Hydro Sword

Traveler (Hydro)

Viatrix

TierC
RolesMain DPS · Sub DPS
Release4.0

Unlocked in Fontaine in version 4.0, the Hydro Traveler is built around their held Skill: they aim and fire a stream of Dewdrops that grow stronger with Max HP while draining their own HP, then finish with a Torrent Surge. They can heal themselves with Sourcewater Droplets and apply Hydro for reactions, but they are rarely better than a dedicated Hydro unit.

Traveler (Hydro)

Held Skill DPS

Weapons

Exaiphanes Blade BiS
5★ · CRIT Rate
Free Traveler signature: CRIT Rate, ATK and Energy on hit, and CRIT DMG once refined.
Traveler only: hits grant +16% ATK for 8s and restore 3 Energy (once every 5s).
Splendor of Tranquil Waters
5★ · CRIT DMG
Best 5-star: Suffusion's HP drain keeps its Skill DMG stacks up.
HP changes stack up to +24% Elemental Skill DMG, and teammates' HP changes stack up to +28% Max HP, even off-field.
Uraku Misugiri
5★ · CRIT DMG
KQM's second pick: +24% Skill DMG (doubled with a Geo teammate) and CRIT DMG.
+20% DEF, +16% Normal Attack DMG and +24% Elemental Skill DMG, doubled for 15s after a party member deals Geo DMG.
Primordial Jade Cutter
5★ · CRIT Rate
CRIT Rate plus HP, which also boosts Dewdrops.
+20% HP and bonus ATK equal to 1.2% of the wielder's Max HP.
Wolf-Fang
4★ · CRIT Rate
Skill and Burst DMG with stacking CRIT Rate.
+16% Skill and Burst DMG; their hits each stack up to +8% CRIT Rate for that attack type.
Fleuve Cendre Ferryman
4★ · Energy Recharge
Free fishing sword: Skill CRIT Rate and Energy Recharge.
Free sword: +8% Elemental Skill CRIT Rate and +16% Energy Recharge for 5s after using a Skill.

Artifacts

Marechaussee Hunter ×4
Best: their own HP drain stacks up to +36% CRIT Rate.
Set effects
2pNormal and Charged Attack DMG +15%.
4pWhen current HP increases or decreases, CRIT Rate +12% for 5s (max 3 stacks).
Golden Troupe ×4
Pure Elemental Skill DMG.
Set effects
2pElemental Skill DMG +20%.
4pElemental Skill DMG +25%, and another +25% while off-field (lost 2s after taking the field).
Nymph's Dream ×4
ATK and Hydro DMG as they mix attack types.
Set effects
2pHydro DMG Bonus +15%.
4pEach attack type that hits grants a Mirrored Nymph stack for 8s; 1/2/3+ stacks give +7/16/25% ATK and +4/9/15% Hydro DMG Bonus.

Main stats

Sands of Eon
ATK% / Elemental Mastery
Goblet of Eonothem
Hydro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4Elemental Mastery 5HP% 6Energy Recharge

Stat targets

  • CRIT Rate 40–50% on the stat screen with Marechaussee Hunter (up to +36% in combat), CRIT DMG 150%+
  • Energy Recharge 120–140%
  • Elemental Mastery if they trigger Vaporize themselves

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

As a pure support, switch to Energy Recharge with Favonius Sword and Instructor or Noblesse Oblige. In Nilou Bloom, go for Energy Recharge and Elemental Mastery instead, with Freedom-Sworn or Xiphos' Moonlight and Flower of Paradise Lost or Gilded Dreams (KQM).

Teams

Recommended teams

Reverse Vaporize

Furina's HP changes charge Tidebound fast, while Xiangling applies Pyro for the Traveler's Hydro Vaporizes.

Nilou Bloom

Hydro and Dendro only: the Traveler is simply an extra Hydro source for Nilou's Bountiful Cores.

Guide

How to play

How they work

  • Aquacrest Saber (Skill):
  • Press: sends a Torrent Surge forward.
  • Hold: enters Aiming Mode and fires Dewdrops continuously, then ends with a Torrent Surge. Suffusion: while their HP is above 50%, Dewdrops gain DMG based on Max HP and drain a fixed amount of HP every second.
  • Arkhe: Pneuma: at intervals, the Torrent Surge also releases a Spiritbreath Thorn.
  • Rising Waters (Burst, 80 Energy) releases a slow-moving bubble that deals continuous Hydro DMG.
  • Spotless Waters: Dewdrop hits create Sourcewater Droplets (up to 4 per Skill) that heal 7% HP when picked up. Clear Waters: the final Torrent Surge deals bonus DMG equal to 45% of the HP drained by Suffusion (up to 5,000).
  • Foreign Aqualis: whenever a party member's HP rises or falls by 5%, the Traveler gains a Blade of Many Waters (1 every 4s, max 3). At 3, the next Charged Attack becomes Tidebound: +150% ATK as Hydro DMG per hit; above 50% HP it also consumes 10% HP for another +100% ATK, below 50% it heals 25% Max HP instead (15s cooldown).

Rotation

  1. Q first so the bubble applies Hydro while you aim.
  2. Hold E for the full duration, then pick up the Sourcewater Droplets.
  3. Their own HP drain charges Blades of Many Waters quickly: finish with Charged Attack: Tidebound.

The held Skill leaves them rooted and vulnerable: a shield (or C4) makes it much more comfortable.

Strengths

  • Free, with self-healing from Sourcewater Droplets
  • Their HP drain triggers Marechaussee Hunter and HP-change effects on their own
  • Ranged Hydro damage that works against flying enemies
  • Tidebound rewards teams that change HP often (Furina, Bond of Life)

Weaknesses

  • Low damage and weak, hard-to-aim Hydro application from the Burst
  • Rooted in place while aiming, easy to interrupt
  • Suffusion keeps draining their HP, so they need healing to stay above 50%
  • Very few teams where they beat a real Hydro unit

Notable dupes · Constellation

C1
Optional

2 Energy per Sourcewater Droplet: unreliable.

C2
Solid upgrade

The bubble moves 30% slower and lasts 3s longer: much better Hydro application.

C4
Solid upgrade

A shield while aiming, refreshed by Dewdrop hits: big comfort upgrade.

C6
Optional

Droplets also heal the lowest-HP teammate for 6% of their Max HP.

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