S MECH Fire

Vermilion Knight: Eclipse

Murata Himeko

TierC
RolesDPS
Release2.8

Vermilion Knight: Eclipse is Himeko's S-rank MECH-type Fire greatsword user from v2.8. She chains two Charged ATKs to enter Overdrive, then burns through up to four Ultimate charges in a row and ignites everything around her. She was a powerful Fire DPS in the old Abyss, and her signature Might of An-Utu (and its PRI-ARM Shuhadaku of Uriel) added a huge weapon nuke that briefly brought her back to the meta. Today she has no Astral Ring and is obsolete in 9.0 endgame content: play her for Part 1 content and the Elysian Realm, where she has been a fun, strong pick since v6.2.

Vermilion Knight: Eclipse

Fire DPS

Weapons

Shuhadaku of Uriel BiS
S
Best in slot (BBS, Marisa Impact): the charge-based Fire nuke, +35% Total DMG, Fire Vulnerability and 30 initial SP. PRI-ARM of An-Utu in the Foundry.
PRI-ARM of Might of An-Utu: a charge-based Fire nuke (up to 2,500% ATK, plus a 2,400% follow-up at 2 charges that then cuts the wielder's damage by 80% for 45s), +35% Total DMG, 30 initial SP and 23% Fire Vulnerability on enemies.
Might of An-Utu
A
The base form of Uriel (a v1.8 weapon reworked into her signature in 2019): the same nuke without the follow-up. Exchange Shop and Battle Pass (Marisa Impact).
Greatsword from v1.8, reworked in 2019 into Vermilion Knight: Eclipse's signature: a Fire slash that grows with charges gained by spending 30+ SP at once (up to 2,500% ATK at 2 charges, at the cost of some HP), +30% Total DMG, 30 initial SP and 20% Fire Vulnerability on enemies.
Surtr Muspellsverd
S
BBS alternative with a dedicated bonus: during its barrier, her Ultimate restores SP and her Charged ATK and Ultimate deal +30% Fire DMG.
PRI-ARM of Godslayer: Surtr: the active spends 50% of current HP to spread Ignite Trauma over a large area for 12s and grant a barrier (80% of max HP, 5,000 max); meanwhile Blood Rose's Ultimate costs no HP, and Vermilion Knight: Eclipse's Ultimate restores 8 SP while her Charged ATK and Ultimate deal +30% Fire DMG. Ultimate and burst-mode hits stack +12% Fire DMG (4 stacks); +30% Total DMG, +20% SP recovery and +20% ATK Speed.
Judgment by Dawn
A
Free craftable greatsword (Attack Speed and Crit Rate) if you have nothing better.
Craftable greatsword: its active gives +50% ATK Speed and +25% Crit Rate for 8s, and crits can impair enemies (-50% DEF).
Blood Dance
A
BBS support build: switch in to cast its active (enemies take 60% more Elemental DMG for 9s) for an Elemental DPS, with the Turgenev / Beach Party set below.
The active (20 SP) whips up a blood tornado (9 x 35% ATK of Physical DMG) that sends enemies into Blood Rage for 9s: they attack twice as fast but take 60% more Elemental DMG; +30% Physical DMG above 15 combo hits, and off-field healing below 50% HP.

Stigmata

Leeuwenhoek T Top
Thales M Middle
Leeuwenhoek B Bottom
BBS recommendation and the usual Elysian Realm set: Leeuwenhoek's Fire Vulnerability on Ultimate and Thales' Charged ATK / burst-mode buff, all craftable in the Foundry.
Set effects
2pLord of Dierkens set. Total DMG +15%; the Ultimate makes all enemies take 15% more Fire DMG from the wearer for 12s and force-activates the pieces' buffs (CD: 20s).
3pEach enemy she ignites grants 2% Total DMG Reduction (15 stacks max, until the battle ends); on Durandal, the 2-piece bonus triggers on entry.
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.
Little Joys T Top
Little Joys M Middle
Little Joys B Bottom
Marisa Impact's pick: G4 Little Joys (Ignite DMG, Fire Vulnerability), from the Foundry, Exchange Shop or Battle Pass.
Set effects
2pThe wearer takes 12% less DMG and deals 20% more Ignite DMG.
3pAll enemies take 14% more Fire DMG from the wearer, and 6% more Total DMG if they have more than 2 Ignite stacks.
Turgenev T Top
Beach Party M Middle
Turgenev B Bottom
BBS utility set, paired with Blood Dance when she is used as an Elemental debuffer.
Set effects
2pRebel's Gun set. Every 6 hits from the wearer or her summons extend Hunter Mark (applied by the B piece) by 2s, up to 12s; marked enemies take 21% more Elemental DMG.
3pThe wearer's Ultimate and summons deal 25% more Total DMG; while her summons are on the field, the team deals 25% more Ice DMG to marked enemies.
2pAttacks have a 12% chance to summon HOMU King, who knocks enemies down for 450% ATK of Physical DMG (CD: 16s).
3pWhen HOMU King appears, every ally gets a Flame Wreath that burns nearby enemies for 6s.

Stat targets

  • Stigmata affixes: ATK on every piece
  • Aim for SS: Enraged Load (-5s Ultimate CD per Charged ATK) and Turbo Fire (SP in Overdrive) fix her rotation
  • Keep the 2-charge weapon nuke for the end of a wave or right before switching out

Talent priority

Special ATK
Ultimate
Passive
Evasion
Leader
Basic ATK

Where to get her: Dorm Supply, War Treasury and Battle Pass; An-Utu / Uriel from the Exchange Shop and Battle Pass (Uriel is its PRI-ARM in the Foundry); G4 Little Joys from the Foundry, Exchange Shop or Battle Pass (Marisa Impact). She is also an Elysian Realm support valkyrie (Ravaging Flame: 2,500% ATK of Fire DMG, ignites and makes enemies take 30% more Fire DMG).

Teams

Recommended teams

Part 1 Fire (Thousand-Faced Maestro: Cameo!)

The current Part 1 Fire supports: Sparkle brings SP, Ultimate CD reduction and Ignite buffs, Herrscher of Truth adds Elemental Breach. MECH, QUA and IMG are three different types, so Himeko's leader skill gives the whole team +33% Fire DMG. No Astral Ring: older content only.

Budget Fire (free S-ranks)

Vermilion Knight: Eclipse
Herrscher of Truth
Azure Empyrea

All three are farmable. Azure Empyrea is the old free Fire support and also keeps the three-type leader bonus (MECH, IMG, PSY). Any stronger Fire DPS would make better use of these supports.

Guide

How to play

Charged ATK and Overdrive

  • Hold [ATK] during her 4-sequence Basic ATK string (or Guren Flash) for Meteoric Assault: a double charge followed by the Schielhau cross-cut (up to 750% ATK of Fire DMG, 6 Ignite Trauma).
  • Land a second Charged ATK within 6s to enter Overdrive for 13.5s: +25% Fire DMG, but no Charged ATK, no double evasion and no SP from Basic ATKs.
  • Her Fire DMG also grows with the combo counter (+1.6% per hit, up to +80%) and against ignited enemies (+90%).

Ultimate: Annihilating Flames

  • The Ultimate has 4 charges and costs only 30 SP per cast (CD: 20s). Tap [Ultimate] again before each swing ends to chain the next one; casting it ends Overdrive.
  • At SS, a Charged ATK outside Overdrive shortens the Ultimate CD by 5s, and in Overdrive each Ultimate hit restores 2 SP.

Guren Flash

  • Ultimate Evasion triggers Guren Flash (CD: 12s with its sub-skill): tap [ATK] to dash in, which also shortens the Ultimate CD by 5s.
  • QTE: triggered when an enemy is Time-Slowed. Switch skill: Basic ATK SEQ 1.

With Might of An-Utu / Shuhadaku of Uriel

  • Every cast that spends at least 25 SP at once with Uriel, or 30 SP with An-Utu (so every 30 SP Ultimate), gives the weapon 1 charge (max 2; she starts with 1). At 2 charges, the weapon active deals 2,500% ATK of Fire DMG, and Uriel's second press adds a huge follow-up, but afterwards she deals 80% less damage and loses SP for 45s: use it as a finisher or right before switching out.

Rotation: Basic ATK x4 → hold for Charged ATK → Charged ATK again → Ultimate x4 in Overdrive → weapon active at 2 charges. In the Elysian Realm, the weapon has 4 charges, Uriel's drawback is removed and Guren Flash restores Ultimate charges: "Evade → ATK, Ultimate x4, weapon" (Ultimate build) or hold [ATK] to spam Charged ATKs with Blessing of Blaze (Charged ATK build).

Strengths

  • Huge Fire bursts: four cheap Ultimate casts in a row, lots of Ignite Trauma and a massive weapon nuke with her signature greatsword.
  • Great team leader for Fire: +25% switch/QTE and Ultimate Total DMG, and +33% Fire DMG with three different types (at SS).
  • One of the best old battlesuits in the Elysian Realm, with dedicated adjustments for An-Utu / Uriel (Charge 4, no drawback).
  • Easy to unlock (Dorm Supply, War Treasury, Battle Pass per Marisa Impact) and playable in the Elysian Realm, where her first clear gives crystals.

Weaknesses

  • Obsolete in 9.0 endgame: no Astral Ring, no place in current Memorial Arena or Superstring Abyss teams.
  • Her An-Utu / Uriel nuke cripples her for 45s outside the Elysian Realm, so it is a one-shot finisher.
  • Overdrive blocks her Charged ATK and Basic ATK SP, so bad timing leaves her without SP.
  • Superseded as a Fire DPS by every later Fire battlesuit (Herrscher of Flamescion, Dea Anchora, Fenghuang of Vicissitude…).

Notable dupes · Rank

SS
Big upgrade

Enraged Load (Charged ATK outside Overdrive: Ultimate CD -5s), Turbo Fire (in Overdrive, each Ultimate hit restores 2 SP and the Ultimate gains 15% Fire DMG) and a stronger leader skill.

SSS
Optional

Boiling Lava: +20% Fire DMG each time she spends SP on an Ultimate (2 stacks, until the Ultimate ends).

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