Cryo Catalyst

Wriothesley

Emissary of Solitary Iniquity

TierSS
RolesMain DPS
Release4.1

The Duke of the Fortress of Meropide is back at the top thanks to his Stellar-Conduct upgrade. Inside a Polestar Field he enters Radiance: Stellar-Conduct, and the 3rd and 5th hits of his Chilling Penalty combo, plus his Luster: Vaulting Fist, deal direct Stellar-Conduct DMG that can CRIT. Paired with Odette and an off-field Electro unit, he is one of the strongest on-field DPS of version 7.1.

Wriothesley

Stellar-Conduct DPS

Weapons

Cashflow Supervision BiS
5★ · CRIT Rate
Signature and best in slot by a clear margin: CRIT Rate, ATK, ATK SPD and a Stellar-Conduct DMG bonus from his HP changes.
+16% ATK; HP changes stack up to +48% Normal Attack DMG, +42% Charged Attack and Stellar-Conduct DMG, and +8% ATK SPD at 3 stacks.
Reliquary of Truth
5★ · CRIT DMG
CRIT DMG stat and Elemental Mastery on Skill, which direct Stellar-Conduct DMG loves.
+8% CRIT Rate; Skills grant +80 EM and Lunar-Bloom DMG grants +24% CRIT DMG, both boosted by 50% when active together.
Vivid Notions
5★ · CRIT DMG
Strong CRIT DMG stat stick with a flat 28% ATK bonus.
+28% ATK; Plunging Attacks and Skills/Bursts grant up to +68% Plunging Attack CRIT DMG.
Clash of Kings
4★ · CRIT Rate
Best 4★ at R5 (ATK and EM after his Skill), but it needs a regular Charged Attack above 60% HP within 6s of his Skill to extend the buff.
A Skill grants +20% ATK and +100 Elemental Mastery for 6s, extendable by 6s with a Charged Attack hit (once every 12s).
The Widsith
4★ · CRIT DMG
Competitive with generic 5★ at high refinement; every theme it rolls helps him.
On entering the field, gains a random theme for 10s: +60% ATK, +48% Elemental DMG or +240 Elemental Mastery (once every 30s).
Blackcliff Agate
4★ · CRIT DMG
Usable CRIT DMG stat stick if nothing else is available.
Defeating an opponent grants +12% ATK for 30s (max 3 stacks).

Artifacts

Disenchantment in Deep Shadow ×4
Best in almost every case: 18% ATK, +40% Stellar-Conduct DMG and +16% CRIT Rate against affected enemies.
Set effects
2pATK +18%.
4pSuperconduct DMG +80% and Stellar-Conduct DMG +40%; attacks against enemies affected by either gain +16% CRIT Rate.
Marechaussee Hunter ×4
A close runner-up (up to 36% CRIT Rate from his HP changes). Keep your set if it has good substats.
Set effects
2pNormal and Charged Attack DMG +15%.
4pWhen current HP increases or decreases, CRIT Rate +12% for 5s (max 3 stacks).
Disenchantment in Deep Shadow ×2
Gladiator's Finale ×2
Placeholder: 36% ATK while you farm the full set.
Set effects
2pATK +18%.
2pATK +18%.

Main stats

Sands of Eon
ATK% / Elemental Mastery
Goblet of Eonothem
ATK% / Elemental Mastery
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4Elemental Mastery 5ATK

Stat targets

  • CRIT Rate 55–65% on the stat screen with Disenchantment (+16% in combat), 40–50% with Marechaussee Hunter (+36% from stacks)
  • CRIT DMG 180%+
  • ATK 2,000+
  • Elemental Mastery is a welcome bonus
  • Energy Recharge 100% is enough: his Burst is rarely used

Talent priority

Normal Attack
Elemental Skill
Elemental Burst

Use an ATK% goblet, not Cryo DMG: the hits that convert to Stellar-Conduct DMG do not benefit from Cryo DMG Bonus (nor from Shenhe's Icy Quills). Older Cryo-goblet builds lose a lot of value once he is played in Stellar-Conduct teams.

Teams

Recommended teams

Premium Stellar-Conduct

His best team: Odette enables Stellar-Conduct and buffs Stellar Glimmer DMG, Yae Miko applies Electro and deals big off-field damage (C1 Yae adds a lot), and Nicole shields and buffs ATK without messing with his HP.

Stellar-Conduct with Beidou

No Yae Miko: C6 Beidou brings Electro, damage reduction and RES shred (build her with lots of ER), and Escoffier adds Cryo RES shred. Do not use Escoffier's Burst.

Stellar-Conduct without Odette

The free Cryo Traveler can also enable Stellar-Conduct, at around three quarters of the premium team's damage.

Guide

How to play

How he works

  • Icefang Rush (Skill) puts him in Chilling Penalty for 10s: while his HP is above 50%, his Repelling Fists (Normal Attacks) are enhanced and each hit drains a little HP.
  • There Shall Be a Reckoning for Sin: every HP change during Chilling Penalty grants a Prosecution Edict stack (+6% ATK, up to 5 stacks).
  • There Shall Be an Unveiling for Injustice (his 7.x upgrade): whenever Stellar-Conduct is triggered, the area becomes a Polestar Field; standing in it puts him in Radiance: Stellar-Conduct. Below 60% HP he then gets Luster: Vaulting Fist, a free Charged Attack that heals him for 30% Max HP (once every 2s). His enhanced 3rd and 5th Normal Attacks and this Charged Attack deal Stellar-Conduct DMG, and he deals 30% more of it.
  • Direct Stellar-Conduct DMG ignores DEF and scales with ATK, Elemental Mastery and reaction bonuses, but not with Cryo DMG Bonus or Normal/Charged Attack DMG%. It can CRIT, so CRIT stays essential.
  • The Polestar Field also stores Electro and Cryo applications and releases them as a team-wide Electro/Cryo DMG buff and a higher base multiplier for direct Stellar-Conduct DMG.

Rotation

  1. Set up your team: Nicole's Skill, Yae Miko's triple Skill, then Odette's double Skill (Solo Dance Double + Coda).
  2. Swap to Wriothesley and press E.
  3. C0 loop: E 2[N5 C dash] N5 dash N2 C dash. Chain full 5-hit strings; whenever you are under 60% HP, finish with the Charged Attack and dash-cancel it.
  4. His Burst is mostly skipped in Stellar-Conduct teams: it does not deal Stellar-Conduct DMG.

His Skill and dashes do not reset the Normal Attack counter, so N1 E N2… or a dash between hits keeps the combo going. Taking a hit from an enemy lets you reach 60% HP sooner, so a little incoming damage is not a problem.

Strengths

  • Top-tier Stellar-Conduct damage, competitive with the newest carries
  • Big personal gain from an accessible C1
  • Built-in self-healing through Luster: Vaulting Fist
  • Turns incoming damage and Bond of Life into extra value

Weaknesses

  • Needs a Stellar-Conduct enabler (Odette or the Cryo Traveler) plus an off-field Electro unit
  • Cannot run healers that must cast to contribute: they break his HP thresholds
  • Adaptive HP management against aggressive enemies raises his skill ceiling
  • Outside Stellar-Conduct teams his damage drops sharply

Notable dupes · Constellation

C1
Big upgrade

Luster: Vaulting Fist and his 5th hit buff each other by 50% and his Skill state lasts 4s longer: about +18% personal damage, the best stopping point.

C2
Big upgrade

At 5 Prosecution Edict stacks, his Stellar-Conduct hits deal much more (90%/120%/150% instead of 60%/80%/100%): a huge jump.

C4
Optional

In Radiance: 25% damage reduction, +20% ATK SPD for him and +10% for the team. Pleasant, but small.

C6
Solid upgrade

+10% CRIT Rate and +80% CRIT DMG on his enhanced hits, plus extra Stellar-Conduct icicles. Massive, but only for whales.

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