Anemo Catalyst

Wanderer

Eons Adrift

TierA
RolesMain DPS
Release3.3

The former Balladeer floats above the battlefield and rains wind blades on everything below. His Skill puts him in the Windfavored state, where his Normal and Charged Attacks become powerful AoE Anemo strikes, and absorbing Pyro or Cryo when he takes off gives him extra ATK or CRIT Rate. Newer carries have pushed him down the rankings, but with Faruzan and Bennett he remains a comfortable, strong single-carry option.

Wanderer

Anemo main DPS

Weapons

Tulaytullah's Remembrance BiS
5★ · CRIT DMG
Signature and best in slot: CRIT DMG, ATK SPD and up to +48% Normal Attack DMG. Use N3 strings.
+10% Normal ATK SPD; after a Skill, Normal Attack DMG ramps up to +48% over 14s.
Cashflow Supervision
5★ · CRIT Rate
Nearly as good in Furina teams, whose HP changes keep its stacks up.
+16% ATK; HP changes stack up to +48% Normal Attack DMG, +42% Charged Attack and Stellar-Conduct DMG, and +8% ATK SPD at 3 stacks.
Lost Prayer to the Sacred Winds
5★ · CRIT Rate
Standard-banner option: CRIT Rate and stacking Elemental DMG Bonus.
+10% Movement SPD; gains +8% Elemental DMG every 4s in combat (max 4 stacks).
The Widsith
4★ · CRIT DMG
Best 4-star: high CRIT DMG and a strong buff when he enters the field.
On entering the field, gains a random theme for 10s: +60% ATK, +48% Elemental DMG or +240 Elemental Mastery (once every 30s).
Flowing Purity
4★ · ATK%
Best free option: use his Skill before his Burst to get the most out of it.
Using a Skill grants +8% Elemental DMG and a Bond of Life; clearing it adds up to +12% Elemental DMG for 15s.

Artifacts

Desert Pavilion Chronicle ×4
Best in slot: Anemo DMG, ATK SPD and +40% Normal/Charged Attack DMG after a Charged Attack.
Set effects
2pAnemo DMG Bonus +15%.
4pCharged Attack hits grant +10% Normal Attack SPD and +40% Normal, Charged and Plunging Attack DMG for 15s.
Shimenawa's Reminiscence ×4
Resin-efficient alternative, but you can only Burst every few rotations.
Set effects
2pATK +18%.
4pCasting a Skill with 15+ Energy drains 15 Energy and grants +50% Normal/Charged/Plunging Attack DMG for 10s.
Marechaussee Hunter ×4
With Furina: her HP changes keep its 36% CRIT Rate up. Watch out for CRIT Rate overcap with Lost Prayer.
Set effects
2pNormal and Charged Attack DMG +15%.
4pWhen current HP increases or decreases, CRIT Rate +12% for 5s (max 3 stacks).
Echoes of an Offering ×4
Its Normal Attack procs are ping-dependent: only worth it with low latency.
Set effects
2pATK +18%.
4pNormal Attack hits have a 36% chance (rising by 20% after each miss) to add 70% of ATK to Normal Attack DMG.

Main stats

Sands of Eon
ATK%
Goblet of Eonothem
Anemo DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4Energy Recharge

Stat targets

  • CRIT Rate 70%+ in combat (the Cryo buff adds 20%)
  • CRIT DMG 160%+
  • ATK around 2,000 before buffs
  • Energy Recharge 100–130% (105–115% with a second Anemo unit)

Talent priority

Normal Attack
Elemental Skill
Elemental Burst

Before C2, his Burst is a small part of his damage, so Normal Attack and Skill come first. From C2, raise the Burst right after Normal Attack.

Teams

Recommended teams

Wanderer hypercarry

His strongest team: Faruzan's Anemo buffs, Bennett's ATK and Pyro absorption, Furina's DMG Bonus and off-field Hydro.

Shielded hypercarry

Zhongli's shield prevents interruptions in the air and shreds RES.

ATK SPD with Mika

Mika's ATK SPD and healing keep Furina's Fanfare stacking, and his Cryo can grant the CRIT Rate buff.

Guide

How to play

How he works

  • Hanega: Song of the Wind (Skill, 6s CD) deals AoE Anemo DMG and lifts him into Windfavored: Normal Attacks become Kuugo: Fushoudan and Charged Attacks become Kuugo: Toufukai (no Stamina cost), both with more DMG and AoE. Hovering drains his 100 Kuugoryoku Points; dashing and jumping drain more. Pressing E again ends the state early.
  • Jade-Claimed Flower: if his Skill touches Pyro, Cryo, Hydro or Electro when cast, Windfavored gains up to 2 buffs: Pyro +30% ATK, Cryo +20% CRIT Rate, Hydro +20 max Kuugoryoku, Electro Energy on hits. Casting it inside Bennett's Burst is the easiest way to grab the Pyro buff.
  • Gales of Reverie: his attacks can grant Descent, which makes the next mid-air dash free and fires 4 wind arrows. Only dash when Descent is ready.
  • Kyougen: Five Ceremonial Plays (Burst, 60 Energy) ends Windfavored. From C2, it deals up to +200% DMG based on the Kuugoryoku you spent, so cast it at the end of his field time.

Rotation

  1. Set up your supports: Faruzan E Q, Bennett Q (and Furina or Zhongli).
  2. Swap to the Wanderer and press E inside Bennett's field to absorb Pyro.
  3. Chain Normal Attack strings (N3 with Tulaytullah's Remembrance) and Charged Attacks, dashing only on Descent.
  4. Fire Q when Kuugoryoku runs low, then swap out.

He is weak to interruptions while hovering: a shield or a healer (Bennett, Furina with a healer, Zhongli) makes him much more comfortable.

Strengths

  • Strong, consistent AoE damage from the air
  • Ignores most ground mechanics and dodges many melee attacks while hovering
  • Self-sufficient CRIT Rate or ATK through Pyro and Cryo absorption
  • Excellent exploration character

Weaknesses

  • Clearly behind the newest carries, including Stellar Swirl DPS like Vesna
  • Leans heavily on Faruzan, ideally at C6
  • Easily interrupted in the air without a shield or healer
  • Tall hitboxes and flying enemies can make his attacks miss

Notable dupes · Constellation

C1
Solid upgrade

+10% ATK SPD in Windfavored and stronger wind arrows.

C2
Big upgrade

Up to +200% Burst DMG based on spent Kuugoryoku: his biggest damage jump.

C6
Big upgrade

Extra Kuugo: Fushoudan hits and Kuugoryoku refunds: much longer, much stronger field time.

Community

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