S PSY Fire

Blood Rose

Murata Himeko

TierC
RolesDPS
Release1.8

Blood Rose is Murata Himeko's original S-rank PSY-type greatsword battlesuit, a melee Fire burst DPS who burns her own HP in Blood Wrath to unleash huge Charged ATKs and ignite enemies. HoYoverse's old guide praised her unique HP-for-damage mechanic for certain Abyss weathers, but she has no Astral Ring and has long been outclassed by modern Fire DPS, so she is obsolete in 9.0. Her lasting use is as an Elysian Realm Support Valkyrie (Blood Boost: +60% Total DMG for 10s).

Blood Rose

Fire burst DPS (old content)

Weapons

Surtr Muspellsverd BiS
S
Her PRI-ARM, picked by both HoYoverse's guide and the BBS: the active ignites a large area for 12s (triggering Burning Blood) and grants a barrier during which Blood Wrath costs no HP. Forged in the Foundry.
PRI-ARM of Godslayer: Surtr: the active spends 50% of current HP to spread Ignite Trauma over a large area for 12s and grant a barrier (80% of max HP, 5,000 max); meanwhile Blood Rose's Ultimate costs no HP, and Vermilion Knight: Eclipse's Ultimate restores 8 SP while her Charged ATK and Ultimate deal +30% Fire DMG. Ultimate and burst-mode hits stack +12% Fire DMG (4 stacks); +30% Total DMG, +20% SP recovery and +20% ATK Speed.
Godslayer: Surtr
A
Base form of her PRI-ARM (BBS): stacking Total DMG on Ultimate hits, SP recovery and ATK Speed.
Base form of Surtr Muspellsverd: Ultimate/burst hits stack up to +20% Total DMG, plus +15% SP recovery, +15% ATK Speed and +25% Total DMG.
Labor of Olympus
A
HoYoverse's transitional pick: extra Fire DMG on every hit during burst mode.
After the Ultimate and during burst mode, each hit adds 60% ATK of Fire DMG (once per second per target); Ultimate and burst attacks deal 35% more Total DMG.
King Cobra
B
HoYoverse's beginner pick: a cheap Foundry greatsword with up to +20 starting SP (at 4★).
Basic greatsword craftable in the Foundry: +20 initial SP when entering battle (12 at 3★).

Stigmata

Leeuwenhoek T Top
Thales M Middle
Leeuwenhoek B Bottom
Best set in both HoYoverse's guide and the BBS: Leeuwenhoek's strong Fire DMG buffs with Thales (M) for Total DMG in burst mode.
Set effects
2pLord of Dierkens set. Total DMG +15%; the Ultimate makes all enemies take 15% more Fire DMG from the wearer for 12s and force-activates the pieces' buffs (CD: 20s).
3pEach enemy she ignites grants 2% Total DMG Reduction (15 stacks max, until the battle ends); on Durandal, the 2-piece bonus triggers on entry.
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.
Thales T Top
Thales M Middle
Fuxi B Bottom
Alternative from both sources: Thales (T/M) for steady Total DMG and Fuxi (B) for Elemental DMG against ignited enemies, which Surtr keeps up.
Set effects
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.
2pCode of Civilization set. Max HP +15%, and Ultimate and Evasion skill CDs are 20% shorter in battle (the pieces add up to +92% Elemental DMG against frozen or paralyzed enemies and +51% against ignited ones).
3pWith 3 or more enemies on the field, the wearer takes 50% less Elemental DMG and deals 60% more Elemental DMG.
Wang Zhaojun T Top
Wang Zhaojun M Middle
Wang Zhaojun B Bottom
Beginner Fire set from both sources.
Set effects
2pFire DMG +15%; attacking deals 300% ATK of Fire DMG to nearby enemies (CD: 15s).
3pMax HP +20% and Total DMG Multiplier +10% in combat.

Stat targets

  • Keep enemies ignited for Burning Blood (+160% ATK of Fire DMG)
  • Use Surtr's barrier window to stay in Blood Wrath for free
  • SS rank: Blood Curse, Undying Rage and a stronger leader skill

Talent priority

Ultimate
Passive
Basic ATK
Special ATK
Evasion
Leader

Surtr Muspellsverd was designed for both Blood Rose and Vermilion Knight: Eclipse. For current content, use a modern Fire DPS instead.

Teams

Recommended teams

HoYoverse guide line-up

The line-up from HoYoverse's official guide: Blood Rose bursts in Blood Wrath alongside Azure Empyrea, another Fire battlesuit, and Blueberry Blitz. Part 1 content only.

Budget Fire trio (old content)

Three different types (PSY, MECH, BIO) unlock the second half of her leader skill (+12% Total DMG for the team). Valkyrie Triumph swaps in with Blood Dance so enemies take 60% more Elemental DMG, and Vermilion Knight: Eclipse is a second Fire damage dealer. A Part 1 team for older content only.

Guide

How to play

Core kit

  • Basic ATK (Charge: Blooded Claymore): a 3-hit Zweihänder combo; hold [ATK] for Charged ATKs ending in an aerial Windmill Cleave with better Ignore Interrupt. Burning Passion adds 100% ATK of Fire DMG to every Charged hit.
  • Special ATK (Blood Pirouette): tap [ATK] while evading for a spinning Riposte (restores 5 SP, CD: 5s, 75% chance to ignite), then tap [ATK] when the circle flashes to go straight into a Charged ATK. Tap [ATK] while sprinting for a large sweeping Sprint ATK.
  • Ultimate (Blood Wrath): 30 SP to enter a burst mode that drains a growing share of HP per second. [ATK] directly unleashes Charged ATKs (Physical + Fire DMG); she gets 40% Total DMG Reduction, immunity to Stun, Paralyze and Freeze, a one-hit barrier, and +50% ATK Speed. Tap [ULT] again or switch out to end it.
  • Evasion (Blood Bravura): Ultimate Evasion chains into a Charged combo and triggers Macropyre, a Fire explosion (and fire ring) around the attacker.

Key mechanics

  • Burning Blood: Basic and Blood Wrath attacks on ignited enemies deal an extra 160% ATK of Fire DMG, so keep enemies ignited (Riposte, Macropyre, Surtr Muspellsverd's active).
  • Warding Blood: below 66% HP she gains +30% Total DMG, takes 35% less Physical DMG and resists interruption; from SS rank, Blood Curse adds +30% Crit Rate and +30% Fire DMG below 50% HP in Blood Wrath.
  • Her QTE (Burning Windmills) triggers on stunned enemies.
  • Leader skill (Blood Waltz): team Charged ATKs +12% Total DMG (+18% at SS), and teams of 3 different types gain 12% Total DMG (15% at SS).

Rotation (old content)

  1. Weapon active (with Surtr Muspellsverd it ignites everything and gives a barrier during which Blood Wrath costs no HP).
  2. Blood Wrath, then chain Charged ATKs and Windmill Cleaves on ignited enemies; evade into Riposte for SP.
  3. End Blood Wrath before your HP gets too low; from SS rank, Undying Rage gives back 25% of the HP spent.

In the Elysian Realm, calling her as a Support Valkyrie takes 30% of the deployed Valkyrie's HP and gives her +60% Total DMG for 10s (CD: 40s).

Strengths

  • Cheap burst mode (30 SP) with big Charged ATKs, damage reduction and Stun/Paralyze/Freeze immunity.
  • Low-HP bonuses reward aggressive play.
  • Elysian Realm Support Valkyrie: +60% Total DMG for 10s on call.
  • Standard S-rank from the Dorm Supply; her PRI-ARM is forged in the Foundry.

Weaknesses

  • Obsolete in 9.0: no Astral Ring, and modern Fire DPS far outperform her.
  • Blood Wrath constantly drains HP, which makes her risky without the Surtr barrier.
  • Her extra Fire DMG needs ignited enemies.
  • Her PRI-ARM Surtr Muspellsverd was also designed for Vermilion Knight: Eclipse, so the two compete for it.

Notable dupes · Rank

SS
Big upgrade

Blood Curse (+30% Crit Rate and +30% Fire DMG below 50% HP in Blood Wrath), Undying Rage (recover 25% of the HP spent), Macropyre and hits taken inflict Ignite Trauma, and a stronger leader skill.

SSS
Optional

Purifying Blood: below 50% HP she takes 30% less Elemental DMG and debuffs last less on her.

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