Electro Sword

Traveler (Electro)

Viatrix

TierC
RolesSupport
Release2.0

Unlocked in Inazuma in version 2.0, the Electro Traveler is a free battery. Their Skill leaves Abundance Amulets that restore Energy and raise the Energy Recharge of whoever picks them up, and their Burst makes the active character's attacks call down Falling Thunder, which refunds even more Energy. Handy for Burst-hungry carries, but their damage and buffs are low by today's standards.

Traveler (Electro)

Battery support

Weapons

Exaiphanes Blade BiS
5★ · CRIT Rate
Free Traveler signature: 3 Energy on hit every 5s helps their own 80-cost Burst, with CRIT Rate and ATK.
Traveler only: hits grant +16% ATK for 8s and restore 3 Energy (once every 5s).
Favonius Sword
4★ · Energy Recharge
Even more Energy for the whole team.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Freedom-Sworn
5★ · Elemental Mastery
Premium support: party ATK and attack DMG buff.
+10% DMG; triggering reactions eventually grants the whole party +20% ATK and +16% Normal/Charged/Plunging Attack DMG for 12s.
Sacrificial Sword
4★ · Energy Recharge
A second Skill means more Abundance Amulets.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).
Skyward Blade
5★ · Energy Recharge
High ER secondary stat and a bit of CRIT.
+4% CRIT Rate; after a Burst, Normal and Charged hits deal +20% ATK as extra DMG and ATK SPD rises by 10% for 12s.
Amenoma Kageuchi
4★ · ATK%
Craftable: refunds Energy for their Burst.
Each Elemental Skill grants a Succession Seed (max 3); using a Burst consumes them to restore 6 Energy per seed.

Artifacts

Noblesse Oblige ×4
The best team contribution: +20% party ATK after the Burst.
Set effects
2pElemental Burst DMG +20%.
4pUsing a Burst grants all party members +20% ATK for 12s (does not stack).
The Exile ×4
Even more Energy for teammates after the Burst.
Set effects
2pEnergy Recharge +20%.
4pUsing a Burst restores 2 Energy to all other party members every 2s for 6s (does not stack).
Emblem of Severed Fate ×4
For personal Burst damage.
Set effects
2pEnergy Recharge +20%.
4pElemental Burst DMG increased by 25% of Energy Recharge (up to +75%).

Main stats

Sands of Eon
Energy Recharge / ATK%
Goblet of Eonothem
Electro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1Energy Recharge 2CRIT Rate 3ATK% 4CRIT DMG

Stat targets

  • Energy Recharge 160–200% (it also raises the ER their amulets give)
  • CRIT Rate if you use Favonius Sword

Talent priority

Elemental Burst
Elemental Skill
Normal Attack
Teams

Recommended teams

Budget Eula Superconduct

Eula
Traveler (Electro)
Rosaria
Zhongli

The Traveler feeds Eula's Burst and triggers Superconduct for the Physical RES shred.

Keqing Aggravate

Keqing's fast Normal Attacks call Falling Thunder often, adding Electro for Aggravate and Energy for her Burst.

Guide

How to play

How they work

  • Lightning Blade (Skill, 13.5s CD) fires three thunder shadows that deal Electro DMG and drop Abundance Amulets on hit (2, or 3 at C1). A character who picks one up restores Energy and gains Energy Recharge for a few seconds. Thunderflash cuts the Skill's CD by 1.5s each time a teammate grabs one, and Resounding Roar adds 10% of the Traveler's ER to the amulet's bonus.
  • Bellowing Thunder (Burst, 80 Energy) deals AoE Electro DMG and grants Lightning Shroud: the active character's Normal and Charged Attack hits call down Falling Thunder (Electro DMG, once every 0.5s), which restores Energy to that character.
  • Foreign Thundertrail: each teammate's Burst grants a Blade of Resounding Thunder. At 3, the next Charged Attack becomes Detonate: +100% ATK as Electro DMG per hit, then a lightning strike 3s later for 200% ATK that also drops an Abundance Amulet (15s cooldown).

Rotation

  1. E, then swap to your carry so they pick up the amulets.
  2. Q before your carry's field time: fast Normal Attackers get the most Falling Thunder.
  3. After your supports have used their Bursts, come back for Charged Attack: Detonate.

Only the character who picks up an amulet gets its Energy: swap to your Burst-hungry carry before walking over them.

Strengths

  • Free battery for carries with expensive Bursts
  • Falling Thunder adds Electro application and Energy to any Normal Attack carry
  • C2 shreds Electro RES by 15%
  • Detonate drops an extra Abundance Amulet

Weaknesses

  • Low damage and no real offensive buff
  • Amulets only help the character who picks them up
  • Needs a lot of Energy Recharge themselves for an 80-cost Burst
  • Better Electro batteries and Stellar or Lunar enablers exist in every team

Notable dupes · Constellation

C1
Optional

3 Abundance Amulets instead of 2.

C2
Solid upgrade

Falling Thunder lowers Electro RES by 15% for 8s.

C4
Optional

Amulets restore twice as much Energy to characters below 35% Energy.

C6
Optional

Every third Falling Thunder deals 200% DMG and restores 1 extra Energy.

Community

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