Anemo Bow

Venti

Windborne Bard

TierA
RolesMain DPS · Support
Release1.0

The Anemo Archon is still the best crowd-controller in the game: his Stormeye pulls whole packs together and refunds Energy to teammates of the absorbed element. Since the Witch's Homework update, Venti is also a Hexerei character, and with a second Hexerei teammate his Normal Attacks become piercing Windsunder Arrows during his Burst, turning him into a genuine on-field Anemo DPS.

Venti

Weapons

The Daybreak Chronicles BiS
5★ · CRIT DMG
Signature and best in slot: up to +60% Normal Attack, Skill and Burst DMG, further improved by Hexerei: Secret Rite.
Up to +60% Normal Attack, Skill and Burst DMG, maintained by hitting with each attack type; improved with Hexerei: Secret Rite.
Thundering Pulse
5★ · CRIT DMG
Excellent Normal Attack stat stick: +20% ATK and up to +40% Normal Attack DMG.
+20% ATK plus up to +40% Normal Attack DMG through Thunder Emblem stacks.
Astral Vulture's Crimson Plumage
5★ · CRIT DMG
+24% ATK after every Swirl, which Venti triggers constantly, plus a big CRIT DMG stat.
+24% ATK after Swirl or Stellar Swirl; up to +48% Charged Attack and +24% Burst DMG with teammates of other elements.
Aqua Simulacra
5★ · CRIT DMG
Unconditional +20% DMG and a huge CRIT DMG stat.
+16% HP and +20% DMG while opponents are nearby, even off-field.
Rust
4★ · ATK%
Best 4-star: +40% Normal Attack DMG, and Venti never needs Aimed Shots in this mode.
+40% Normal Attack DMG but -10% Charged Attack DMG.

Artifacts

A Day Carved From Rising Winds ×4
Best in slot: up to 43% ATK, plus 20% CRIT Rate once his Witch's Homework is complete.
Set effects
2pATK +18%.
4pNormal/Charged Attack, Skill or Burst hits grant +25% ATK for 6s, plus +20% CRIT Rate if the wearer has completed Witch's Homework.
A Day Carved From Rising Winds ×2
Viridescent Venerer ×2
Placeholder while farming: 18% ATK and 15% Anemo DMG.
Set effects
2pATK +18%.
2pAnemo DMG Bonus +15%.

Main stats

Sands of Eon
ATK%
Goblet of Eonothem
Anemo DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1Energy Recharge 2CRIT Rate 3CRIT DMG 4ATK%

Stat targets

  • Energy Recharge 135–165% as the only Anemo unit, 125–145% with another Anemo, about 100–105% with C6 Faruzan
  • CRIT Rate 60–70% (A Day Carved adds 20% in combat)
  • CRIT DMG 150%+
  • Elemental Mastery is not needed in this role

Talent priority

Normal Attack
Elemental Burst
Elemental Skill

Windsunder Arrows only exist while Hexerei: Secret Rite is active: finish his Witch's Homework and bring a second Hexerei character (Durin is the usual pick, but Fischl, Mona, Albedo, Sucrose or Nicole also work). His C6 adds 100% CRIT DMG against enemies hit by his Burst and roughly doubles this build's damage.

Weapons

Elegy for the End BiS
5★ · Energy Recharge
Best support option: Energy Recharge, plus +100 EM and +20% ATK for the whole party.
+60 Elemental Mastery; Skill and Burst hits build Sigils that grant the party +100 Elemental Mastery and +20% ATK for 12s.
The Daybreak Chronicles
5★ · CRIT DMG
His signature is equally strong here if you own it: more personal damage (KQM ranks it first), but no team buff.
Up to +60% Normal Attack, Skill and Burst DMG, maintained by hitting with each attack type; improved with Hexerei: Secret Rite.
The Stringless
4★ · Elemental Mastery
Best 4-star: Elemental Mastery and +24% Skill and Burst DMG.
+24% Elemental Skill and Elemental Burst DMG.
Favonius Warbow
4★ · Energy Recharge
Extra particles for the team when Energy is tight (needs some CRIT Rate).
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Fading Twilight
4★ · Energy Recharge
Event bow with Energy Recharge and a cycling DMG bonus.
Cycles three states granting +6%/+10%/+14% DMG, switching on hit (once every 7s, even off-field).

Artifacts

Viridescent Venerer ×4
Uncontested: 40% RES shred on the swirled element and stronger Swirls.
Set effects
2pAnemo DMG Bonus +15%.
4pSwirl DMG +60% and Stellar Swirl DMG +20%; Swirl lowers the swirled element's RES by 40%, and Stellar Swirl also lowers Cryo RES by 40%, for 10s.
Celestial Gift ×4
In Hexerei teams where someone else holds Viridescent: +40% Anemo and active-character element DMG under Secret Rite (great for Varka).
Set effects
2pEnergy Recharge +20%.
4pWith Witch's Homework completed, a Skill gives the party +20% DMG Bonus of the wearer's element for 20s, upgraded to +40% for both the wearer's and the active character's elements under Hexerei: Secret Rite (does not stack).
Noblesse Oblige ×4
Generalist option: +20% party ATK after his Burst.
Set effects
2pElemental Burst DMG +20%.
4pUsing a Burst grants all party members +20% ATK for 12s (does not stack).

Main stats

Sands of Eon
Elemental Mastery / Energy Recharge
Goblet of Eonothem
Elemental Mastery / Anemo DMG Bonus
Circlet of Logos
Elemental Mastery / CRIT Rate

Substat priority

1Energy Recharge 2Elemental Mastery 3CRIT Rate 4ATK%

Stat targets

  • Energy Recharge 175–210% as the only Anemo unit with one Skill per rotation, 125–160% with other Anemo teammates
  • Elemental Mastery 600–800+ for Swirl-focused teams
  • Go ATK% / Anemo DMG / CRIT instead when the team barely reacts

Talent priority

Elemental Burst
Elemental Skill
Normal Attack

In this role Venti mostly brings grouping, Viridescent shred and Energy. Level him to 90 before his talents if you build Elemental Mastery, as Swirl DMG scales with character level.

Teams

Recommended teams

Hexerei hypercarry Venti

Durin activates Secret Rite and shreds RES, Faruzan buffs Anemo DMG and batteries Venti, Bennett adds ATK and Pyro to swirl.

Varka Hexerei (Venti support)

Budget Pyro Varka team: Venti groups enemies and gives Varka +50% DMG through Secret Rite; Prune remains the stronger fourth slot on single targets.

Ayaka Freeze

The classic Freeze core: Venti groups frozen enemies into Ayaka's Burst and swirls Cryo for extra shred.

Guide

How to play

How he works

  • Wind's Grand Ode (Burst, 60 Energy) creates the Stormeye, which pulls enemies in for 8s and absorbs Hydro, Pyro, Cryo or Electro. His Stormeye passive refunds 15 Energy to Venti and 15 to every teammate of the absorbed element.
  • Skyward Sonnet (Skill): tap to launch enemies, hold to launch a larger area and ride an upcurrent into the air.
  • Hexerei (unlock it with the Witch's Homework quest Of the Waking of Wind, Venti Lv. 70+): with at least two Hexerei characters in the party, Hexerei: Secret Rite is active. While the Stormeye is up, his Normal Attacks become Windsunder Arrows that pierce enemies and deal much more Anemo DMG; each hit extends the Stormeye by 1s (twice per Burst, so up to 10s). For 4s after the active character triggers a Swirl or Stellar Swirl near the Stormeye, their DMG is increased by 50% and the Stormeye deals 135% of its DMG.

Rotation (Hexerei on-field DPS)

  1. Set up your supports: Durin, Bennett and Faruzan (or Furina) Skills and Bursts.
  2. Swap to Venti, tap E, then Q.
  3. Fire Normal Attacks for the whole Stormeye duration: the first two hits extend it to 10s.
  4. At C2, the Burst resets his Skill and grants Wherever a Breeze Blows: tap E again for a 300% Skyward Sonnet.

Rotation (support / grouping)

  1. Tap or hold E, then Q before your main DPS, ideally after an off-field teammate has applied the element you want him to absorb.
  2. Swap out and let the Stormeye group enemies for your carry.

The Stormeye cannot lift bosses or heavy enemies, and floating enemies can be out of reach for some melee carries: use him where grouping actually helps.

Strengths

  • Unmatched grouping and crowd control against light enemies
  • Refunds Energy to teammates of the absorbed element
  • Hexerei turns him into a real on-field Anemo DPS with piercing, AoE arrows
  • Fully functional at C0, and fantastic for exploration

Weaknesses

  • The Stormeye does nothing to bosses and heavy enemies
  • His DPS mode needs a second Hexerei character and the Witch's Homework quest
  • Lifted enemies can be hard to hit for some melee teammates
  • Solo Anemo support builds need a lot of Energy Recharge

Notable dupes · Constellation

C1
Solid upgrade

With Hexerei, every Windsunder Arrow fires two extra tracking arrows: a solid gain for his DPS mode.

C2
Big upgrade

Hexerei version: 24% Anemo and Physical RES shred, a Skill reset after his Burst and 300% Skyward Sonnet casts. The best stopping point for DPS Venti.

C4
Optional

With Hexerei, 25% Anemo DMG Bonus for Venti and the active character after his Skill or Burst.

C6
Big upgrade

20% extra RES shred and, with Hexerei, +100% CRIT DMG on enemies hit by his Burst: it roughly doubles on-field Venti's damage.

Community

Player builds for Venti

No shared builds yet. Be the first!

No screenshot? Create a gorgeous build card with our tool.