B BIO Physical

Battle Storm

Murata Himeko

TierC
RolesDPS
Release1.8

Battle Storm is Himeko's B-rank BIO-type Physical greatsword battlesuit from v1.8: a mid-range anti-shield DPS built around slow, heavy Charged ATKs during which she ignores interruptions and blocks most frontal Physical damage. Her sweeping Sprint ATK and her 50 SP Ultimate, Tornado Storm, pull and hit groups of enemies. She has no Astral Ring and is obsolete in 9.0: a sturdy starter for early story content only.

Battle Storm

Charged greatsword starter

Weapons

Gyukikiri Nagamitsu BiS
A
BBS recommendation: sprinting charges it for a big Physical explosion on the next Sprint ATK, which fits Storm Assault.
Sprinting charges it: after 0.5/1.5/3s of sprint, the next Sprint ATK triggers an explosion of 400/600/800% ATK of Physical DMG; +32% Physical DMG at 5 combo hits or fewer.
Blood Dance
A
BBS alternative: +30% Physical DMG above 15 combo hits and an Elemental vulnerability active for the team.
The active (20 SP) whips up a blood tornado (9 x 35% ATK of Physical DMG) that sends enemies into Blood Rage for 9s: they attack twice as fast but take 60% more Elemental DMG; +30% Physical DMG above 15 combo hits, and off-field healing below 50% HP.
Vanguard
B
BBS budget placeholder from the Foundry: a cheap launching active.
Basic greatsword craftable in the Foundry: the active (3 SP, CD: 8s) is a downward cleave whose shockwave launches enemies for 450% ATK of Physical DMG.

Stigmata

Schrodinger T Top
Emperor of Xuanyuan M Middle
Isaac Newton B Bottom
BBS recommendation: Schrödinger (T) can give her next Charged ATK a big Total DMG Multiplier, Jixuanyuan (M) boosts Charged ATK Physical DMG, and Isaac Newton (B) raises her damage in Challenge Mode.
Set effects
2pEach incoming hit has a 50% chance to deal 70% less damage; otherwise it deals 40% more.
3pAll buffs of this set's pieces gain a 10% higher trigger chance.
2pJixuanyuan set. Debuffs last 50% shorter; on Mei, Yae Sakura or Himeko, +20% max HP in battle.
3pCharges every 5s: the next Basic, Combo or Charged ATK (and a short window after it) gains 80% Physical DMG and 50% Crit Rate.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Critic T Top
Critic M Middle
Isaac Newton B Bottom
BBS alternative, mostly defensive for her: Jin Shengtan (T) adds 40% DEF and the Blue Phoenix field only boosts Elemental DMG (her Fire procs and Elemental teammates); Isaac Newton (B) adds the Challenge Mode damage bonus.
Set effects
2pJin Shengtan set. Attacks create a Blue Phoenix field (6s, CD: 9s): allies inside deal 30% more Elemental DMG and enemies inside take 10% more Elemental DMG.
3pThe field lasts 3s longer and protects allies against Ice; weak hits no longer interrupt the wearer.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Ryunosuke Akutagawa T Top
Ryunosuke Akutagawa M Middle
Ryunosuke Akutagawa B Bottom
BBS transitional set: a barrier with +40% Crit DMG and +20% melee Total DMG.
Set effects
2pA barrier worth 15% of max HP when entering battle; +40% Crit DMG while it holds.
3pMelee attacks +20% Total DMG.

Stat targets

  • A rank (20 fragments) first: QTE, Fire DMG on her Ultimate and Fiery Hew
  • Charge SEQ 2 during her own Time Fracture (double charging speed)
  • Face enemies while charging to block their attacks

Talent priority

Basic ATK
Special ATK
Ultimate
Evasion
Passive
Leader

Where to get her: fragments from Expeditions, Witch's Corridor, Sakura Samsara, the Friendship Supply Crate and the Armada Warehouse (Fandom). Any of Himeko's later battlesuits replaces her.

Teams

Recommended teams

Paralyze QTE team

Shadow Dash's exploding illusions paralyze enemies, which triggers Battle Storm's and Divine Prayer's QTEs; Divine Prayer impairs a target from standby and heals. Older content only.

Launcher trio

Tornado Storm gathers and launches enemies for Crimson Impulse's and White Comet's QTEs; lead with Battle Storm for 24% less melee Physical DMG taken, or with Crimson Impulse for team Physical DMG.

Guide

How to play

Charged heavy sword

  • Basic ATK Heavy Sword: tap for a 2-hit attack (180% + 250% ATK), or hold [ATK] for a 2-sequence charge: SEQ 1 deals 400% + 630% ATK, SEQ 2 deals 700% + 900% ATK. After the 2nd sequence, the hits come out automatically 2s after you release.
  • While charging, she has Ignore Interrupt, blocks 75% of frontal Physical DMG, is immune to frontal stun, freeze and paralyze, and weakens the blocked attacker (ATK -60% for 8s). From S rank, she also takes 50% less Physical DMG while charging.
  • Her passive reduces Elemental DMG taken by 35%; from S rank, Basic and Charged ATKs can inflict Stun Trauma, and from SS, breaking a shield ignites the enemy.

Storm Assault

  • While sprinting, tap [ATK] for a sweeping Sprint ATK (450% ATK of Physical DMG in a large area).
  • Switch entry: a downward cleave (450% ATK) that knocks enemies down. From A rank, her QTE: Storm Slasher triggers on paralyzed enemies (5 x 100% + 200% ATK).

Ultimate: Tornado Storm (50 SP)

  • She pulls nearby enemies in and spins her sword (7 x 120% ATK), then the last hit deals 400% ATK and knocks them airborne; from A rank, each spin hit adds Fire DMG, and from SSS the last hit deals 250% ATK more and inflicts 5 Stun Trauma.

Evasion: Time Sprint

  • Two rolls in a row. Ultimate Evasion gives 40% Move Speed and a 3s Time Fracture (CD 15s, 12s with Vigilant), during which she charges twice as fast: evade, then go straight into a SEQ 2 Charged ATK.

Rotation: Ultimate Evasion → full SEQ 2 Charged ATK during Time Fracture; Tornado Storm to gather groups, then Storm Assault or charged hits. Her leader skill cuts the team's melee Physical DMG taken by 24%.

Strengths

  • Free and easy to farm: fragments from Expeditions, Witch's Corridor and other sources.
  • Very sturdy while charging: Ignore Interrupt, frontal block and damage reduction.
  • Cheap 50 SP Ultimate that gathers enemies and launches them.
  • Good against shields, with a large-AoE Sprint ATK.

Weaknesses

  • Obsolete: a B-rank with no Astral Ring and very low damage.
  • Slow charged attacks that are easy to dodge for fast enemies.
  • Her QTE only unlocks at A rank.
  • Cannot be fielded with another Himeko battlesuit.

Notable dupes · Rank

A
Big upgrade

Unlocks her QTE, Fire DMG on every Ultimate spin hit and bonus Fire DMG on critical Basic, Charged and Sprint ATKs.

S
Solid upgrade

Basic and Charged ATKs can inflict Stun Trauma, and she takes 50% less Physical DMG while charging.

SS
Optional

Breaking a shield inflicts 5 Ignite Trauma.

SSS
Optional

The Ultimate's last hit deals 250% ATK of bonus Physical DMG and inflicts 5 Stun Trauma.

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