A BIO Physical

Blazing Hope

Asuka Shikinami Langley

TierC
RolesDPS
Release4.5

Blazing Hope is Asuka Shikinami Langley's A-rank BIO-type Physical lance user from the Rebuild of Evangelion collaboration (v4.5). She stores Field Energy to unleash heavy Charged thrusts, excels at breaking shields, and her Ultimate opens an enhanced form that ends with a thrown-lance finisher. She was a decent Physical DPS, but she can no longer be obtained, is not protected by an Astral Ring and is now obsolete.

Blazing Hope

Physical DPS

Weapons

Lance of Longinus BiS
A
Her collab lance, best in slot (BBS and Marisa Impact): +30% Physical DMG and extra lance strikes on marked enemies. No longer obtainable.
Evangelion collab lance: +30% Physical DMG and a Throw active; marked enemies are struck by the Lance whenever teammates land Combo or Charged ATKs.
Abyss Flower: Liminal Spiral
S
Very close to Longinus in damage (Marisa Impact): Crit Rate, SP and a shorter Ultimate CD.
PRI-ARM of Abyss Flower for Bright Knight: Excelsis: +25% Crit Rate, 20% shorter Ultimate CD, an active that restores 15 SP and 200 HP, and +35% Physical DMG in burst mode.
Endothermic Lance VF
A
BBS transitional lance, craftable in the Foundry.
Craftable generic lance: a Throw whose element matches the wielder's damage type, plus +22% Total DMG.

Stigmata

Columbus T Top
Columbus M Middle
Columbus B Bottom
Columbus (T/M/B), the G3 version of her collab Children stigmata with the same stats (BBS and Marisa Impact). Forgeable in the Foundry and in the Exchange House since v7.9.
Set effects
2pChildren set. When a Charged ATK hits with no more than one enemy within 8m, Total DMG +45% for 6s.
3pCharged ATKs deal 200% ATK of bonus Physical DMG (CD: 6s); on Asuka (Blazing Hope), Charged ATKs deal 40% more Physical DMG and the CD drops to 3s in her enhanced form.
Kafka T Top
Kafka M Middle
Isaac Newton B Bottom
Kafka T/M + Isaac Newton B: the BBS alternative for Charged ATK damage.
Set effects
2pLoner of Prague set. Charged ATKs instantly max out the pieces' Crit stacks and give a 45% Total DMG Multiplier for 12s (CD: 20s).
3p35% less Total DMG taken from hits; for 12s after a Charged ATK, each attack has a 60% chance to trigger a bonus Physical strike with +100% Crit Rate (30 times max, CD: 20s).
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.

Stat targets

  • Stigmata affixes: 4 ATK and 2 Crit DMG lines, or full ATK (Marisa Impact)
  • Reach S rank first: most of her damage bonuses unlock there
  • Save the lance finisher for the end of the enhanced form

Talent priority

Special ATK
Ultimate
Basic ATK
Passive
Evasion
Leader

Only relevant if you already own her. Her leader skill boosts the team's Total DMG for the first 15s of a battle and shield damage with three BIO battlesuits.

Teams

Recommended teams

Part 1 Physical DPS

Marisa Impact's standard Part 1 Physical supports: Herrscher of Rebirth for Impair and Crit, Reign Solaris for shield break, Stun Trauma and damage.

Budget Physical DPS

Herrscher of Sentience (BIO, like Asuka) provides Impair and a Crit DMG shield; Terminal Aide 0017 is the cheaper third support. None of these teams is protected by an Astral Ring.

Guide

How to play

Core loop

  • Her Basic ATKs restore Field Energy (200 max). Holding ATK charges an attack with Iron Body and 80% DMG reduction: a short charge performs Charged ATK I (100 Field Energy, a dashing combo), a long charge Charged ATK II (200 Field Energy, a heavy finishing thrust). In normal form they also restore SP.
  • Right after a Charged ATK, tap ATK for Mind, Matching, Moment, a follow-up strike (double damage in enhanced form).
  • Her Ultimate (100 SP) enters an enhanced form for 12s: Field Energy is refilled and keeps regenerating, and holding ATK skips the charge to fire Charged ATK II instantly. Tap Ultimate again to hurl the lance for a huge finisher that ends the form.
  • Charged ATK I deals double damage to shields, and breaking a shield restores SP (SS rank).
  • QTE (enemies knocked airborne): a 3s Global Time Fracture and 900% ATK of Physical DMG.

Tips

  • From S rank, she deals 30% more Physical DMG to single targets and enemies take 20% more Physical DMG while she is in enhanced form: she shines against lone bosses.
  • With the Children or Columbus 3-piece, her Charged ATKs trigger bonus Physical hits every 3s in enhanced form.

Strengths

  • Strong single-target damage and excellent shield breaking.
  • Very safe to play: Iron Body and 80% DMG reduction while charging, plus a survival passive.
  • Her Children-equivalent set, Columbus, is forgeable in the Foundry and in the Exchange House (v7.9).

Weaknesses

  • No longer obtainable: she came from a limited-time SP battlesuit supply and her Lance of Longinus from a limited-time Focused Supply (Marisa Impact).
  • Obsolete in current content: only used a few times against Saha Assaka back in the day (Marisa Impact).
  • Not protected by an Astral Ring, and most of her damage bonuses need S rank.

Notable dupes · Rank

S
Big upgrade

Unlocks most of her damage: +30% Physical DMG against single enemies, enemies take 20% more Physical DMG in enhanced form, stronger Charged ATK II and follow-ups, and Field Energy refunds.

SS
Solid upgrade

Starts battles with full Field Energy, breaking shields restores 10 SP, and her follow-up strikes buff teammates and restore SP while she is on standby.

SSS
Optional

Her follow-up strikes restore 120 HP on hit.

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