MECH
Fire
Vermilion Knight: Eclipse
Murata Himeko
Vermilion Knight: Eclipse is Himeko's S-rank MECH-type Fire greatsword user from v2.8. She chains two Charged ATKs to enter Overdrive, then burns through up to four Ultimate charges in a row and ignites everything around her. She was a powerful Fire DPS in the old Abyss, and her signature Might of An-Utu (and its PRI-ARM Shuhadaku of Uriel) added a huge weapon nuke that briefly brought her back to the meta. Today she has no Astral Ring and is obsolete in 9.0 endgame content: play her for Part 1 content and the Elysian Realm, where she has been a fun, strong pick since v6.2.
Fire DPS
Weapons





Stigmata
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece
- Aim for SS: Enraged Load (-5s Ultimate CD per Charged ATK) and Turbo Fire (SP in Overdrive) fix her rotation
- Keep the 2-charge weapon nuke for the end of a wave or right before switching out
Talent priority
Where to get her: Dorm Supply, War Treasury and Battle Pass; An-Utu / Uriel from the Exchange Shop and Battle Pass (Uriel is its PRI-ARM in the Foundry); G4 Little Joys from the Foundry, Exchange Shop or Battle Pass (Marisa Impact). She is also an Elysian Realm support valkyrie (Ravaging Flame: 2,500% ATK of Fire DMG, ignites and makes enemies take 30% more Fire DMG).
Recommended teams
Part 1 Fire (Thousand-Faced Maestro: Cameo!)
The current Part 1 Fire supports: Sparkle brings SP, Ultimate CD reduction and Ignite buffs, Herrscher of Truth adds Elemental Breach. MECH, QUA and IMG are three different types, so Himeko's leader skill gives the whole team +33% Fire DMG. No Astral Ring: older content only.
Budget Fire (free S-ranks)
All three are farmable. Azure Empyrea is the old free Fire support and also keeps the three-type leader bonus (MECH, IMG, PSY). Any stronger Fire DPS would make better use of these supports.
How to play
Charged ATK and Overdrive
- Hold [ATK] during her 4-sequence Basic ATK string (or Guren Flash) for Meteoric Assault: a double charge followed by the Schielhau cross-cut (up to 750% ATK of Fire DMG, 6 Ignite Trauma).
- Land a second Charged ATK within 6s to enter Overdrive for 13.5s: +25% Fire DMG, but no Charged ATK, no double evasion and no SP from Basic ATKs.
- Her Fire DMG also grows with the combo counter (+1.6% per hit, up to +80%) and against ignited enemies (+90%).
Ultimate: Annihilating Flames
- The Ultimate has 4 charges and costs only 30 SP per cast (CD: 20s). Tap [Ultimate] again before each swing ends to chain the next one; casting it ends Overdrive.
- At SS, a Charged ATK outside Overdrive shortens the Ultimate CD by 5s, and in Overdrive each Ultimate hit restores 2 SP.
Guren Flash
- Ultimate Evasion triggers Guren Flash (CD: 12s with its sub-skill): tap [ATK] to dash in, which also shortens the Ultimate CD by 5s.
- QTE: triggered when an enemy is Time-Slowed. Switch skill: Basic ATK SEQ 1.
With Might of An-Utu / Shuhadaku of Uriel
- Every cast that spends at least 25 SP at once with Uriel, or 30 SP with An-Utu (so every 30 SP Ultimate), gives the weapon 1 charge (max 2; she starts with 1). At 2 charges, the weapon active deals 2,500% ATK of Fire DMG, and Uriel's second press adds a huge follow-up, but afterwards she deals 80% less damage and loses SP for 45s: use it as a finisher or right before switching out.
Rotation: Basic ATK x4 → hold for Charged ATK → Charged ATK again → Ultimate x4 in Overdrive → weapon active at 2 charges. In the Elysian Realm, the weapon has 4 charges, Uriel's drawback is removed and Guren Flash restores Ultimate charges: "Evade → ATK, Ultimate x4, weapon" (Ultimate build) or hold [ATK] to spam Charged ATKs with Blessing of Blaze (Charged ATK build).
Strengths
- Huge Fire bursts: four cheap Ultimate casts in a row, lots of Ignite Trauma and a massive weapon nuke with her signature greatsword.
- Great team leader for Fire: +25% switch/QTE and Ultimate Total DMG, and +33% Fire DMG with three different types (at SS).
- One of the best old battlesuits in the Elysian Realm, with dedicated adjustments for An-Utu / Uriel (Charge 4, no drawback).
- Easy to unlock (Dorm Supply, War Treasury, Battle Pass per Marisa Impact) and playable in the Elysian Realm, where her first clear gives crystals.
Weaknesses
- Obsolete in 9.0 endgame: no Astral Ring, no place in current Memorial Arena or Superstring Abyss teams.
- Her An-Utu / Uriel nuke cripples her for 45s outside the Elysian Realm, so it is a one-shot finisher.
- Overdrive blocks her Charged ATK and Basic ATK SP, so bad timing leaves her without SP.
- Superseded as a Fire DPS by every later Fire battlesuit (Herrscher of Flamescion, Dea Anchora, Fenghuang of Vicissitude…).
Notable dupes · Rank
Enraged Load (Charged ATK outside Overdrive: Ultimate CD -5s), Turbo Fire (in Overdrive, each Ultimate hit restores 2 SP and the Ultimate gains 15% Fire DMG) and a stronger leader skill.
Boiling Lava: +20% Fire DMG each time she spends SP on an Ultimate (2 stacks, until the Ultimate ends).
Player builds for Vermilion Knight: Eclipse
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Sources & references
- https://honkaiimpact3.fandom.com/wiki/Vermilion_Knight:_Eclipse
- https://honkaiimpact3.fandom.com/wiki/Shuhadaku_of_Uriel
- https://honkaiimpact3.fandom.com/wiki/Might_of_An-Utu
- https://honkaiimpact3.fandom.com/wiki/Elysian_Realm/Special_Adjustments
- https://honkaiimpact3.fandom.com/wiki/Elysian_Realm/Support_Valkyries
- https://marisaimpact.com/valk/vermilion-knight
- https://www.hoyolab.com/article/14184564
- https://www.hoyolab.com/article/14097464