical DMG to them.
  • Life Binder (DPS, with the flower spirit Flora): a 75 SP Ultimate that gives her 40% Crit Rate against Withering Fissure. Killing a fissured enemy with a non-Ultimate attack resets her Ultimate and makes it free.
  • Both forms fill Herrscher Charge with Basic ATK: hold ATK at full charge for her Combo ATK, then tap ATK for the Joint Combo. Tap Weapon during her weapon active for the Joint Weapon Skill, which keeps going even after you switch her out.

World Star (Sea-Cleansing Floret)

  • Her Divine Key locks her in Life Binder form and gives her Astral Ring Specialization: World Star. Withering Fissure then lasts 25s and survives her exit.
  • Astral Ring Charging: Weapon → Joint Weapon Skill (the spin), Combo ATK → Joint Combo, Ultimate whenever it is ready. Her Combo ATK or Joint Weapon Skill consumes her Stellar Drain for 20 Intensity in World Star and shortens the Stellar Outburst CD by 5s.
  • Stellar Outburst: she gets 6 Quantum Mech Energy. Just mash ATK: each sequence forces a Resonance attack in Iron Body, the 5th is her Combo ATK and the 6th her Joint Combo. As the leader, her Branches Upon Tides mark devours her teammates' Domain Resonance marks for extra hits, then she finishes with Cradle Against the Sea's Murmurs (which ends the Outburst).
  • As a support, she barely needs field time: swap in, consume Stellar Drain with a Combo ATK or Joint Weapon Skill, swap out. Her QTE also triggers when a teammate consumes their Stellar Drain and casts a Weapon Skill or Ultimate.

Grail of Infinitude support

  • In Grail of Infinitude teams she stays in Soul Shaper form: her Ultimate CD drops to 18s and, during Astral Ring Charging, it can burn up to 60 extra SP to give the team +0.3% Total DMG per extra SP for 25s. Marisa Impact notes she brings nothing new to existing Grail teams in the Abyss, but her long animations make her useful in the Memorial Arena.

Part 1 support rotation

  • Evade, then Ultimate in Soul Shaper form, Weapon then Weapon again to close the magic circle (this is what upgrades the impair to 75%), attack until Combo ATK is ready, and recast the Ultimate just before the impair icon expires.

Marisa Impact's World Star loop: activate Stellar Outburst, do the full Basic ATK sequence three times, use the Ultimate, then attack until the next Outburst is ready.

Strengths

  • World Star DPS and one of the best World Star supports since her v8.5 Divine Key, with almost no field time needed as a support.
  • Still the backbone support of Part 1 Physical teams: up to 75% impair, guaranteed Crit and Crit DMG buffs.
  • Her signature stigmata set is craftable, and the battlesuit is in the Battle Pass (Reserve Works).
  • Long animations and a Grail of Infinitude support mode make her handy in the Memorial Arena.

Weaknesses

  • Everything Part 2 depends on Sea-Cleansing Floret: without it she has no Astral Ring at all.
  • As a DPS, she is like other Part 2 battlesuits: great in favourable match-ups, only decent elsewhere (Marisa Impact).
  • She adds nothing to existing Grail of Infinitude teams in the Abyss.
  • Not a pull priority for new or F2P players: save for the newest battlesuit with full gear instead.

Notable dupes · Rank

S2
Solid upgrade

Part 1 support: more SP after Ultimate Evasion and Time Fracture, and team Total DMG +17% after her Joint attacks. It lets her skip the Combo ATK for SP and speeds up the rotation.

SS
Solid upgrade

Her Joint Weapon Skill finishing slash grows stronger the longer it lasts, and her Crit conversion gives 8% Physical DMG against Withering Fissure: good for DPS and support.

SSS
Optional

More SP from Time Fracture in Soul Shaper form and stacking bonus damage on Life Binder Ultimates; mostly nice for the Memorial Arena.

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