Electro
Sword
Traveler (Electro)
Viatrix
Unlocked in Inazuma in version 2.0, the Electro Traveler is a free battery. Their Skill leaves Abundance Amulets that restore Energy and raise the Energy Recharge of whoever picks them up, and their Burst makes the active character's attacks call down Falling Thunder, which refunds even more Energy. Handy for Burst-hungry carries, but their damage and buffs are low by today's standards.
Battery support
Weapons






Artifacts
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Energy Recharge 160–200% (it also raises the ER their amulets give)
- CRIT Rate if you use Favonius Sword
Talent priority
Recommended teams
Budget Eula Superconduct
The Traveler feeds Eula's Burst and triggers Superconduct for the Physical RES shred.
Keqing Aggravate
Keqing's fast Normal Attacks call Falling Thunder often, adding Electro for Aggravate and Energy for her Burst.
How to play
How they work
- Lightning Blade (Skill, 13.5s CD) fires three thunder shadows that deal Electro DMG and drop Abundance Amulets on hit (2, or 3 at C1). A character who picks one up restores Energy and gains Energy Recharge for a few seconds. Thunderflash cuts the Skill's CD by 1.5s each time a teammate grabs one, and Resounding Roar adds 10% of the Traveler's ER to the amulet's bonus.
- Bellowing Thunder (Burst, 80 Energy) deals AoE Electro DMG and grants Lightning Shroud: the active character's Normal and Charged Attack hits call down Falling Thunder (Electro DMG, once every 0.5s), which restores Energy to that character.
- Foreign Thundertrail: each teammate's Burst grants a Blade of Resounding Thunder. At 3, the next Charged Attack becomes Detonate: +100% ATK as Electro DMG per hit, then a lightning strike 3s later for 200% ATK that also drops an Abundance Amulet (15s cooldown).
Rotation
- E, then swap to your carry so they pick up the amulets.
- Q before your carry's field time: fast Normal Attackers get the most Falling Thunder.
- After your supports have used their Bursts, come back for Charged Attack: Detonate.
Only the character who picks up an amulet gets its Energy: swap to your Burst-hungry carry before walking over them.
Strengths
- Free battery for carries with expensive Bursts
- Falling Thunder adds Electro application and Energy to any Normal Attack carry
- C2 shreds Electro RES by 15%
- Detonate drops an extra Abundance Amulet
Weaknesses
- Low damage and no real offensive buff
- Amulets only help the character who picks them up
- Needs a lot of Energy Recharge themselves for an 80-cost Burst
- Better Electro batteries and Stellar or Lunar enablers exist in every team
Notable dupes · Constellation
3 Abundance Amulets instead of 2.
Falling Thunder lowers Electro RES by 15% for 8s.
Amulets restore twice as much Energy to characters below 35% Energy.
Every third Falling Thunder deals 200% DMG and restores 1 extra Energy.
Player builds for Traveler (Electro)
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Sources & references
- https://www.prydwen.gg/genshin-impact/tier-list
- https://game8.co/games/Genshin-Impact/archives/297465
- https://game8.co/games/Genshin-Impact/archives/336865
- https://genshin.gg/characters/traveler(electro)/
- https://genshin-builds.com/en/character/traveler_electro
- https://game8.co/games/Genshin-Impact/archives/615195
- https://gi.yatta.moe/api/v2/en/avatar/10000007-electro
- https://gi.yatta.moe/api/v2/fr/avatar/10000007-electro